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Hazem sabry (Yallabina..... "ne.Render") ...back again

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  • Hazem sabry (Yallabina..... "ne.Render") ...back again

    hi guys...
    i am back again ... "after a friend request to continue explaining
    rendering issues.

    i would like to mention that i stop coming here from a while
    because of the unbelievable attack for (writing in english) to
    me...!!
    honestly.... i will not write in arabic for 2 reason
    *A- my keyboard is english only..!!!
    *B - i am very bad in writing in arabic... soo sooo slow

    so if any body couldnt understand what i write just say that.
    wana hakteb 3araby bil 7eroof il engleezy...

    ana 3awez affeeed il naas
    fabalash netkalem fel mawdoo3 da tany....

    please dont talk in this subject again (with me).

    who needs to participate, he is welcomed and i will do
    my best to help him.

    *************************************************
    *************************************************
    ****i will not reply to any post that will talk in this subject**
    *************************************************
    *************************************************
    i am sorry for begin talking like this....
    but the attack was really unbelievable


    so ... yallabina...>>>>>

    Hazem M. Sabry
    VFX Artist
    MBC Creative Service
    ===========
    www.hmsabryworks.com
    Voxel Works - My Tutorials Page

  • #2
    to whom didnt know me..

    i am hazem sabry,
    a 3d & VFX senior designer
    working @ graphic aroma

    i did a lot of advertisements and promos and tv programs.

    i work in the field from 2004


    here is my old showreel
    http://www.youtube.com/watch?v=Dzf01MzSnRo

    and these are samples from my works (with maya team) in aroma

    Mobinile 8000

    TEData


    and this my works ( i did it alone ) in aroma

    Anelen milk

    Cairo arab media festival

    Yamato


    and there is a lot of works that i did but its not
    uploaded yet.
    Hazem M. Sabry
    VFX Artist
    MBC Creative Service
    ===========
    www.hmsabryworks.com
    Voxel Works - My Tutorials Page

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    • #3
      ..

      ازاى عملتوا اعلان موبينيل 8000
      بجد حاجة هايلة
      ممكن شرح ولو بسيط للموضوع
      ثانكس مستر حازم
      ..
      ..

      Refresh

      ..

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      • #4
        جزاك الله خير يا حازم
        لا إله إلا الله * محمد رسول الله
        كلمتان خفيفتان على اللسان ثقيلتان في الميزان حبيبتان إلى الرحمن :
        (((((( سبحان الله وبحمده سبحان الله العظيم ))))))

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        • #5
          المشاركة الأصلية بواسطة amrgets مشاهدة المشاركة
          ..

          ازاى عملتوا اعلان موبينيل 8000
          بجد حاجة هايلة
          ممكن شرح ولو بسيط للموضوع
          ثانكس مستر حازم
          ..

          hi amrgets....
          il 23lan da kan ma2soom 3 parts
          wa7ed beta3 il mobilaat , we wa7ed beta3 il zarayer
          we wa7ed beta3 il sharayet beta3 il cinema...

          ana illy 3amalt il goz2 beta3 il sharayet.

          for this part...
          i did curves and a very long NURBS planes and i made the planes
          motion path on the curves and i made them (follow path)
          so the planes deforms on the curves.

          but i did a tricky idea for the planes
          A)how does they desappears (when they reaches the end of the curves?)

          i made the pivot of the planes on the beginning if the plane
          and when it reaches the end of the curve i keyed the scale attribute
          to make it shrink in the same axe

          so it will look like it has been collapsed
          Hazem M. Sabry
          VFX Artist
          MBC Creative Service
          ===========
          www.hmsabryworks.com
          Voxel Works - My Tutorials Page

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          • #6
            can anyone till me how can we preserve the repetition of the
            frames textures on the reel when it is collapsing (scaled in X axis)


            ..???
            Hazem M. Sabry
            VFX Artist
            MBC Creative Service
            ===========
            www.hmsabryworks.com
            Voxel Works - My Tutorials Page

            تعليق


            • #7
              i've explained this part before
              but here it is again.

              if anybody couldnt understand it, let me know to explain it
              in a simple way.

              ********************************************
              Anti-Aliasing




              *i made the square noisy to see the pixels


              your image contains alot of pixels, this pixel carries the RGB color.
              look closely to the edge of the square... you will see it sharp
              because of the square's edges go strait with pixels

              but when you draw a line which is not strait
              the line will pixellate like this...


              *with zoom

              so if we need the edge go sharp so we need to add more pixels
              to decrease this pixelation




              3D World
              in 3d we have the anti-aliasing
              this is the process which we decide for how much pixels will be added.

              we have 2 deferent ways in AA (Anti-Aliasing)
              * Fixed samples
              * Adaptive samples

              Fixed samples.... you are tilling maya that i want you to raise the pixels
              in all over the image whether there is a curve needs pixels or there is not...!! (Solid color)
              and thats toooooooooooo much money

              But Adaptive samples.... you are tilling maya that i want you to raise the
              pixels at the places that needs more pixels... (at curves)




              as shown above the pixelated edge for the low samples

              with adaptive samples you determine the min. and the max. values for
              the samples ..(min=at least add pixels with this rate, max=add pixles
              but dont go high than this rate)


              *the black grid this is the pixels

              there is an Under Sampling and Over Sampling

              over sampling means that the pixel subdivide.
              0= 1 subdivision inside the pixel one time
              1= 2 subdivision ....
              and so on...

              and under sampling that means combines more one
              pixel in one sample ...
              -1= combine 4 pixels
              -2= combine 8 pixels
              and so on....

              so there must be a minimum and maximum value for sampling
              like -2,0 -1,1 0,2 ... and so on......
              Hazem M. Sabry
              VFX Artist
              MBC Creative Service
              ===========
              www.hmsabryworks.com
              Voxel Works - My Tutorials Page

              تعليق


              • #8
                so the adaptive sampling we add more pixels
                at places that needs more pixels... and the places that doesnt
                need more pixels we never add pixels,

                so...
                there is very important thing in maya and there is very very few
                people that use it ... samples Diagnose

                samples diagnose show you the way that the samples spread in
                the image

                This image has been resized. Click this bar to view the full image. The original image is sized 863x358.

                *to activate the sample diagnose ... go to render global > Diagnostic > (chick samples)...


                as you can see...
                in samples -2,0 the samples (white dots) has been spread in a wide range
                and by raising the sample bit by bit the samples is pushed into the edges
                and if you see the render you will find the edge go sharp because the
                edges has more more pixels to smooth
                but in -2,0 the samples has been wasted in the image so the edge is
                pixelated....

                ok
                Hazem M. Sabry
                VFX Artist
                MBC Creative Service
                ===========
                www.hmsabryworks.com
                Voxel Works - My Tutorials Page

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                • #9
                  ur threads here are wonderful such as Rendering with mentalray_
                  then ur works such as Cairo Arab Media Festival too

                  2morrow inshaa allah i'll ask u something
                  thx bro_

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                  • #10
                    انت مدهش
                    جزاك الله كل خير علي ما تجود به لاخوانك
                    بقالي مده طويله منقطع عن المنابر
                    لكن لم اتمالك نفسي من رفع القبعه لك
                    قريب يمكن نبقا نتقابل .... مين عالم
                    وحيكون ليا الشرف بمعرفه امثالك من المحترمين
                    دمت بود
                    مدخلك الي مايا موضوعي القديم
                    The Power Of Maya موضوعي الجديد

                    Mohamed Ragheb محمد راغب




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                    • #11
                      أنت أيضا نزال عندك مواضيع قيمة هنا_
                      أتمنى أن لا تغيبوا كثيرا عن المشاركة و التبادل_

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                      • #12
                        علم نافع ينفع الناس , ربنا يبارك فيك .

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                        • #13
                          ..

                          انا فهمت بس مش قوى ممكن تشرح شرح بالصور حتى ولو بسيط جدا
                          وبخصوص الموبايلات هل كان عملها حن طريق تحريك الكاميرا مع ظهور موبايل تلو الأخر مع بعض الحركات
                          ارجو شرح الوورك فلو دون التفاصيل حث انى لا اعمل على المايا انا اعمل على السوفت اميج اكس اس اى
                          ثانكس مستر حازم

                          ..
                          ..

                          Refresh

                          ..

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                          • #14
                            i’m thinking of Nuke 4.7 in the next

                            - how i can composite works after rendering layers on Nuke?
                            i need steps for that (after Occlusion Pass & Color Layer Pass)_
                            - is possible with Nuke to import & edit image sequences then add sound effects?
                            (like Software Package Editors i mean)_


                            these question don’t care about them (only if there’s a time) i know u’ve a lot of works i think
                            Thx bro_
                            التعديل الأخير تم بواسطة Fares LM; 16 / 02 / 2008, 05:42 PM.

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                            • #15
                              welcome back Hazem

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