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finalRender Stage 1 intro length 10:35 size 7.3MB
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The glasses demo gives a broad overview of some of the new features from finalRender Stage 1 that were revealed for the first time at Siggraph 2002.
Sponza Contest Rendering length 6:48 size 4.7 MB
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The sponza scene file is used to compare many different rendering systems using Global Illumination. Watch how fast finalRender Stage 1 handles this scene with simple one-source lighting. See how others have fared at the Sponza home page.
finalToon Overview length 8:41 size 6 MB
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Bundled with finalRender Stage 1 is a full-blown illustration/cel rendering system called finalToon. This true hidden line renderer was shown for the first time at Siggraph 2002. finalToon allows for Non-Photo Realistic (NPR) renderings.
finalToon Hatching length 5:24 size 5.8 MB
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Unique to finalToon is its new procedural image-based hatching – a non-photorealistic effect that is impossible to create in a paint program as a 2D effect due to the lack of 3D data. FinalToon can create pen-and-ink, woodcut and scratchboard style art effects by accentuating the topography with the generated cross-hatching, as artists do.
Multi-Triangle Displacement length 5:26 size 3.7MB
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A new form of displacment mapping called MTD™ that allows raytracing of enormous amounts of smooth displaced geometry in practical timeframes. For example, a rock wall or ocean may be displaced into ten million or more polygons using any bitmap or procedural texture, which will render in a minute or so on a modern PC.
Bump Map Shadows length 4:27 size 4.7 MB
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This feature of finalRender allows shadows to follow the topography implied by a bump map, allowing for a much more realistic look without taking any additional render time.
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