احد عنده فكرة عن الاسطوانات هذه
Tools and Workflow with Cetin Tuker
Topics Covered:
Chapters:
وهذه
Topics Covered:
Chapters:
وتنصحون فيها او نتركها <<< اساسا ماهو عارف اصلا هي تتكلم عن ايه بالظبط ..
Tools and Workflow with Cetin Tuker
In this DVD, Cetin Tuker gives an introductory explanation of the main concepts, actions, tools and workflow of 3ds Max. In the first chapters Cetin gives an overview of the user interface and explains how to customize it. Next, he demonstrates placing and transforming objects and discusses hierarchies which are very important for animation. Cetin covers the basics of viewing and navigating in 3D space, creating geometry, creating 2D shapes, selecting objects and modifying them by using the modifiers and modifier stack. He also shows how to manage scenes and files effectively. Finally Cetin talks about animation and time controls and gives a quick introduction to animation in Max.
Cetin Tuker
Cetin Tuker graduated from the Middle East Technical University in Ankara with a BA in Architecture in 1992 and completed his MA in 1996. He started working with 3D computer graphics in 1991 producing architectural visualizations and started his 3D teaching career in 1994. In 2001, after working on several multimedia and 3D animation projects, he joined the team of the AMBUSH – PUSU, the first Turkish 3D real-time action video game, and stayed with them through the project’s completion in 2004. He has since been teaching 3D animation and motion graphics in the Graphic Design Department of the Mimar Sinan Fine Arts University in Istanbul, Turkey. Cetin has a number of published articles in respected 3D magazines and his first book about “3D environment design” was published in 2006. Cetin also works as a character animator in the digital post-production field primarily for TV commercials.
Topics Covered:
UI Overview
Customization of UI
Placement
Hierarchies
Viewing and Navigating 3D Space
Creating Geometry
Scene Management
Selecting Objects
Creating Shapes
Using Modifiers
Managing Files
Animation and Time Controls
Customization of UI
Placement
Hierarchies
Viewing and Navigating 3D Space
Creating Geometry
Scene Management
Selecting Objects
Creating Shapes
Using Modifiers
Managing Files
Animation and Time Controls
Chapters:
UI Overview
Customization of UI
Placement of Objects
Hierarchies
Viewing and Navigating 3D Space
Creating geometry
Scene Management
Selecting Objects
Creating shapes
Using modifiers
Managing files
Animation and time controls
Customization of UI
Placement of Objects
Hierarchies
Viewing and Navigating 3D Space
Creating geometry
Scene Management
Selecting Objects
Creating shapes
Using modifiers
Managing files
Animation and time controls
وهذه
3ds Max Rendering Techniques with Tim Jones
ISO 2.39 GB | RAR 1.21 GB | RS & DF
In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots.
Tim Jones | CG Supervisor | Blur Studios
Tim Jones is a CG Supervisor specializing in environment modeling, lighting and compositing for a wide variety of projects ranging from game cinematics and ride films to television commercials and film. He received duel degrees in the fields of architecture and illustration from Lawrence Tech. After several years doing freelance and working for an architecture visualization firm he has made the switch to entertainment and is now working for Blur Studio. Tim's work can be seen in game cinematics and commercials such as Warhammer 40K, Hellgate: London, Ghost Recon 3, X-Men Legends 2 and Call of Duty: Finest Hour.
Topics Covered:
Setting up Light Rigs
Rendering Passes
Compositing
Night-time Lighting
Sunset Lighting
Rendering Passes
Compositing
Night-time Lighting
Sunset Lighting
Chapters:
Light Rigs
Rendering Passes
Compositing
Night-time Light Rigs
Sunset Rigs
Rendering Passes
Compositing
Night-time Light Rigs
Sunset Rigs
وتنصحون فيها او نتركها <<< اساسا ماهو عارف اصلا هي تتكلم عن ايه بالظبط ..
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