In this course we will learn how the mental ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency.
Topics include rendering instantaneous motion blur using the mip_motionblur node, using the mip_card_opacity node to render accurate depth and normal passes, re-rendering portions of our images using the mip_render_subset node, compositing our 3D objects into live-action environments using the mip_cameramap, mip_matteshadow, and mip_mirrorball nodes, as well as many other mental ray Production Shaders found within Maya.
1. Introduction and Project Overview
3. Using the mip_rayswitch nodes
5. Using the mip_motionblur node
7. Utilizing the mip_gamma_gain node
9. Compositing live-action environments into CG scenes
2. Enabling the hidden production shaders in Maya
4. Utilizing the mip_motion_vector node
6. Exploring the mip_render_subset node
8. Using the mip_card_opacity node
10. Using the mip_matteshadow nodes