Autodesk 3ds Max 2009/Design Features Videos
Autodesk 3ds Max 2009
Get Precise Visual Feedback and Professional Final Renders Reveal™ rendering streamlines and accelerates iterative workflows by providing precise control over what is rendered in the Viewport or Framebuffer. Access to a ProMaterials™ library for mental ray® also provides materials for creating real-world design and building surfaces. Autodesk 3ds Max now comes in two distinct flavors to better meet the specific needs of our entertainment and visualization customers,” Petit added. “3ds Max 2009 and 3ds Max Design 2009 provide users with tailored online experiences, user interface and application defaults, tutorials, samples, and more.
Streamline Your Character and Mapping Workflows
With 3ds Max 2009, Biped now offers animators a more efficient workflow for rigging quadrupeds, together with other features that facilitate the character animation process. The release also delivers new UV editing features including a UV spline mapping tool, and enhanced Pelt and Relax toolsets that streamline the UVW unwrap workflow.
Move Data: Quickly and Accurately
With 3ds Max 2009, you get the information you want, the way you want it. Greater OBJ translation fidelity and more import/export options mean more accurate data transfers between 3ds Max and Autodesk® Mudbox™ or other digital modeling packages. 3ds Max 2009 also delivers improved Autodesk FBX® memory management and new import options that support interoperability between 3ds Max and other products such as Autodesk® Maya® and Autodesk® MotionBuilder™.
Product Brochure
http://images.autodesk.com/adsk/file...rochure_us.pdf
http://area.autodesk.com/blogs/pimen..._2009_FAQ1.pdf
New Feature Highlights
Key features in Autodesk 3ds Max 2009 include the new Reveal rendering toolset, which streamlines iterative workflows; and the ProMaterials material library for simulating real-world surfaces. The release also delivers numerous biped enhancements and new UV editing tools. Improved OBJ and Autodesk FBX file formats import and export vastly enhance interoperability with Autodesk Mudbox, Autodesk Maya, Autodesk MotionBuilder software programs and other third-party applications. In addition, Recognize, a new scene-loading technology, significantly improves the inter-application workflow with Revit Architecture 2009. “Autodesk 3ds Max has never failed to deliver; now it’s even stronger with specialized versions,” said Technical Director Yunus “Light” Balcioglu. “3ds Max 2009 offers great new features that allow me to be more productive and creative. The new biped improvements make it easy to build quadrupeds, Reveal rendering lets me iterate faster, and reworked OBJ import makes it easier than ever to jump between 3ds Max and Mudbox”. 3ds Max Design 2009 includes all features offered in Autodesk 3ds Max 2009, with the exception of the software development toolkit (SDK). The SDK is a set of development tools used in the entertainment markets to integrate software into a production pipeline and develop in-house tools to be used in conjunction with the application. 3ds Max Design also includes Exposure technology for simulating and analyzing sun, sky, and artificial lighting to assist with LEED 8.1 certification. “At SHoP Architects we rely on computer-aided design technology not only to produce innovative architectural forms, but also to create new efficiencies and cost-savings in the design and construction process,” said David Fano, designer at SHoP Architects. “Autodesk 3ds Max Design will help us further this pursuit. The newly enhanced daylight simulation tools and improvements to the rendering workflow will allow us to iterate more freely and create better quality work faster. Also, the FBX-based interoperability with Revit will give us a continuous digital workflow by leveraging our Building Information Model for advanced visualization in 3ds Max during all stages of design.”
3ds Max 2009 Documentation
The 3ds Max Help is your comprehensive guide to learning and using all aspects of the 3ds Max software. It is a complete online guide to virtually every aspect of the software that includes, general information about all features of 3ds Max, procedural information on how to perform various tasks, tutorials, and an extensive reference section.
Help File
http://images.autodesk.com/adsk/file..._help_vol1.pdf
http://images.autodesk.com/adsk/file..._help_vol2.pdf
http://images.autodesk.com/adsk/file..._help_vol3.pdf
3ds Max Shortcut Guide
This shortcut list in PDF format is a summary of the most common shortcuts in 3ds Max. For the quick reference list of shortcuts, see the Quick Reference Cube (shipped with 3ds Max). You can also generate a complete list of shortcuts. In 3ds Max go to Customize>Customize User Interface>Write Keyboard Chart.
http://images.autodesk.com/adsk/file...tcut_guide.pdf
3ds Max 2009 Features
With each new release, Autodesk software solutions become more intuitive and user friendly, while gaining functionality and a broader tool set. The following videos introduce the new features and functionality of Autodesk® 3ds Max® software.
Modeling and Animation
With the introduction of the ForeFeet option, Biped now fully supports four-legged characters, In this video, animators see that the center of mass can be animated using external pivots, like the working pivot, making it easier to create realistic body movements like falling forward. Animators also see how the Walkthrough Assistant simplifies the process of creating walk-throughs and how soft selections can be interactively adjusted with a few mouse-clicks.
Iterative Rendering
This video introduces the new Reveal™ rendering technology that streamlines the process of tweaking, finalizing, and experimenting with animator’s renders. The framebuffer adds a subset of render settings, enabling animators to switch from high to low-quality settings and to include or exclude features, while continuing to make test renderings and scene changes.
Materials and Maps
This video introduces ProMaterials™ technology, a set of powerful and flexible materials new to Autodesk 3ds Max. These mental ray® software materials can create extremely realistic surfaces and have a full set of customizable features. The new composite map adds numerous features and a simple workflow for the creation of complex maps, with layers, masks, opacity, and more. The viewports now support the display of multiple maps so results can be seen without test renderings.
Mapping
The new Spline Mapping tool can map otherwise difficult geometry by using splines to drive the UV generation. In this video, animators see how they can map twisted roads, arches, and characters’ limbs in minutes. In addition, improved Relax and Pelt workflows streamline UVW unwrapping, enabling animators to achieve desired results in fewer steps.
Lighting
Powerful photometric lights make realistic light creation a snap. Templates, distribution, and shapes are all available in a single light object. This video demonstrates how the viewport can display IES lights and their web distribution. It also highlights the daylight system sky, which now supports new sky models. Learn about how support for weather data files can accurately re-create weather and lighting conditions on specific dates or over a period of time.
mental ray
Support for mental ray proxies allows animators to create scenes with a huge number of object instances, while allowing fast rendering and keeping memory usage low. This video introduces new options that let animators control how individual objects interact with Final Gather. It highlights the new mental ray-specific render elements that offer many options for post-processing and compositing. Learn about the glare shader, which provides realistic glare around bright areas of the rendered image.
Production Shaders
This video introduces the mental ray production shaders that further improve the rendering capabilities of 3ds Max 2009. With two images and a few shaders, artists can match lighting and reflection of an existing background image. The new easy-to-use HDR Image Motion Blur shader creates fast and realistic motion blur effects.
Navigation Tools
This video introduces two easy-to-use viewport navigation tools in Autodesk® 3ds Max® 2009 software: ViewCube™ and the SteeringWheels™ technology. These tools, which can also be found in other Autodesk 3D products, provide users with a familiar way to navigate scenes. The ViewCube control makes it easy to orbit or look at an object from different angles. The SteeringWheels control makes exploring an architectural interior or a game level a whole new experience.
User Interface
The 3ds Max user interface has been improved and made more consistent by renaming and reorganizing some of the tools. The new Infocenter tool, which is used in other Autodesk products, is the front end for a new way to access help files and get to the information artists are looking for. Scene Explorer now has permanent filters to further improve the way scenes can be managed.
Autodesk 3ds Max 2009
Get Precise Visual Feedback and Professional Final Renders Reveal™ rendering streamlines and accelerates iterative workflows by providing precise control over what is rendered in the Viewport or Framebuffer. Access to a ProMaterials™ library for mental ray® also provides materials for creating real-world design and building surfaces. Autodesk 3ds Max now comes in two distinct flavors to better meet the specific needs of our entertainment and visualization customers,” Petit added. “3ds Max 2009 and 3ds Max Design 2009 provide users with tailored online experiences, user interface and application defaults, tutorials, samples, and more.
Streamline Your Character and Mapping Workflows
With 3ds Max 2009, Biped now offers animators a more efficient workflow for rigging quadrupeds, together with other features that facilitate the character animation process. The release also delivers new UV editing features including a UV spline mapping tool, and enhanced Pelt and Relax toolsets that streamline the UVW unwrap workflow.
Move Data: Quickly and Accurately
With 3ds Max 2009, you get the information you want, the way you want it. Greater OBJ translation fidelity and more import/export options mean more accurate data transfers between 3ds Max and Autodesk® Mudbox™ or other digital modeling packages. 3ds Max 2009 also delivers improved Autodesk FBX® memory management and new import options that support interoperability between 3ds Max and other products such as Autodesk® Maya® and Autodesk® MotionBuilder™.
Product Brochure
http://images.autodesk.com/adsk/file...rochure_us.pdf
http://area.autodesk.com/blogs/pimen..._2009_FAQ1.pdf
New Feature Highlights
Key features in Autodesk 3ds Max 2009 include the new Reveal rendering toolset, which streamlines iterative workflows; and the ProMaterials material library for simulating real-world surfaces. The release also delivers numerous biped enhancements and new UV editing tools. Improved OBJ and Autodesk FBX file formats import and export vastly enhance interoperability with Autodesk Mudbox, Autodesk Maya, Autodesk MotionBuilder software programs and other third-party applications. In addition, Recognize, a new scene-loading technology, significantly improves the inter-application workflow with Revit Architecture 2009. “Autodesk 3ds Max has never failed to deliver; now it’s even stronger with specialized versions,” said Technical Director Yunus “Light” Balcioglu. “3ds Max 2009 offers great new features that allow me to be more productive and creative. The new biped improvements make it easy to build quadrupeds, Reveal rendering lets me iterate faster, and reworked OBJ import makes it easier than ever to jump between 3ds Max and Mudbox”. 3ds Max Design 2009 includes all features offered in Autodesk 3ds Max 2009, with the exception of the software development toolkit (SDK). The SDK is a set of development tools used in the entertainment markets to integrate software into a production pipeline and develop in-house tools to be used in conjunction with the application. 3ds Max Design also includes Exposure technology for simulating and analyzing sun, sky, and artificial lighting to assist with LEED 8.1 certification. “At SHoP Architects we rely on computer-aided design technology not only to produce innovative architectural forms, but also to create new efficiencies and cost-savings in the design and construction process,” said David Fano, designer at SHoP Architects. “Autodesk 3ds Max Design will help us further this pursuit. The newly enhanced daylight simulation tools and improvements to the rendering workflow will allow us to iterate more freely and create better quality work faster. Also, the FBX-based interoperability with Revit will give us a continuous digital workflow by leveraging our Building Information Model for advanced visualization in 3ds Max during all stages of design.”
3ds Max 2009 Documentation
The 3ds Max Help is your comprehensive guide to learning and using all aspects of the 3ds Max software. It is a complete online guide to virtually every aspect of the software that includes, general information about all features of 3ds Max, procedural information on how to perform various tasks, tutorials, and an extensive reference section.
Help File
http://images.autodesk.com/adsk/file..._help_vol1.pdf
http://images.autodesk.com/adsk/file..._help_vol2.pdf
http://images.autodesk.com/adsk/file..._help_vol3.pdf
3ds Max Shortcut Guide
This shortcut list in PDF format is a summary of the most common shortcuts in 3ds Max. For the quick reference list of shortcuts, see the Quick Reference Cube (shipped with 3ds Max). You can also generate a complete list of shortcuts. In 3ds Max go to Customize>Customize User Interface>Write Keyboard Chart.
http://images.autodesk.com/adsk/file...tcut_guide.pdf
3ds Max 2009 Features
With each new release, Autodesk software solutions become more intuitive and user friendly, while gaining functionality and a broader tool set. The following videos introduce the new features and functionality of Autodesk® 3ds Max® software.
Modeling and Animation
With the introduction of the ForeFeet option, Biped now fully supports four-legged characters, In this video, animators see that the center of mass can be animated using external pivots, like the working pivot, making it easier to create realistic body movements like falling forward. Animators also see how the Walkthrough Assistant simplifies the process of creating walk-throughs and how soft selections can be interactively adjusted with a few mouse-clicks.
Iterative Rendering
This video introduces the new Reveal™ rendering technology that streamlines the process of tweaking, finalizing, and experimenting with animator’s renders. The framebuffer adds a subset of render settings, enabling animators to switch from high to low-quality settings and to include or exclude features, while continuing to make test renderings and scene changes.
Materials and Maps
This video introduces ProMaterials™ technology, a set of powerful and flexible materials new to Autodesk 3ds Max. These mental ray® software materials can create extremely realistic surfaces and have a full set of customizable features. The new composite map adds numerous features and a simple workflow for the creation of complex maps, with layers, masks, opacity, and more. The viewports now support the display of multiple maps so results can be seen without test renderings.
Mapping
The new Spline Mapping tool can map otherwise difficult geometry by using splines to drive the UV generation. In this video, animators see how they can map twisted roads, arches, and characters’ limbs in minutes. In addition, improved Relax and Pelt workflows streamline UVW unwrapping, enabling animators to achieve desired results in fewer steps.
Lighting
Powerful photometric lights make realistic light creation a snap. Templates, distribution, and shapes are all available in a single light object. This video demonstrates how the viewport can display IES lights and their web distribution. It also highlights the daylight system sky, which now supports new sky models. Learn about how support for weather data files can accurately re-create weather and lighting conditions on specific dates or over a period of time.
mental ray
Support for mental ray proxies allows animators to create scenes with a huge number of object instances, while allowing fast rendering and keeping memory usage low. This video introduces new options that let animators control how individual objects interact with Final Gather. It highlights the new mental ray-specific render elements that offer many options for post-processing and compositing. Learn about the glare shader, which provides realistic glare around bright areas of the rendered image.
Production Shaders
This video introduces the mental ray production shaders that further improve the rendering capabilities of 3ds Max 2009. With two images and a few shaders, artists can match lighting and reflection of an existing background image. The new easy-to-use HDR Image Motion Blur shader creates fast and realistic motion blur effects.
Navigation Tools
This video introduces two easy-to-use viewport navigation tools in Autodesk® 3ds Max® 2009 software: ViewCube™ and the SteeringWheels™ technology. These tools, which can also be found in other Autodesk 3D products, provide users with a familiar way to navigate scenes. The ViewCube control makes it easy to orbit or look at an object from different angles. The SteeringWheels control makes exploring an architectural interior or a game level a whole new experience.
User Interface
The 3ds Max user interface has been improved and made more consistent by renaming and reorganizing some of the tools. The new Infocenter tool, which is used in other Autodesk products, is the front end for a new way to access help files and get to the information artists are looking for. Scene Explorer now has permanent filters to further improve the way scenes can be managed.
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