Well...actually it's on a special server...
المحتويات بشكل موسّع:
Here is a brief synopsis of what we will cover:
Chapter 1, Introduction to Maya:
This chapter gives you the basic roadmap so you
know where things are in Maya. You’ll understand the basic interface, file management,
and how to navigate within the package.
Chapter 2, NURBS Modeling:
NURBS are a great way to model organic shapes, and
this chapter explains all of the basic tools you need to understand this modeling
Chapter 3, Polygonal Modeling:
Polygonal modeling is used extensively in game animation
and, combined with subdivision surfaces, is used in television and feature
films. This chapter presents all the tools you need to create polygonal models and
subdivide them onto smooth, organic shapes.
Chapter 4, Creating Textures:
Maya’s texture tools give you the freedom to color and
shade your surfaces in any way desired. The chapter covers the creation of shaders
and textures, as well as how to map those textures on a model.
Chapter 5, Lighting:
This chapter covers the many methods for adding and manipulating
light within the scene.
Chapter 6, Rendering:
Rendering in Maya can be done using Maya’s own tools or the
Mental Ray renderer. This chapter explains all of the rendering features and effects
for both renderers, including mental ray’s global illumination and caustics tools.
Chapter 7, Paint Effects:
Paint Effects is a 2D and 3D paint tool that can create anything
from a simple brush stroke to complete 3D environments. This chapter gives
you a nice overview of this very flexible and fun tool.
Chapter 8, Deformations and Rigging:
Maya offers several tools for deforming
meshes as well as rigging characters for animation. This chapter shows how to rig a
character as well as explaining topics such as skeletons, deformers, and skinning.
Chapter 9, Animation:
Animation is where you bring a scene to life. The chapter
covers Maya’s animation tools, including the Graph Editor and dope sheet interfaces
as well as the Trax nonlinear editor.
Chapter 10, Special Effects:
Special effects artists use Maya’s dynamics tools to
accurately simulate reality. This chapter gives a good overview of particle systems
and the forces that affect them as well as hard and soft body dynamics.