سي دي جديد من دجيتال عن تصيير المسارات في مايا الاصدار الاخير
مازلت لم اشاهده لكن واضح من التفاصيل انه هيكون جيد جدا
مازلت لم اشاهده لكن واضح من التفاصيل انه هيكون جيد جدا
Popular highlights include:
Overview of Render Layers
Render Layer Overrides
Material Overrides
Overview of Frame Buffers
Creating Render Passes
Associating Passes with Render Layers
Creating Pass Sets to Organize Render Passes
Building Contribution Maps
Object-centric Contribution Maps
Light-centric Contribution Maps
Rendering Multi-channel EXR Files
Organizing Rendered Passes with Render Tokens
Creating Custom Frame Buffers
Altering Materials' Frame Buffer Contributions
Using SSS Materials with Passes
Utilizing Render Layers and Render Passes Together
Exporting Compositing Data to Toxik
Lesson Outline:
1. Introduction and Project Overview 1:30
2. Render Setting changes in Maya 2009 4:50
3. Overview of Render Layers 7:34
4. Overview of Render Passes 9:43
5. Creating and associating render passes 9:28
6. Using render tokens to organize rendered passes 7:30
7. Creating and using Contribution Maps 8:59
8. Building light-centric Contribution Maps 6:24
9. Advanced render pass attributes 11:30
10. Using render passes with mental ray materials 6:47
11. Capturing photon data with render passes 6:51
12. Rendering a multi-channel EXR file from Maya 4:15
13. Adjusting a material's frame buffer contribution 6:59
14. Creating custom frame buffers 8:10
15. Using older mental ray materials with render passes 6:59
16. Using SSS shaders together with render passes 5:17
17. Export Pre-Compositing data from Maya to Toxik 10:15
Overview of Render Layers
Render Layer Overrides
Material Overrides
Overview of Frame Buffers
Creating Render Passes
Associating Passes with Render Layers
Creating Pass Sets to Organize Render Passes
Building Contribution Maps
Object-centric Contribution Maps
Light-centric Contribution Maps
Rendering Multi-channel EXR Files
Organizing Rendered Passes with Render Tokens
Creating Custom Frame Buffers
Altering Materials' Frame Buffer Contributions
Using SSS Materials with Passes
Utilizing Render Layers and Render Passes Together
Exporting Compositing Data to Toxik
Lesson Outline:
1. Introduction and Project Overview 1:30
2. Render Setting changes in Maya 2009 4:50
3. Overview of Render Layers 7:34
4. Overview of Render Passes 9:43
5. Creating and associating render passes 9:28
6. Using render tokens to organize rendered passes 7:30
7. Creating and using Contribution Maps 8:59
8. Building light-centric Contribution Maps 6:24
9. Advanced render pass attributes 11:30
10. Using render passes with mental ray materials 6:47
11. Capturing photon data with render passes 6:51
12. Rendering a multi-channel EXR file from Maya 4:15
13. Adjusting a material's frame buffer contribution 6:59
14. Creating custom frame buffers 8:10
15. Using older mental ray materials with render passes 6:59
16. Using SSS shaders together with render passes 5:17
17. Export Pre-Compositing data from Maya to Toxik 10:15
تعليق