طيب حتى نفهم سؤالك جيداً أخبرنا عن الفكره التي تريد أن تقوم بها أو على الأقل البرنامج الزي تريد العمل عليه في هزه الفكره .. أما إزا كنت بتقصد كخلفيه في البلتدر من أجل اتلعمل عليها إنظر الصوره التالية :
اللهم آتنا في الدنيا حسنه وفي الآخره حسنه وقنا عذاب النار
Open Blender, and delete the default cube. Go to front view by pressing 1 (on the numpad), and add a plane. Move this back away from the camera quite a bit, then go to the camera view by pressing 0 (on the numpad), and increase the size of the plane until it fills the camera view. Now select the plane, Shift+select the camera, and press Ctrl+P to make the camera the parent of the plane.
Select the plane, go to the Material buttons, and add a new material. You can call it "Background" if you want. Go to the Texture buttons, and add a new texture. You can call this texture "Background" if you want. Make it an image texture. Use my picture as the image. Then go back to the Material buttons. Press "Shadeless" in the Material panel, and "Win" in the Map Input panel. This will make it so that light won't affect the plane, and the texture will fill the camera view exactly, even if the camera is at a different angle. And disable "Traceable" and "Shadow" in the Shaders panel, so that it won't cast shadows.
Now go to the Render buttons, and make sure "SizeX" and "SizeY" in the Format panel are set to 640 and 480, respectively, since that's the size of my picture. The effect of all this should be that if you render now, you'll get a duplicate of that picture.
Now, go to the View menu on the bottom of the 3d window, and click Background Image. Click "Use Background Image" in the panel that pops up, then select your image texture from the dropdown menu that says "Texture" next to it. You can close this panel now.
You should now be able to see the background picture if you go to the camera view and press Z to show everything as wireframe.
From top view, add another plane. Make it fairly big. Select the camera, and go back to camera view. Move it around with G and R (try pressing the middle mouse button while moving or rotating to move or rotate along a different axis) until it looks like the new plane lines up reasonably well with the floor in the background picture.
Select the floor plane, and go to the Material buttons. Add a new material, you can call it "Floor". Reduce the alpha of the object to about 0.500, and in the Mirror Transp panel, press "OnlyShadow" and "ZTransp". This will make it so when you render, you'll only be able to see the plane in the places where shadows are being cast on it, and the rest will be transparent.
Add a Monkey. Set Smooth it, and set the SubSurf level to 2, just to make it look nicer. This is just a testing object, so you can use something else if you want.
Select the default lamp, and change it to an Area light. Turn Ray shadows on. I had to set Size to about 7, Energy to about 0.1, and Samples to 6 to get it to look good, but different settings may work better for you depending on how you set up the scene. Set the color of the lamp to a slightly yellow tint to match the lighting in the background.
Move the lamp to the right of the scene, since that's where the light was coming from when I took the picture. Add a Hemi light, and put it on the other side of the scene, with a low Energy value, to lighten up the dark parts a bit. Go to the Render buttons and press Ray, so that the raytraced shadows will be rendered.
You should probably save the .blend file now if you haven't already. If you render it now, you should get this:
تعليق