بسم الله الرحمن الرحيم
السلام عليكم و رحمة الله و بركاته
السلام عليكم و رحمة الله و بركاته
ان شاء الله هيكون هذا الموضوع الجزء الأول من سلسلستي لمحاولة تجميع أكبر قدر من التعليميات لل XNA سواء من فيديوهات أو دروس أو أي شيء .....
و هذ الجزء مختص بالفيديوهات ...
أولاً دروس xnatutorial.com
1
Theory
Introduction – What you’ll need.
12:54
2
Practice
Installation – Downloading and installing Visual C# and XNA Game Studio Express.
14:49
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3
Theory
Code Structure – Crash course in C# code.
18:34
4
Practice
Program.cs – Code which starts the program.
21:13
5
Theory
Vocabulary – Review of C# terminology.
5:13
Theory
Code Structure – Crash course in C# code.
18:34
4
Practice
Program.cs – Code which starts the program.
21:13
5
Theory
Vocabulary – Review of C# terminology.
5:13
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6
Theory
Object Orientation – Encapsulation, Inheritance, Polymorphism
14:20
7
Practice
Engine.cs – Engine class inheriting from Game class.
14:23
8
Theory
XNA Structure – Constructor, Initialize, Update, Draw.
4:14
9
Practice
Engine.cs – Overriding Main Methods.
3:08
10
Theory
Vocabulary – Review of C# and XNA terminology.
6:57
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11
Theory
Expressions and Operators – Assignment, Relational and Logical Operators.
9:18
12
Theory
Graphics – Loading, reloading, and displaying graphics.
6:38
13
Practice
Graphics Engine.cs – Loading, reloading, and displaying graphics.
23:56
14
Theory
Using – Using Directives and Using Statements.
7:07
15
Practice
Engine.cs and Program.cs – Using Directives in Engine.cs and Using Statements in Program.cs.
3:14
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16
Theory
Naming Datatypes – Naming Conventions, Value and Reference Types, Heap and Stack.
12:47
17
Practice
Image.cs – New Image class, encapsulating drawing an image.
49:37
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18
Theory Properties – Public Properties and Private Fields.
6:49
19
Practice
Mouse.cs – New Mouse class, encapsulating mouse input and cursor output.
28:23
20
Theory
Design Question Session – First design decisions explained.
18:45
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21
Theory
Casting, Operators, While and For - Implicit and Explicit Casting, Increment and Decrement Operators, Assignment Operators, While and For Loops.
9:59
22
Practice CalculateSource - Extract a single sprite from a sprite sheet.
19:07
23
Theory
Generics and Type Parameters - Generics, Type Parameters, and the .Net Generic List.
5:25
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24
Practice Animation.cs - Uses a Generic List to store several frames of an animation, in an Animation class which inherits from the Image class.
33:15
25
Theory .Net and C# Vocabulary - Some less-important vocabulary of .Net and C#, such as assemblies and the different parts of IntelliSense.
10:39
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26
Theory
Execution Pattern – The overall execution flow of the application.
12.36
27
Theory
Farseer Singleton – Inside Farseer Physics and the Singleton Pattern..
22.21
28
Practice
Farseer.cs Singleton – Farseer.cs is a Physics Engine Singleton..
11.11
29
Practice
Sprite.cs – Sprite.cs links physics to graphics..
22.39
30
Practice
Commenting – Integrate comments with IntelliSense..
7.46
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ثانيًا : فيديوهات شركة PHDTUDIOS
Introduction
Welcome to the XNA Basic Series! This series will get you started with XNA and teach you the basics before heading off to the Complete Games tutorials. There will be no C# introduction this time, so if you do not know C#, you can ask us for some help.
This tutorial introduces you to XNA and the basic program it will generate for you. Here are the prerequisites:
*Visual Studio 2008 or Visual C# 2008 Express
*XNA Game Studio 3.0 for development
*DirectX Runtime (included in XNA installer)
*A nice cold drink!
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Sprites
In this tutorial, we cover how to take a png image, or sprite, and import it to your project and get it into memory. We finally have a look at displaying the sprite to the game window. This is part 1 of 2, the second part will come after the vector tutorial.
In this tutorial, we cover how to take a png image, or sprite, and import it to your project and get it into memory. We finally have a look at displaying the sprite to the game window. This is part 1 of 2, the second part will come after the vector tutorial.
Vectors
In this tutorial, I cover an introduction to vectors. We will have a look at the graphical presentation of a vector, and what we can use them for. We will go more in depth on vectors in later tutorials. Next tutorial finishes the Sprites tutorial.
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More Sprites
In this tutorial, we cover how to take the previous sprite tutorial, and add Vector2 support. We also take a look at what the origin of a sprite can do to displaying, and the concerns you need to be aware of when doing this.
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Movement Part 1
Another installment of the XNA Basic Training series. This tutorial will show you how to add motion to your sprite and restrict movement in order to keep the sprite in the game window. The next tutorial will add rotation and scale effects.
===============================================
Movement Part 2
This series is nearly complete! Only 2 more tutorials after this one! This tutorial will show you how to add rotation and scale to your sprite and restrict the scale in order to keep the sprite in the reasonable size. The next tutorial we will have a look at displaying text.
===============================================
Text
Only two more tutorials to go! This tutorial will cover how to display text with XNA, and what you can do to manipulate text. This tutorial is short and to the point. Next tutorial we cover distirbution.
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Distributing Your Game
Finally! The last tutorial of the XNA Basic Training series. This tutorial we take an old tutorial, and cover distributing it to either XNA Creators Club Members, or anybody with windows and the XNA Framework installed. Both audiences have the same initial instructions, but making it available to anybody requires a bit more work. Once you finish this tutorial, you can move on to the XNA paddles tutorial, or read my Space Shooter text tutorial (videos will be available shortly). Stay tuned for the tower defense pre-tutorial tutorials :P
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يتبع ان شاء الله ......
لاتنسوا أخوكم من صالح دعائكم ... و في الامتحانات
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