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Rim done in Max

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  • Rim done in Max

    here i have done a rim in 3d max 5.1 rendered by brazil r/s test
    hope you guys/ gals like it
    any commands in how to improve the model are welcomed
    p.s sorry my pc can't type in arabic - weak in arabic

  • #2
    Nice work and good render, but the middle part doesn’t seem to be attached properly to the ring.

    Good luck

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    • #3
      goog work man
      VFX Artist & Houdini Student
      https://vimeo.com/ahmedsaady

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      • #4
        nice
        but some parts have alit details

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        • #5
          good advice for fantastic work
          please intersted in the the another side of the pic
          Islam El-SakaSir_active@yahoo.com Sir_active@hotmail.com

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          • #6
            thankz guys for all your comands ... i have actteched an old render done it with max5.1 with brazil r/s test. before change to max6

            draklight - i really don't get you ... do u mean the spoks are not actteched to main fram of ring? or could you show me in the pic it self

            subdevil - tell me the part that need more detail so i could work it out

            active-boy - i really wanted to show you others shot but the file can't be open with max6

            but got bad news for ya,. when i open up the file with max6. max start to act wirred ... i can't edit anypart of my rim even to render the model with textures ... could some one help me with that ... i have included pic with msg i get when trying to edit or render .... seem its fatal error


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