3ds Max 2010 software requires the following internet browser: Microsoft Internet Explorer 6 or higher
3ds Max 2010 software requires the following supplemental software: DirectX 9.0c* (required), OpenGL (optional)
*Some features of 3ds Max 2010 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader Model 3.0.
Hardware Requirements: At a minimum, 3ds Max 2010 32-bit software requires a system with the following: Intel Pentium 4 or higher, AMD Athlon 64 or higher, or AMD Opteron processor 1 GB RAM (2 GB recommended) 1 GB swap space (2 GB recommended) Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB Three-button mouse with mouse driver software 2 GB hard disk space DVD-ROM drive
Note: Apple computers based on Intel processors and running Microsoft operating systems are supported using Apples Boot Camp. Virtual machine environments are currently not supported.
Description: Autodesk 3ds Max 2010 modeling, animation, and rendering software builds on the excellence of its current features while adding a host of new tools and functionalities. With 3ds Max 2010 software, professionals in the game development, television, film, and digital publishing industries will find the toolsets they need for a comprehensive 3D modeling and 3D animation solution right out of the box. Key Highlights of Autodesk 3ds Max 2010
IKey Highlights of Autodesk 3ds Max 2010 Innovative Creative Tools A new Graphite modeling and texturing system introduces at least 100 additional creative tools and helps artists explore and more rapidly iterate their ideas.
The addition of render-like effects in the viewport display - such as soft shadowing, exposure control and ambient occlusion - offers near photo-real quality for faster decision making.Powerful New Referencing and Scene Management Capabilities
Artists can create robust referencing workflows to help organize complex scenes more easily by treating multiple objects and scenes as a single Container object.
A new Material Explorer helps to simplify the way artists interact with objects and materials, making iterations much easier even in highly complex scenes.
The new multithreaded xView mesh analyzer technology helps to significantly reduce errors by providing in-viewport reporting on several types of mesh.Enhanced Software Interoperability and Pipeline Integration
3ds Max 2010 is the first animation package to integrate mental images' powerful mental mill technology. This allows users to develop, test and maintain hardware-agnostic shaders and complex shader graphs for hardware and software rendering with real-time visual feedback.
Enhanced OBJ support and ProOptimizer technology provide improved interoperability with Autodesk Mudbox software.
Additional support for C# and .NET gives developers the access they need to customize, extend and integrate 3ds Max into their existing pipelines.3ds Max 2010 also includes all the features offered in the Creativity Extension for 3ds Max 2009, released in August 2008.
Videos of the new features in 3ds Max 2010 are available on the Autodesk YouTube Channel. To learn more about the software, also visit Autodesk's 3ds Max blogs by Ken Pimentel, director of visual communications; Shane Griffith, 3ds Max product manager; and Louis Marcoux, 3ds Max application specialist.
Global Quality Knobs: mental ray Architects familiar with Revit will appreciate the addition of global quality knobs to the 3ds Max Design mental ray toolset. This new feature can be used to quickly dial up or down quality settings for shadows, glossy refractions and reflections along with image anti-aliasing and indirect illumination quality.
Interactive Lighting Analysis A unique and new feature of 3ds Max Design 2010 lets you analytically explore direct lighting effects with interactive results right in the viewport using the new real-time pseudo-color exposure control. You can use the exposure control to establish color gradations for different light levels and then interactively adjust your lights until they give the necessary coverage. You can then use Exposure to validate the results and to factor in the impact of indirect lighting effects.
Linear Color Space Workflow Gamma correction has been improved to correctly handle images and textures for a physicallyaccurate rendering workflow where color consistency is critical. Gamma settings now load correctly with files and propagate correctly on network rendering solutions.
Multi-Map Shader: mental ray A new 3ds Max Design Multi-Map Shader for mental ray lets users purposely assign specific color variations to a set of objects that otherwise share the same material. It can also be used to quickly randomize or assign colors to multiple objects/maps based on object IDs or Material IDs. This new capability could be used to randomize the colors of trees, leaves, crowds, or anything repetitive that could benefit from a degree of color variation.
Review Enhancements Representing a major leap forward in viewport display, Review 3 helps take the guesswork out of rendering. It offers support for ambient occlusion, HDRI-based lighting, soft shadows, hardware anti-aliasing, interactive exposure control, and the revolutionary mental mill™ shader technology from mental images. Combined with prior abilities for textures, bump maps and photometric area lights – viewports give you live feedback like never before. The Viewport menu system has also been re-designed to significantly improve the user experience. For example, you can now take advantage of the Layer Manager to control groups of lights (light banks) to quickly turn on and off lights in the viewport, similar to what you can do with the 3ds Max Design software renderer.
Content: 3ds Max 2010 with crack(.dll file from AutoCAD 2010) + Hotfix for 3dsmax2010 32-bit 2009.04.01