بسم الله
السلام عليكم
عندى سؤال لمصممى المودلز الشخصيات
واحنا بنشتغل فى الوجه عند عمل النف
مكتوب فى Tutorials لملكس 8 عند عمل الانف
ما هو Pinch spinner هل هى اداه انا دورت عليها ملقتهاش ومعنها فى القموس الكماشه الدائريه
اجدها فين ؟
طيب ممكن اعمل الانف ازاى؟
يعنى ازاى اكرمش الحته الى فى المنتصف
Creating the Nose
In this lesson, you start adding new divisions in the center of your mesh to shape up the nose and nostrils. As the central element in a character's face, it's important to properly establish the nose's proper edge flow that will eventually link to the forehead, eyes, and mouth.
Whenever possible, try to always use quads (four-sided polygons) and avoid polygons that have five or more sides. Maintaining quad topology results in cleaner geometry, as opposed to polygons of five or more sides, which produce unpredictable results when comes the time to subdivide, texture, or skin your model.
Define the nose:
السلام عليكم
عندى سؤال لمصممى المودلز الشخصيات
واحنا بنشتغل فى الوجه عند عمل النف
مكتوب فى Tutorials لملكس 8 عند عمل الانف
- Use the Pinch spinner to move the new edges closer and the Slide spinner to center them on the nose. Click OK.
ما هو Pinch spinner هل هى اداه انا دورت عليها ملقتهاش ومعنها فى القموس الكماشه الدائريه
اجدها فين ؟
طيب ممكن اعمل الانف ازاى؟
يعنى ازاى اكرمش الحته الى فى المنتصف
Creating the Nose
In this lesson, you start adding new divisions in the center of your mesh to shape up the nose and nostrils. As the central element in a character's face, it's important to properly establish the nose's proper edge flow that will eventually link to the forehead, eyes, and mouth.
Whenever possible, try to always use quads (four-sided polygons) and avoid polygons that have five or more sides. Maintaining quad topology results in cleaner geometry, as opposed to polygons of five or more sides, which produce unpredictable results when comes the time to subdivide, texture, or skin your model.
Define the nose:
- Continue working on your file from the previous exercise, or load the file Low_Poly_Head01.max found under \tutorials\low_polygon_modeling
- Go to Edge sub-object level and, in the Front viewport, select the horizontal edges at the eyebrow and nose levels.
- On the Edit Edges rollout, click the Connect Settings button. In the Connect Edges dialog, set Segments to 2.
- Use the Pinch spinner to move the new edges closer and the Slide spinner to center them on the nose. Click OK.
تعليق