موضوع: تحديث جديد للسينما 11.530

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  1. #1
    عضو متميز
    صور رمزية hwpa2001
    تاريخ التسجيل
    Nov 2006
    المنطقة
    مسلم ومصرى وأفتخر
    العمر
    51
    ردود
    1,164

    تحديث جديد للسينما 11.530

    Windows 64 Bit users running CINEMA 4D 64 Bit please read the notes at the end of this document!






    This is the 11.530 update for CINEMA 4D R11.5 and BodyPaint 3D R4.5 users. It is a combined update that works with 11.514 and 11.528 and is recommended for all users.


    This time we would like to say 'thank you' to all the users who sent us automated reports after a stability issue had occured. Due to these reports we were able to fix several bugs that could have caused a crash in rare circumstances.


    Other improvements since 11.528 include:


    INTERFACE
    • <LI class=li1>Improved behavior with Windows 7's Snap functionality <LI class=li1>Workaround for Wacom driver problem
    • Mouse wheel behavior on Mac fixed
    MATERIAL
    • <LI class=li1>Layer Alpha not interpreted properly for 16/32-bit images
    • Improved compatibility for .psd files created by non-Adobe software
    MOGRAPH
    • <LI class=li1>Several issues with MoGraph caching fixed <LI class=li1>Fixed various issues in the Matrix Object <LI class=li1>Multicolor shader in conjunction with Text object fixed <LI class=li1>Collision Trigger problem fixed <LI class=li1>Fixed a problem in which the Step Effector could stop animation playback
    • Viewport update for Spline Wrap improved
    OPENGL
    • Various improvements for transparency display in Enhanced OpenGL mode
    TIMELINE
    • Fixed inconsistent behavior when copying keys from powerslider to timeline
    RENDERER
    • <LI class=li1>Shader issues (Banji, Danel) in conjunction with Multi-Pass rendering fixed <LI class=li1>Movies could not be used as textures on Mac OS X Leopard due to Quicktime problems - fixed
    • Specular color pass could have artifacts form buckets - fixed






    The 11.528 update for CINEMA 4D R11.5 and BodyPaint 3D R4.5 contains over 300 individual refinements and new functions in total.


    Over all the improvements are:
    • <LI class=li1>Enhanced stability <LI class=li1>Improved dialog and manager layouts <LI class=li1>Redraw and display fixes
    • Memory leak fixes
    Additional improvements in specialized sections contain:


    UPDATER AND INSTALLER
    • <LI class=li1>On Windows systems admin password not needed every time
    • Updater maintains default language even after multi language updates
    INTERFACE
    • <LI class=li1>Various click zones improved <LI class=li1>Minor render region problems fixed <LI class=li1>Sound displayed in PowerSlider now marked in menu <LI class=li1>Calculation in edit fields could sometimes display incorrect results - fixed <LI class=li1>Activated tab stays selected when Attribute Manager is duplicated <LI class=li1>Manage User Data dialog now has a Cancel button
    • NET Render Client, Server and License Server now use the red window button to quit (Mac only)
    OPENGL
    • <LI class=li1>Display error with MoSpline object fixed
    • Display problem with Textures across multiple clones in Enhanced OpenGL fixed
    COLLADA
    • <LI class=li1>Enhanced stability when reading DAE files
    • Improved speed when importing large number of splines
    FBX
    • <LI class=li1>new - Now supports FBX 2010.2 <LI class=li1>Support for older FBX version (5 and 6) restored <LI class=li1>new - Multiple material and selection tags now supported <LI class=li1>"Export as text" option now overrides "embed textures" option <LI class=li1>Improved stability when loading fbx files <LI class=li1>Normal tag created on FBX import corrected
    • Now selection tags are properly exported
    MODELING
    • <LI class=li1>new - Live selection radius now highlighted during preview <LI class=li1>Position Track to Spline accuracy improved <LI class=li1>Soft Selection preview redraw fixed <LI class=li1>Improved connect functionality when using the Phong tag <LI class=li1>Previous behavior of Formula Object restored <LI class=li1>Possible problems with FFD objects that could result in broken geometry fixed
    • new - Open Type Fonts (OTF) now supported
    MATERIALS
    • <LI class=li1>Neutral default colors for backlight, Danel and Lumas shaders <LI class=li1>Renaming of shaders in Layer shader fixed <LI class=li1>Fixed a problem that could create false results when using the "double knots" function on gradients <LI class=li1>Noise space setting fixed <LI class=li1>Alpha channel problem in Fire shader fixed <LI class=li1>Fixed a problem where a black line could appear on a object's edge when using alpha channels <LI class=li1>Blend modes in the Layer shader can now be cycled with the up/down arrow keys
    • Correct dragging behavior of images or movies from Content Browser into scene restored
    3D PAINTING
    • <LI class=li1>Painting a layer mask in projection mode now working correctly <LI class=li1>Correct interactive mapping behavior restored
    • Blending mode "pin light" now correctly supported
    PROJECTIONMAN
    • <LI class=li1>Double-clicking a camera in Projection Man now activates the camera in the editor <LI class=li1>Reload Bitmap problem fixed
    • To Photoshop command fixed
    XREFS
    • <LI class=li1>Visibility state in Editor is now also used in XRefs
    • Improved behavior when Null Objects are used in editable XRefs
    HAIR
    • <LI class=li1>Fixed a problem that could prevent geometry being rendered when using HAIR <LI class=li1>Fixed an issue that produces incorrect behavior when using the HAIR Render tag <LI class=li1>Copying guides from object to object sometimes produced incorrect results <LI class=li1>Improved precision of cutting hair with an object <LI class=li1>Hair orientation when changing object parameters improved <LI class=li1>Polygon hairs could have appeared in the wrong position <LI class=li1>Splines with HAIR material can now be closed <LI class=li1>Fixed problems which produced a wrong number of guides or hairs
    • Problem fixed when HAIR was not rendering properly in conjunction with MoGraph Tracer
    ANIMATION
    • <LI class=li1>Corrected behavior of Alt+dragging in PowerSlider <LI class=li1>new - Timewarp now also works in Timeline <LI class=li1>Corrected behavior of locking and unlocking Tracks in Timeline <LI class=li1>Fixed minor selection problems in Timeline <LI class=li1>Corrected scaling behavior for keys and tangents <LI class=li1>Pause button now also works properly in Ping-Pong mode <LI class=li1>Invisible animation paths could accidently have been made editable <LI class=li1>Muted keyframes now behave correctly <LI class=li1>Blending of Motion Clips now also works correctly when Auto Blend is off
    • Hierarchy settings now properly adhered in Motion Clips
    CHARACTER ANIMATION
    • <LI class=li1>Scaling joints with Coordinates Manager corrected <LI class=li1>new - Ctrl+click in Visual Selector deselects an object <LI class=li1>Various improvements to Morph Deformer <LI class=li1>Skin Deformer now affects splines <LI class=li1>Bind command now also utilizes point selection <LI class=li1>Various improvements to Weight tool
    • Point cache was destroyed when changing project length
    MOGRAPH
    • <LI class=li1>new - Baking of multiple MoGraph Cache tags now possible <LI class=li1>new - Generators like Metaballs, Boole, HyperNURBS, Atom Array and Connector now work with MoDynamics <LI class=li1>new - On Collision trigger now also works with keyframe-animated rigid objects <LI class=li1>Various parameters of Plain and C.O.F.F.E.E. Effectors could not be animated - fixed <LI class=li1>Minor problems with Tracer object fixed <LI class=li1>Issue with MoGraph Text and Effectors in 2-byte fonts fixed <LI class=li1>Issue with Clone mode Object Vertex fixed <LI class=li1>Shader Effector didn't work correctly with Falloff Shader <LI class=li1>MoSpline now handles closed splines correctly <LI class=li1>MoData function fixed (C.O.F.F.E.E. Effector) <LI class=li1>Improved behavior of MoSplines reacting to Turbulence fields <LI class=li1>Possible problem with Render Instances and Cloners fixed <LI class=li1>new - Plain Effector Falloff Size could now be set for individual axis in XPresso <LI class=li1>Delay Effector doesn't create unwanted delay at animation start in rendering <LI class=li1>Sometimes a scene did not render properly after caching of MoDynamics <LI class=li1>Spline Wrap with Instances fixed <LI class=li1>Fixed an issue where PolyFX could accidently remove caps from a text object <LI class=li1>Camera shader now supports "near clipping" setting in rendering <LI class=li1>Improved polygon normal handling when using PolyFX with Preserve Phong setting
    • Delay Effector in conjunction with Scene Motion Blur improved
    RENDERER
    • <LI class=li1>Speed-up as a result of 100% transparent objects being ignored by GI <LI class=li1>Backlight shader now works with hard shadows again <LI class=li1>Render Instances now work properly with nested cloners <LI class=li1>Copy IRR values for final Render Region fixed <LI class=li1>Enhanced stability of Interactive Render Region <LI class=li1>Possible rendering artifacts on shaders caused by Render Buckets eliminated <LI class=li1>Single-layer TIFFs now properly exported when using multiple object buffers <LI class=li1>Combination of Doodle and Render Region improved <LI class=li1>Object/Texture baking speed-up <LI class=li1>Fixed a rendering problem with blurry transparency accuracy set to 0% <LI class=li1>Fixed a problem with Motion Vector passes in MoDynamics simulations <LI class=li1>Fixed a problem with Motion Vector passes and Render Instances <LI class=li1>Lens flare in SKY could produce incorrect results - fixed <LI class=li1>Rendering in editor fixed when using field rendering <LI class=li1>Fixed a bug that prevented GI Details Enhancement from working correctly with alphas
    • Rendering of Doodle in final image fixed
    CINEMAN
    • <LI class=li1>Problem fixed that could prevent rendering to external frame buffer <LI class=li1>Floating point shader support improved <LI class=li1>Export of Render Instances to Renderman now stable <LI class=li1>Layer Mask mode with shader folders now converts properly <LI class=li1>Greatly improved speed for RIB export for certain scenes <LI class=li1>Motion blur fixed (did not work correctly in PRMan under certain circumstances)
    • Export Archive function fixed
    PICTURE VIEWER
    • <LI class=li1>new - Context menu for compare options when clicking on AB-separator line <LI class=li1>new - Shift click on AB separator line changes orientation <LI class=li1>new - "Save as..." option for any image in History via Context menu <LI class=li1>Cursor Up and Down now works regardless of focus <LI class=li1>new - Images and movies can now be dragged and dropped into History list <LI class=li1>Playback modes Ping-Pong and Simple now work in Fill Cache mode <LI class=li1>new - Double-click in image area sets view to 100% <LI class=li1>new - Filter presets can be saved and loaded <LI class=li1>Sound playback issues fixed <LI class=li1>Frame numbers were not always displayed correctly - fixed <LI class=li1>Monitor Gamma in prefs fixed <LI class=li1>new - Selection of multiple images via Shift+Home and Shift+End
    • Time Warp in Picture Viewer fixed
    AFTER EFFECTS
    • <LI class=li1>Improved speed and stability when exporting to After Effects with GI activated
    • Spotlight cone values could differ in After Effects from CINEMA 4D scene - fixed
    COMBUSTION
    • <LI class=li1>Naming issues fixed (names could be cut after a space) <LI class=li1>Camera now rotates properly when exported <LI class=li1>Light parameters (position, rotation, type, color and intensity) now transferred correctly <LI class=li1>Footage path corrected (Mac only)
    • Export of multiple cameras has been fixed
    MOTION
    • <LI class=li1>Export of multiple cameras has been fixed <LI class=li1>Camera tracks not imported correctly - fixed
    • Spotlight cone values could differ in Motion from CINEMA 4D scene - fixed
    OTHER
    • <LI class=li1>Program icon doesn't show up in dock anymore when run in "listen" and "no gui" mode (Mac only) <LI class=li1>new - Direction of Particle Effector Falloffs can now be set <LI class=li1>Save Project command now also copies sound files in Effectors, User Data and images used in Visual selector and editor background <LI class=li1>Improved display speed when using Cactus Dan's tools
    • QuickTime support on Windows 64-bit fixed






    Updating to CINEMA 4D 64-Bit


    On rare occasions the updater will not be able to shut down a certain service that has been started with CINEMA 4D 64-bit. If this happens you will have a CINEMA 4D installation that no longer contains the 64-bit application. (You would instead have to go through the entire installation and update process from the very beginning.)


    To avoid this from happening at all, please follow these steps:
    • <LI class=li1>Cancel this update <LI class=li1>Quit CINEMA 4D 64-bit <LI class=li1>Reboot your computer <LI class=li1>Run the 32-bit (!) version of CINEMA 4D ("CINEMA 4D.exe") <LI class=li1>Update the application
    • Quit CINEMA 4D and start the 64-bit version ("CINEMA 4D 64 Bit.exe")
    أشهد أن لاإله إلا الله محمد رسول الله


  2. #2
    عضو متميز
    صور رمزية طارق العقاد
    تاريخ التسجيل
    May 2009
    المنطقة
    سوريــــا الحـبـيـبـة
    ردود
    1,420
    تسلم إيديك الله يبارك فيك
    كلمتان خفيفتان على اللسان ثقيلتان في الميزان حبيبتان إلى الرحمــــن سبحان الله وبحمده -- سبحان الله العظيم

    Tarek Akkad


  3. #3
    السلام عليكم ,,

    اخوي مشكور على هذا الاعلان

    لكن افضل ما تحدثوا لأنه حدثت بعض المشاكل

    لان النسخة تطلب سيريال جديد والكل

    معه النسخة المقرصنه ,, فـ تعرفوا

    لازم قرصنه مرة اخرى ,,

    بالتوفيق ,,

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