موضوع: ما هو برنامج Animation Master

ردود: 5 | زيارات: 1625
  1. #1

    Question ما هو برنامج Animation Master

    السلام عليكم

    سمعت عن برنامج اسمه انيميشن ماستر .. ماهذا البرنامج . وماقوته ؟؟

    وهل يستطيع انتاج افلام انيميشن بقوه مايا

    وهل من الممكن تصدير انتاجه الى برنامج الماكس او مايا لعمل الاخراج والاضاءة والخامات

    ياريت اللى عنده اى معلومه عن البرنامج يدخل ويفيدنا


  2. #2
    مشرف عام
    صور رمزية aktoom
    تاريخ التسجيل
    Dec 2005
    المنطقة
    بلاد العرب أوطاني
    العمر
    52
    ردود
    17,805
    http://www.3dlinks.com/links.cfm?cat...TOKEN=72509341

    Animation:Master is a 3D character animation application offered by Hash, Inc. that includes tools for modeling, rigging, animating, texturing, lighting and rendering. Although Animation:Master was developed for and is targeted towards independent artists, with a workflow optimized to enable one artist to create a rendered animated piece from start to finish, the workflow also presents economies and advantages for larger workgroups.

    The software uses a proprietary spline mesh technology to perform modeling and animation, and it is different in this sense from polygon mesh or NURBS-based programs. The system used is called patch-based modelling. It uses multiple intersecting splines to create areas, called patches. Patches present an efficiency in that one patch can describe a complex curved surface that would require many facets to approximate in flat polygons.

    Aside from the typical 4-sided patches common in many spline modeling environments, Animation:Master can also create 3 and 5-sided patches which enable mesh topologies not possible in other applications.

    To learn more about Animation:Master's features, see Animation:Master Features.


    [edit] Version history
    Animation:Master is the successor program to Martin Hash's Animation:Apprentice (1987) and Animation:Journeyman (1990) Version 1 (1992) was marketed as "Will Vinton's Playmation" in conjunction with the Will Vinton Studio.

    Version 2 was privately developed by Martin Hash and not released.

    Version 4 (1996) added particle effects known as "blobbies". This was the last version to use ".seg" as its primary model format. This was the last version made available in a Unix port. Future versions would be available for Macintosh and Windows.

    Version 5 (1997) was a major advance, removing the requirement in previous versions that characters be broken into parts and reassembled in the boning process. It also added numerous skeleton "constraints" which enabled the development of advanced character animation rigs.

    Version 9 (2001) Scripting, Expressions

    Version 10 (2003) Soft-body Dynamics, Radiosity

    Version 11 (2004) SDK (enables 3rd party plug-ins).

    Version 12 (2005) Cloth, Layered Rendering into OpenEXR image format.

    Version 13 (2006) Hair, Rigid-body Dynamics, File formatsXML based.

    Version 14 (2007) Ambient Occulusion (AO), Image-based Lighting (IBL)

    Version 15 (2008) Liquids, Baked Materials, Hash Animation:Master Realtime (HA:MR) integration
    سبحان الله وبحمده .. سبحان الله العظيم

    لاريب أنّ الألم هو سائق انفعالاتي الفظّ ، وأنّ الأمل هو وسيلتي الدائمة لترويضه . لكن .. هل أكون بهذا قد لخّصت لك عملية الإبداع ؟

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  3. #3
    عضو متميز
    تاريخ التسجيل
    Mar 2007
    ردود
    1,664
    اعتقد ان الدروس الوحيدة اللى كانت موجودة على النت كان لواحد اسمة جيف لاو واعتقد ان فى درس تانى بس مش فاكر اسمة ايه انما معلومات عن البرنامج اكثر من كدة مش هاقدر افيدك يا اخى ممكن ادور ولو لاقيت حاجة جديدة اكيد بإذن الله هاقولها هنا
    بس البرنامج بيعمل انميشن وكمان بيعمل ريندر للأعمال بتاعته

  4. #4

  5. #5
    اخى اكتوم واخى توكسيك

    شكرااا جزيلااا ^_^

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