a spotlight at the movie (i am legend)
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The Brooklyn Bridge was recreated as a heavily detailed model
Times Square was one of the two locations entirely rebuilt in the computer. In hindsight, Janek Sirrs, the overall vfx supervisor, thinks they may not have gone far enough with the look of abandoned New York.
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Work had started in September 2006.
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The first step was to remove any sign of human activity in the live action plates
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The textures were created using Photoshop or Cinema 4D and re-projected in Maya and RenderMan onto low-resolution geometries corresponding to the live-action buildings
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The grass was created using our hair pipeline, while the plants were done with a pipeline that we developed specifically
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the team added dust, debris, fire, explosions, created in Maya and Houdini.
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team also tackled a massive character animation challenge.
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Modeling work began with a full body scan of the performers, which provided with a good starting point for proportions. The Infected were built based on maquettes designed by Patrick Tatopoulos Studios. Using Maya, the team first modeled two main "Alpha" characters -- a male and a female -- that formed the basis for all other creatures.
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Since those creatures don't have any body fat, it meant we had to show the next layer, which was muscles and tendons.
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We also went to the grocery store and bought all kind of meat. We then put it up on our rooftop and let it sit out in the sun for many days, while we took daily photographs to capture the progression. In the end, we had to hold our breath to shoot it... It gave us different ideas of how diseased flesh might look.
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The visual effects team developed 43 digital infected humans with unique features and costumes, and seamlessly integrated them into scenes with a live actor.
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Lighting was carried out in Imageworks' proprietary Katana, and rendering in RenderMan.
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www.vfxworld.com
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-
-
-
The Brooklyn Bridge was recreated as a heavily detailed model
Initial development focused on creating a decayed New York. Digital artists removed signs of human activity in the live-action plates, including any electrical device. They then added aging and weathering to the cityscapes.
Times Square was one of the two locations entirely rebuilt in the computer. In hindsight, Janek Sirrs, the overall vfx supervisor, thinks they may not have gone far enough with the look of abandoned New York.
-------------------------------------------------------------------------------------------------------
Work had started in September 2006.
-
The first step was to remove any sign of human activity in the live action plates
-------------------------
The textures were created using Photoshop or Cinema 4D and re-projected in Maya and RenderMan onto low-resolution geometries corresponding to the live-action buildings
-------------------------
The grass was created using our hair pipeline, while the plants were done with a pipeline that we developed specifically
------------------------
the team added dust, debris, fire, explosions, created in Maya and Houdini.
------------------------
team also tackled a massive character animation challenge.
-----------------
Modeling work began with a full body scan of the performers, which provided with a good starting point for proportions. The Infected were built based on maquettes designed by Patrick Tatopoulos Studios. Using Maya, the team first modeled two main "Alpha" characters -- a male and a female -- that formed the basis for all other creatures.
----------------------
Since those creatures don't have any body fat, it meant we had to show the next layer, which was muscles and tendons.
---------------------
We also went to the grocery store and bought all kind of meat. We then put it up on our rooftop and let it sit out in the sun for many days, while we took daily photographs to capture the progression. In the end, we had to hold our breath to shoot it... It gave us different ideas of how diseased flesh might look.
---------------------
The visual effects team developed 43 digital infected humans with unique features and costumes, and seamlessly integrated them into scenes with a live actor.
---------------------
Lighting was carried out in Imageworks' proprietary Katana, and rendering in RenderMan.
---------------------
www.vfxworld.com
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