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المصدر
http://www.smcars.net/forums/3d-stud...-material.html
Setting up blueprints with 3ds Max DirectX Shader material
In the material editor:
1 Pick material
2 Select DirectX shader
3 Click on the path button then select the .FX file
I have made a custom shader to fit our needs. (self-illumination , no specular , only texture)
Download .fx file(rightclick save as)
EDIT:: this is version 2 , should work in max 2008 now
4 Select your texture ( PNG ,TGA , jpeg … )
Apply the material to a plane and your done !
Note i've updated the shader with some options :
Here's the result , the diffrence is more noticeable on very large blueprint (e.g airplane)
note: 3ds max has some bugs with shaders and might crash on certain video divers , you can try downloading the latest 3Dsmax service pack
المصدر
http://www.smcars.net/forums/3d-stud...-material.html
Setting up blueprints with 3ds Max DirectX Shader material
In the material editor:
1 Pick material
2 Select DirectX shader
3 Click on the path button then select the .FX file
I have made a custom shader to fit our needs. (self-illumination , no specular , only texture)
Download .fx file(rightclick save as)
EDIT:: this is version 2 , should work in max 2008 now
4 Select your texture ( PNG ,TGA , jpeg … )
Apply the material to a plane and your done !
Note i've updated the shader with some options :
Here's the result , the diffrence is more noticeable on very large blueprint (e.g airplane)
note: 3ds max has some bugs with shaders and might crash on certain video divers , you can try downloading the latest 3Dsmax service pack
تعليق