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الريندر يخرج بمرحلة معينة افيديونوي صور

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  • الريندر يخرج بمرحلة معينة افيديونوي صور

    عندما اقوم بالتصير وعمل ريندر على الفيري بمرحله معينه يفصل جنني
    ههههه مع العلم انو العمل بسيط والخيارات هي من شركة افرميشين
    وطبعا بس بدي ريندر يزبط ما المشكله مع العلم جهازي متطور كتير ارجوا الافاده يوجد صور بعد مرحله الثانيه صوره
    رقم 3 يخرج




    يسري حادي للتصميم
    http://www.youtube.com/user/yosrihadi?feature=watch

  • #2
    السلام عليكم
    اخي الحل موجود فى درس عنوانه vray vs speed الدرس عندي لكن للاسف نسيت من اين حملته
    الدرس مدته ساعة و هو مفيد جدا ابحث فقط في النت و انا متاكد انك ستجده

    تعليق


    • #3
      شكرا بس شو ي عني المشكله لانو ما بعرف كتير انجليزي
      يسري حادي للتصميم
      http://www.youtube.com/user/yosrihadi?feature=watch

      تعليق


      • #4
        http://www.shbab1.com/2minutes.htm

        لا إله إلا أنت سبحانك إني كنت من الضالمين

        تعليق


        • #5
          جرب حط رقم (4 ) في خانة Number of Passes

          ***Visit My Blog***

          تعليق


          • #6
            احتمال يكون في مشكله في المودلنج هي الي عامله كده
            ممكن يكون في شكل shap
            ومش مغلق غالبا بيعمل المشكله دي
            احيانا انتا بتجيب خطوط بترسمها علي الكاد وتصدرها للماكس وبتكون مش مغلقه وبعد كده تعمل لها extrode
            في الرندر العادي مش بيعمل مشاكل بس مع الفي راي بيغلق الماكس ( اعتقد دي المشكله )
            او يكون الملف نفسو فيه مشكله
            فحاول تستورد المشروع في ملف جديد
            ممكن تعمل اخفاء لبعض الاشكال وترندر حتي تعرف المشكله فين

            تعليق


            • #7
              وجود اسم على ال Bucket يعني انك تستخدم Distributed Rendering, و قد يكون هناك مشكلة في احد الاجهزة التي ترندر معك, بكل الاحوال اذهب الى:
              C:\Vraylog.txt
              بعد ان ترندر, ابحث عن اخر سطور و خاصة التي تحوي Error و انسخها هنا لكي نتأكد من المشكلة.
              كما ذكر الاخ mano2005 يجب ان يكون عدد ال Passes مساوي لعدد ال Cores في المعالج, فاذا لديك Quad عليك بوضع 4, هذا يؤثر على سرعة حساب ال Light Cache لكنه نادرا ما يسبب في خطأ قاتل عند الرندر.
              ~sion
              هل انت عاطفي وتستهبل ولديك مشاكل نفسية و و تعتقد دائماَ انك على حق ومستعد لاستخدام منصبك كمشرف للكيل من الاعضاء كما تريد دون احترام او موضوعية؟ نحن في طاقم الاشراف في المنابر (منبر الرأي و الكيل الآخر بمكيالين) نرحب بك معنا.

              تعليق


              • #8
                شكرا جزيلا
                اخوتي ومن حسنكم ساضع الملف العمل
                وطبعا
                ملف الكلام اللوج تبع الريندر
                [2008/Jul/23|17:29:44] ============================================================
                [2008/Jul/23|17:29:44] Console created, V-Ray Adv 1.5 RC3 for x86 from Oct 17 2006, 06:02:00
                [2008/Jul/23|17:29:44] ============================================================
                [2008/Jul/23|17:29:44] Compiled with Intel C++ compiler, version 9.1
                [2008/Jul/23|17:29:44] Host is 3dsmax, version 10
                [2008/Jul/23|17:29:44] V-Ray DLL version is 1.49.80
                [2008/Jul/23|17:31:04] [VRender] Constructor entered.
                [2008/Jul/23|17:31:04] Setting default filter kernel.
                [2008/Jul/23|17:31:04] [VRender] Constructor done.
                [2008/Jul/23|17:31:04] [VRender] Constructor entered (loading from file).
                [2008/Jul/23|17:31:04] Setting default filter kernel.
                [2008/Jul/23|17:31:04] [VRender] Constructor done.
                [2008/Jul/23|17:31:04] Loading from file.
                [2008/Jul/23|17:31:04] Loading filter parameters.
                [2008/Jul/23|17:31:04] Loading done.
                [2008/Jul/23|17:31:04] VRenderer destructor entered.
                [2008/Jul/23|17:31:04] VRenderer destructor done.
                [2008/Jul/23|17:31:19] Entering Open()
                [2008/Jul/23|17:31:19] Scene name is "D:\Archexteriors vol 1\archexteriors_vol._1\2\0020.max"
                [2008/Jul/23|17:31:19] Performing sanity check on parameters.

                [2008/Jul/23|17:31:19] Saving to file.
                [2008/Jul/23|17:31:19] Saving distributed renderer.
                [2008/Jul/23|17:31:19] Saving filter parameters.
                [2008/Jul/23|17:31:19] Saving done.
                [2008/Jul/23|17:31:19] V-Ray settings:
                rollup 1 "Image sampler (antialiasing)" {
                parameter 42 "imageSampler_type" 1
                parameter 6 "filter_on" 1
                parameter 185 "filter_kernel" 2006000390 0 4256
                parameter 7 "filter_size" 4.000000
                parameter 8 "filter_paramA" 0.000000
                parameter 9 "filter_paramB" 0.000000
                parameter 10 "filter_paramC" 0.000000
                }
                rollup 2 "QMC Sampler" {
                parameter 94 "qmc_timeDependent" 1
                parameter 95 "qmc_importanceSampling" 1.000000
                parameter 96 "qmc_earlyTermination_amount" 0.950000
                parameter 97 "qmc_earlyTermination_threshold" 0.005000
                parameter 148 "qmc_earlyTermination_minSamples" 8
                parameter 211 "qmc_subdivs_mult" 4.000000
                parameter 257 "qmc_pathSampler_type" 0
                }
                rollup 3 "Indirect illumination (GI)" {
                parameter 15 "gi_on" 1
                parameter 179 "gi_refractCaustics" 0
                parameter 180 "gi_reflectCaustics" 0
                parameter 16 "gi_primary_type" 0
                parameter 57 "gi_primary_multiplier" 1.000000
                parameter 17 "gi_secondary_type" 3
                parameter 58 "gi_secondary_multiplier" 1.000000
                parameter 215 "gi_saturation" 0.800000
                parameter 216 "gi_contrast" 1.000000
                parameter 217 "gi_contrast_base" 0.500000
                parameter 239 "gi_saveMapsPerFrame" 1
                }
                rollup 4 "Quasi-Monte Carlo GI" {
                parameter 204 "qmcgi_subdivs" 8
                parameter 205 "qmcgi_depth" 3
                }
                rollup 5 "Irradiance map" {
                parameter 26 "gi_irradmap_minRate" -3
                parameter 18 "gi_irradmap_maxRate" 0
                parameter 21 "gi_irradmap_subdivs" 50
                parameter 22 "gi_irradmap_interpSamples" 20
                parameter 52 "gi_irradmap_colorThreshold" 0.400000
                parameter 53 "gi_irradmap_normalThreshold" 0.200000
                parameter 111 "gi_irradmap_distThreshold" 1.200000
                parameter 55 "gi_irradmap_showSamples" 0
                parameter 124 "gi_irradmap_showCalcPhase" 1
                parameter 141 "gi_irradmap_showDirectLight" 1
                parameter 142 "gi_irradmap_preset" 0
                parameter 75 "adv_irradmap_interpolationType" 1
                parameter 77 "adv_irradmap_mode" 0
                parameter 78 "adv_irradmap_dontDelete" 1
                parameter 79 "adv_irradmap_loadFileName" ""
                parameter 80 "adv_irradmap_saveFileName" ""
                parameter 125 "adv_irradmap_calcInterpSamples" 10
                parameter 126 "adv_irradmap_useCurrentPassSamples" 1
                parameter 128 "adv_irradmap_autoSave" 0
                parameter 129 "adv_irradmap_autoSaveFileName" ""
                parameter 130 "adv_irradmap_switchToSavedMap" 0
                parameter 139 "adv_irradmap_randomize" 1
                parameter 140 "adv_irradmap_lookupType" 3
                parameter 167 "adv_irradmap_checkSampleVisibility" 0
                parameter 232 "adv_irradmap_limitSearchRange" 0
                parameter 245 "gi_irradmap_blurGI" 0.000000
                parameter 267 "gi_irradmap_detail_on" 0
                parameter 268 "gi_irradmap_detail_radius" 60.000000
                parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000
                parameter 270 "gi_irradmap_detail_scale" 0
                }
                rollup 6 "Global photon map" {
                parameter 113 "photonMap_bounces" 10
                parameter 114 "photonMap_searchDist"
                parameter 122 "photonMap_autoDist" 1
                parameter 115 "photonMap_maxPhotons" 30
                parameter 116 "photonMap_convert" 0
                parameter 117 "photonMap_interpSamples" 10
                parameter 121 "photonMap_multiplier" 1.000000
                parameter 123 "photonMap_convexHullEstimate" 0
                parameter 149 "photonMap_storeDirectLight" 1
                parameter 150 "photonMap_retraceCorners" 0.000000
                parameter 151 "photonMap_retraceBounces" 10
                parameter 181 "photonMap_maxDensity"
                parameter 118 "photonMap_mode" 0
                parameter 119 "photonMap_loadFileName" ""
                parameter 120 "photonMap_saveFileName" ""
                parameter 134 "photonMap_dontDelete" 1
                parameter 135 "photonMap_autoSave" 0
                parameter 136 "photonMap_autoSaveFileName" ""
                parameter 137 "photonMap_switchToSavedMap" 0
                parameter 271 "photonMap_showCalcPhase" 0
                }
                rollup 7 "Light cache" {
                parameter 198 "lightcache_subdivs" 1200
                parameter 199 "lightcache_sampleSize" 3.000000
                parameter 200 "lightcache_filter_type" 1
                parameter 201 "lightcache_filter_size" 0.040000
                parameter 202 "lightcache_bounces" 100
                parameter 203 "lightcache_showCalcPhase" 1
                parameter 206 "lightcache_storeDirectLight" 1
                parameter 207 "lightcache_scale" 1
                parameter 208 "lightcache_mode" 0
                parameter 209 "lightcache_loadFileName" ""
                parameter 210 "lightcache_saveFileName" ""
                parameter 212 "lightcache_interpSamples" 10
                parameter 213 "lightcache_prefilter_on" 0
                parameter 214 "lightcache_prefilter_samples" 10
                parameter 235 "lightcache_dontDelete" 1
                parameter 236 "lightcache_autoSave" 0
                parameter 237 "lightcache_autoSaveFileName" ""
                parameter 238 "lightcache_switchToSavedMap" 0
                parameter 242 "lightcache_useForGlossyRays" 1
                parameter 243 "lightcache_numPasses" 2
                parameter 255 "lightcache_adaptiveTracing" 0
                parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0
                }
                rollup 8 "Caustics" {
                parameter 27 "caustics_on" 0
                parameter 30 "caustics_searchDist"
                parameter 31 "caustics_maxPhotons" 60
                parameter 59 "caustics_multiplier" 1.000000
                parameter 90 "caustics_mode" 0
                parameter 91 "caustics_dontDelete" 1
                parameter 92 "caustics_loadFileName" ""
                parameter 93 "caustics_saveFileName" ""
                parameter 131 "casutics_autoSave" 0
                parameter 132 "caustics_autoSaveFileName" ""
                parameter 133 "caustics_switchToSavedMap" 0
                parameter 244 "caustics_maxDensity"
                parameter 272 "caustics_showCalcPhase" 0
                }
                rollup 9 "Camera" {
                parameter 83 "camera_type" 0
                parameter 98 "camera_overrideFOV" 0
                parameter 99 "camera_fov" 45.000000
                parameter 100 "camera_cyl_height" 400.000000
                parameter 101 "camera_fish_autoDistance" 1
                parameter 102 "camera_fish_distance" 2.000000
                parameter 103 "camera_fish_curve" 1.000000
                parameter 11 "dof_on" 0
                parameter 12 "dof_distance"
                parameter 56 "dof_getFromCamera" 0
                parameter 13 "dof_shutter"
                parameter 14 "dof_subdivs" 6
                parameter 221 "dof_bias" 0.000000
                parameter 222 "dof_sides_on" 0
                parameter 223 "dof_sides_num" 5
                parameter 224 "dof_sides_rotation"
                parameter 248 "dof_anisotropy" 0.000000
                parameter 65 "moblur_on" 0
                parameter 73 "moblur_duration" 1.000000
                parameter 162 "moblur_intervalCenter" 0.500000
                parameter 76 "moblur_geomSamples" 2
                parameter 74 "moblur_prepassSamples" 1
                parameter 66 "moblur_qmc_minSamples" 6
                parameter 104 "moblur_geometryParticles" 0
                parameter 197 "moblur_bias" 0.000000
                }
                rollup 10 "Environment" {
                parameter 60 "environment_gi_on" 1
                parameter 61 "environment_gi_color" 0.000000 0.141176 0.274510
                parameter 62 "environment_gi_color_multiplier" 0.700000
                parameter 63 "environment_gi_map"
                parameter 64 "environment_gi_map_on" 1
                parameter 143 "environment_rr_on" 1
                parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000
                parameter 145 "environment_rr_color_multiplier" 1.000000
                parameter 146 "environment_rr_map"
                parameter 147 "environment_rr_map_on" 1
                parameter 249 "environment_refract_on" 0
                parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000
                parameter 251 "environment_refract_color_multiplier" 1.000000
                parameter 252 "environment_refract_map"
                parameter 253 "environment_refract_map_on" 1
                }
                rollup 11 "G-Buffer/Color mapping" {
                parameter 82 "gbuffer_channelMask" 0
                parameter 108 "colorMapping_type" 6
                parameter 109 "colorMapping_darkMult" 1.000000
                parameter 110 "colorMapping_brightMult" 0.400000
                parameter 265 "colorMapping_gamma" 1.000000
                parameter 178 "colorMapping_affectBackground" 1
                parameter 241 "colorMapping_clampOutput" 1
                parameter 258 "colorMapping_subpixel" 1
                }
                rollup 12 "System" {
                parameter 32 "system_distributedRender" 1
                parameter 44 "system_raycaster_maxLevels" 60
                parameter 45 "system_raycaster_minLeafSize"
                parameter 46 "system_raycaster_faceLevelCoeff" 2.000000
                parameter 191 "system_raycaster_memLimit" 400
                parameter 127 "system_instancedObjects" 0
                parameter 47 "system_region_x" 32
                parameter 48 "system_region_y" 32
                parameter 49 "system_region_meaning" 0
                parameter 50 "system_region_sequence" 4
                parameter 54 "system_region_sequence_reverse" 0
                parameter 51 "system_previousRender" 0
                parameter 266 "system_region_lockSize" 1
                parameter 107 "system_frameStamp_on" 0
                parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime"
                parameter 165 "system_frameStamp_fullWidth" 1
                parameter 166 "system_frameStamp_justify" 2118378871
                parameter 112 "system_workInCameraSpace" 1
                parameter 168 "system_checkForMissingFiles" 0
                parameter 169 "system_optimizedAtmospherics" 0
                parameter 184 "system_lowThreadPriority" 0
                parameter 182 "system_vrayLog_show" 1
                parameter 183 "system_vrayLog_level" 3
                parameter 230 "system_vrayLog_file" "c:\VRayLog.txt"
                parameter 246 "system_vrayLog_ccToDebugger" 0
                parameter 247 "system_numThreads" 0
                }
                rollup 13 "Global switches" {
                parameter 153 "options_displacement" 1
                parameter 154 "options_lights" 1
                parameter 227 "options_hiddenLights" 1
                parameter 155 "options_shadows" 1
                parameter 156 "options_defaultLights" 0
                parameter 157 "options_reflectionRefraction" 1
                parameter 158 "options_limitDepth" 0
                parameter 159 "options_maxDepth" 2
                parameter 160 "options_maps" 1
                parameter 161 "options_filterMaps" 1
                parameter 186 "options_transpMaxLevels" 50
                parameter 187 "options_transpCutoff" 0.001000
                parameter 188 "options_dontRenderImage" 0
                parameter 218 "options_overrideMtl_on" 0
                parameter 219 "options_overrideMtl_mtl"
                parameter 220 "options_showGIOnly" 0
                parameter 231 "options_ray_bias" 0.000000
                parameter 240 "options_glossyEffects" 1
                }
                rollup 14 "Override output settings" {
                parameter 170 "output_on" 1
                parameter 171 "output_width" 640
                parameter 172 "output_height" 480
                parameter 261 "output_aspect" 1.000000
                parameter 173 "output_fileOnly" 0
                parameter 174 "output_saveFile" 0
                parameter 175 "output_fileName" ""
                parameter 176 "output_saveRawFile" 0
                parameter 177 "output_rawFileName" ""
                parameter 189 "output_useram" 1
                parameter 190 "output_genrpeview" 0
                parameter 225 "output_splitgbuffer" 0
                parameter 226 "output_splitfilename" ""
                parameter 229 "output_splitbitmap"
                parameter 228 "output_getsetsfrommax" 1
                parameter 254 "output_splitRGB" 1
                parameter 256 "output_splitAlpha" 1
                }
                rollup 15 "Default displacement" {
                parameter 192 "displacement_overrideMax" 1
                parameter 193 "displacement_edgeLength" 4.000000
                parameter 194 "displacement_viewDependent" 1
                parameter 195 "displacement_maxSubdivs" 256
                parameter 196 "displacement_tightBounds" 1
                parameter 233 "displacement_amount" 1.000000
                parameter 234 "displacement_relative" 1
                }
                rollup 16 "Fixed image sampler" {
                parameter 34 "fixedRate_subdivs" 1
                parameter 35 "fixedRate_rand" 0
                }
                rollup 17 "Adaptive rQMC image sampler" {
                parameter 5 "twoLevel_baseSubdivs" 1
                parameter 2 "twoLevel_fineSubdivs" 4
                parameter 259 "twoLevel_showSamples" 0
                parameter 263 "twoLevel_useQMCSamplerThresh" 1
                parameter 262 "twoLevel_threshold" 0.010000
                }
                rollup 18 "Adaptive subdivision image sampler" {
                parameter 36 "adaptiveSubdivision_minRate" -1
                parameter 37 "adaptiveSubdivision_maxRate" 2
                parameter 38 "adaptiveSubdivision_threshold" 0.100000
                parameter 39 "adaptiveSubdivision_rand" 1
                parameter 260 "adaptiveSubdivision_showSamples" 0
                parameter 84 "imageSampler_outline" 0
                parameter 85 "imageSampler_mtlID" 0
                parameter 86 "imageSampler_normal" 0
                parameter 87 "imageSamper_normal_threshold" 0.050000
                parameter 88 "imageSampler_zvalue" 0
                parameter 89 "imageSampler_zvalue_threshold" 5.000000
                }
                [2008/Jul/23|17:31:19] Starting sequence timer.
                [2008/Jul/23|17:31:19] Disabling scene redraw and autobackup (autobackup was 0).
                [2008/Jul/23|17:31:19] Extracting sequence data from RendParams.
                [2008/Jul/23|17:31:19] Setting up V-Ray parameters for frame rendering.
                [2008/Jul/23|17:31:19] Extracting sequence data from VRender.
                [2008/Jul/23|17:31:19] Multithreaded: 1
                [2008/Jul/23|17:31:19] A render elements manager with 0 elements detected
                [2008/Jul/23|17:31:19] Calling beginSequence().
                [2008/Jul/23|17:31:19] Creating render callback from built-in VFB.
                [2008/Jul/23|17:31:19] Starting DR

                [2008/Jul/23|17:31:19] Using 0 hosts for distributed rendering.

                [2008/Jul/23|17:31:19] warning: Subpixel color mapping is on: rendered result may have incorrect brightness.

                [2008/Jul/23|17:31:19] Entering beginSequence().
                [2008/Jul/23|17:31:19] Setting RenderGlobalContext.
                [2008/Jul/23|17:31:19] Broadcasting NOTIFY_PRE_RENDER.
                [2008/Jul/23|17:31:19] Calling renderBegin().
                [2008/Jul/23|17:31:19] Sending RenderBegin().
                [2008/Jul/23|17:31:19] Sending RenderBegin() to atmospheric effects.
                [2008/Jul/23|17:31:19] Sending RenderBegin() to render effects.
                [2008/Jul/23|17:31:19] Sending RenderBegin() to environment maps.
                [2008/Jul/23|17:31:19] Sending RenderBegin() to the tone operator.
                [2008/Jul/23|17:31:19] Sending RenderBegin() to override mtl.
                [2008/Jul/23|17:31:19] Adding global illumination light
                [2008/Jul/23|17:31:19] Created global illumination light.
                [2008/Jul/23|17:31:19] Light added to light list.
                [2008/Jul/23|17:31:19] Scanning scene.
                [2008/Jul/23|17:31:19] 23 render object(s)
                [2008/Jul/23|17:31:19] 23 render instance(s)
                [2008/Jul/23|17:31:19] 1 render light(s)
                [2008/Jul/23|17:31:19] Setting up lights for render instances
                [2008/Jul/23|17:31:19] Creating render mesh for "Box01": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "Box02": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "Cylinder03": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "Box03": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox01": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox02": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox03": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox04": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox05": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox06": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox07": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox08": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox09": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox10": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox11": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "Plane01": fixed 3d-displaced mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "ChamferBox12": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "Cylinder04": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "Cylinder05": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "Cylinder06": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "Box05": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "Box04": fixed mesh
                [2008/Jul/23|17:31:19] Creating render mesh for "wall": fixed mesh
                [2008/Jul/23|17:31:19] Caching camera animation.
                [2008/Jul/23|17:31:19] beginSequence() done.
                [2008/Jul/23|17:31:19] Open() done.
                [2008/Jul/23|17:31:19] Entering Render().
                [2008/Jul/23|17:31:19] Setting up MAX progress callback.
                [2008/Jul/23|17:31:19] Creating G-buffer channels.
                [2008/Jul/23|17:31:19] Starting frame timer.
                [2008/Jul/23|17:31:19] Entering RenderAtTime(t=0, fieldMask=3)
                [2008/Jul/23|17:31:19] Rendering frame at time 0
                [2008/Jul/23|17:31:19] Setting up frame data.
                [2008/Jul/23|17:31:19] Extracting frame data from FrameParams.
                [2008/Jul/23|17:31:19] Extracting frame data from VRender Environment params.
                [2008/Jul/23|17:31:19] Extracting frame data for fields.
                [2008/Jul/23|17:31:19] Extracting frame data from node (Camera01).
                [2008/Jul/23|17:31:19] Rendering from camera Camera01
                [2008/Jul/23|17:31:19] Setting up frame region.
                [2008/Jul/23|17:31:19] Clearing previous contents of frame buffer.
                [2008/Jul/23|17:31:19] Calling beginFrame().
                [2008/Jul/23|17:31:19] Entering beginFrame().
                [2008/Jul/23|17:31:19] Memory used by 3dsmax at this time: 49184388 bytes (46 MBytes)
                [2008/Jul/23|17:31:19] Memory allocated by 3dsmax at this time: 53731548 bytes (51 MBytes)
                [2008/Jul/23|17:31:19] Setting RenderGlobalContext.
                [2008/Jul/23|17:31:19] Broadcasting NOTIFY_RENDER_PREEVAL.
                [2008/Jul/23|17:31:19] Preparing camera sampler.
                [2008/Jul/23|17:31:19] Calling update().
                [2008/Jul/23|17:31:19] warning: Camera matrix is not orthonormal and 'Max-compatible ShadeContext' is ON
                [2008/Jul/23|17:31:19] warning: Standard materials and lights may shade incorrectly
                [2008/Jul/23|17:31:19] Updating scene materials for time=0
                [2008/Jul/23|17:31:19] Loading bitmaps for "Losets"
                [2008/Jul/23|17:31:20] Updating "Losets"
                [2008/Jul/23|17:31:20] Loading bitmaps for "Map #392"
                [2008/Jul/23|17:31:20] Updating "Map #392"
                [2008/Jul/23|17:31:20] Loading bitmaps for "Map #68"
                [2008/Jul/23|17:31:20] Updating "Map #68"
                [2008/Jul/23|17:31:20] Loading bitmaps for "Map #71"
                [2008/Jul/23|17:31:20] Updating "Map #71"
                يسري حادي للتصميم
                http://www.youtube.com/user/yosrihadi?feature=watch

                تعليق


                • #9
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #68"
                  [2008/Jul/23|17:31:20] Updating "Map #68"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #65"
                  [2008/Jul/23|17:31:20] Updating "Map #65"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Wood"
                  [2008/Jul/23|17:31:20] Updating "Wood"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #57"
                  [2008/Jul/23|17:31:20] Updating "Map #57"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #60"
                  [2008/Jul/23|17:31:20] Updating "Map #60"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #63"
                  [2008/Jul/23|17:31:20] Updating "Map #63"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #59"
                  [2008/Jul/23|17:31:20] Updating "Map #59"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #58"
                  [2008/Jul/23|17:31:20] Updating "Map #58"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #58"
                  [2008/Jul/23|17:31:20] Updating "Map #58"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "whitewash paint"
                  [2008/Jul/23|17:31:20] Updating "whitewash paint"
                  [2008/Jul/23|17:31:20] Loading bitmaps for ""
                  [2008/Jul/23|17:31:20] Updating ""
                  [2008/Jul/23|17:31:20] Loading bitmaps for ""
                  [2008/Jul/23|17:31:20] Updating ""
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #2"
                  [2008/Jul/23|17:31:20] Updating "Map #2"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "02 - Default"
                  [2008/Jul/23|17:31:20] Updating "02 - Default"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "01 - Default"
                  [2008/Jul/23|17:31:20] Updating "01 - Default"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #54"
                  [2008/Jul/23|17:31:20] Updating "Map #54"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #1"
                  [2008/Jul/23|17:31:20] Updating "Map #1"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "03 - Default"
                  [2008/Jul/23|17:31:20] Updating "03 - Default"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #55"
                  [2008/Jul/23|17:31:20] Updating "Map #55"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #3"
                  [2008/Jul/23|17:31:20] Updating "Map #3"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #56"
                  [2008/Jul/23|17:31:20] Updating "Map #56"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Map #57"
                  [2008/Jul/23|17:31:20] Updating "Map #57"
                  [2008/Jul/23|17:31:20] Loading bitmaps for "Ashpalt_potholes_cracks"
                  [2008/Jul/23|17:31:20] Updating "Ashpalt_potholes_cracks"
                  [2008/Jul/23|17:31:20] Preparing objects
                  [2008/Jul/23|17:31:20] Updating object Box01
                  [2008/Jul/23|17:31:20] Validity for object "Box01" is [0, 0]
                  [2008/Jul/23|17:31:20] Updating object Box02
                  [2008/Jul/23|17:31:20] Validity for object "Box02" is [0, 0]
                  [2008/Jul/23|17:31:20] Updating object Cylinder03
                  [2008/Jul/23|17:31:20] Validity for object "Cylinder03" is [forever]
                  [2008/Jul/23|17:31:20] Updating object Box03
                  [2008/Jul/23|17:31:20] Validity for object "Box03" is [0, 0]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox01
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox01" is [forever]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox02
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox02" is [forever]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox03
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox03" is [forever]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox04
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox04" is [forever]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox05
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox05" is [forever]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox06
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox06" is [forever]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox07
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox07" is [forever]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox08
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox08" is [forever]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox09
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox09" is [forever]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox10
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox10" is [forever]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox11
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox11" is [forever]
                  [2008/Jul/23|17:31:20] Updating object Plane01
                  [2008/Jul/23|17:31:20] Validity for object "Plane01" is [0, 0]
                  [2008/Jul/23|17:31:20] Updating object ChamferBox12
                  [2008/Jul/23|17:31:20] Validity for object "ChamferBox12" is [forever]
                  [2008/Jul/23|17:31:20] Updating object Cylinder04
                  [2008/Jul/23|17:31:20] Validity for object "Cylinder04" is [forever]
                  [2008/Jul/23|17:31:20] Updating object Cylinder05
                  [2008/Jul/23|17:31:20] Validity for object "Cylinder05" is [forever]
                  [2008/Jul/23|17:31:20] Updating object Cylinder06
                  [2008/Jul/23|17:31:20] Validity for object "Cylinder06" is [forever]
                  [2008/Jul/23|17:31:20] Updating object Box05
                  [2008/Jul/23|17:31:20] Validity for object "Box05" is [forever]
                  [2008/Jul/23|17:31:20] Updating object Box04
                  [2008/Jul/23|17:31:20] Validity for object "Box04" is [forever]
                  [2008/Jul/23|17:31:20] Updating object wall
                  [2008/Jul/23|17:31:20] Validity for object "wall" is [forever]
                  [2008/Jul/23|17:31:20] Preparing instances
                  [2008/Jul/23|17:31:20] Using displacement amount 1702.21 for 'Plane01'
                  [2008/Jul/23|17:31:20] Sampling displacement maps.
                  [2008/Jul/23|17:31:20] Updating render lights
                  [2008/Jul/23|17:31:20] Updating atmospheric effects.
                  [2008/Jul/23|17:31:20] Updating render effects.
                  [2008/Jul/23|17:31:20] Updating the tone operator.
                  [2008/Jul/23|17:31:20] Scene setup: 0.8 s
                  [2008/Jul/23|17:31:20] Compiling render instances geometry.
                  [2008/Jul/23|17:31:20] Compiling lights geometry.
                  [2008/Jul/23|17:31:20] Preparing ray server.
                  [2008/Jul/23|17:31:20] Creating and initializing 4 thread(s).
                  [2008/Jul/23|17:31:20] Allocating memory for build data of 9396 faces (263088 bytes, 0.3 MB).
                  [2008/Jul/23|17:31:20] Initializing face build data.
                  [2008/Jul/23|17:31:20] Creating 'done' event.
                  [2008/Jul/23|17:31:20] Starting first thread.
                  [2008/Jul/23|17:31:20] Waiting for thread completion.
                  [2008/Jul/23|17:31:20] Releasing thread resources.
                  [2008/Jul/23|17:31:20] Preparing faces for intersection tests.
                  [2008/Jul/23|17:31:20] SDTree statistics:
                  [2008/Jul/23|17:31:20] Total number of faces stored: 9396
                  [2008/Jul/23|17:31:20] Max tree depth: 31
                  [2008/Jul/23|17:31:20] Average tree depth: 15.8929
                  [2008/Jul/23|17:31:20] Number of tree nodes: 4455
                  [2008/Jul/23|17:31:20] Number of tree faces: 39576
                  [2008/Jul/23|17:31:20] Number of tree leafs: 2008
                  [2008/Jul/23|17:31:20] Average faces/leaf: 19.7092
                  [2008/Jul/23|17:31:20] Scene bounding box is [-7665.52,-5734.27,34.2296]-[8660.93,3675.72,1758.8]
                  [2008/Jul/23|17:31:20] Preparing direct light manager.
                  [2008/Jul/23|17:31:20] Preparing global light manager.
                  [2008/Jul/23|17:31:20] Irradiance sample size is 84 bytes
                  [2008/Jul/23|17:31:20] Initializing built-in VFB.
                  [2008/Jul/23|17:31:20] Broadcasting NOTIFY_PRE_RENDERFRAME.
                  [2008/Jul/23|17:31:20] beginFrame() done.
                  [2008/Jul/23|17:31:20] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
                  [2008/Jul/23|17:31:20] Setting up DoneCallback.
                  [2008/Jul/23|17:31:20] Rendering frame region (0,0)-(1200,598).
                  [2008/Jul/23|17:31:20] Photon size is 56 bytes.
                  [2008/Jul/23|17:31:20] Light cache sample size is 112 bytes.
                  [2008/Jul/23|17:31:20] Building light cache.
                  [2008/Jul/23|17:31:20] Tracing 1440000 image samples for light cache in 2 passes.
                  [2008/Jul/23|17:31:20] warning: Performance loss: number of rendering threads (4) is greater than number of light cache passes (2); some threads will be idle.
                  [2008/Jul/23|17:31:20] Setting up 4 thread(s)
                  [2008/Jul/23|17:31:20] Light cache time interval is (0.000000, 100.000000)

                  [2008/Jul/23|17:31:20] Light cache time interval is (0.000000, 100.000000)

                  [2008/Jul/23|17:33:45] Threads completed
                  [2008/Jul/23|17:33:45] Merging light cache passes.
                  [2008/Jul/23|17:33:46] Light cache contains 284161 samples.
                  [2008/Jul/23|17:33:46] Light cache samples collected; compiling lookup tree.
                  [2008/Jul/23|17:33:47] Prefiltering light cache.
                  [2008/Jul/23|17:33:47] 1 interpolation maps registered
                  [2008/Jul/23|17:33:47] Rendering interpolation maps with minRate=-3 and maxRate=0
                  [2008/Jul/23|17:33:47] Setting up 4 thread(s)
                  يسري حادي للتصميم
                  http://www.youtube.com/user/yosrihadi?feature=watch

                  تعليق


                  • #10
                    ملف الماكس
                    العمل على ماكس 9 باستخدام ملف من الافيرمشين
                    ماكس 2008 هههههههه
                    http://www.a7lamagic.net/0020.zip
                    يسري حادي للتصميم
                    http://www.youtube.com/user/yosrihadi?feature=watch

                    تعليق


                    • #11
                      الدس يعزيز لا يحتاج منك ان تفهم انجليزى وهو بتفصيل ممل عن قائمت الرندر
                      الدس فديو

                      تعليق


                      • #12
                        اخي لقد بحثت عن الدرس وهو موجود
                        هنا

                        تعليق


                        • #13
                          جزاك الله كل خير ولاكني لا افهم كتير بالريندر كرمال هيك جبته جاهز غريب على كل حال مشكور
                          يسري حادي للتصميم
                          http://www.youtube.com/user/yosrihadi?feature=watch

                          تعليق

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