* Christian and Philip Losch enter their ray-tracer into Kickstart magazine's monthly programming contest, and win the competition.
* FastRay (CINEMA 4D's first name) is released for the Amiga.
* CINEMA 4D V1 is released for Amiga.
* Release of CINEMA 4D V2 for Amiga.
* Release of CINEMA 4D V3 for Amiga.
* Plans are made for porting CINEMA 4D to the PC platform.
* New programmer team begins development of a completely new, operating-system-independent architecture.
* CINEMA 4D V4 for Windows, Alpha NT and Macintosh is released.
* The first multi-processor version of CINEMA 4D is made available.
* The development of a production-level version begins, integrating the latest technologies.
* The first production-worthy version is released — CINEMA 4D XL V5.
* CINEMA 4D SE V5 is released.
* CINEMA 4D GO V5 and CINEMA 4D NET are introduced.
* CINEMA 4D XL V6 is released.
* BodyPaint 3D is made available as an integrated version for CINEMA 4D, and as a standalone version for other 3-D packages.
* CINEMA 4D ART is introduced.
* PyroCluster and Dynamics modules are introduced.
* CINEMA 4D XL R7 is shipped worldwide.
* MAXON integrates the shader set Smells like Almonds from bhodiNUT.
* CINEMA 4D R8 is released with a modular system. The new modules are Advanced Render, PyroCluster, MOCCA and Thinking Particles.
* CINEMA 4D R8.5 is released.
* BodyPaint 3D R2 is introduced.
* Sketch and Toon module is introduced.
* CINEMA 4D R9 is released.
* CINEMA 4D R9.5 is released.
* HAIR module is introduced.
* CINEMA 4D R9.6 is released.
* MoGraph module is introduced.
* CINEMA 4D R10 with integrated BodyPaint 3D is released.
* CINEMA 4D becomes the first professional 3-D graphics application released as a Universal Binary for Apple's new Intel-powered Macs (even before Apple Universal Binary versions of its own software are released).
* Service update R10.1 is released in March, in response to bug feedback provided to Maxon by users and testers.
* Service update R10.111 released to address several reported problems, such as stability.
* CINEMA 4D R10.5 is released, and features updates to MOCCA and MoGraph, as well as an optimization of the HAIR module.
* CINEMA 4D R11 released.
* CINEMA 4D now supports 64-bit architecture on Apple G5 and Intel-powered Macs.
* A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support.
* Non-Linear Animation has been completely reworked.
* The Renderman support (CINEMAN) is now included in AR.
* CINEMA 4D R11.5 released.
* Introduces MoGraph 2 (which includes MoDynamics [Uses the Bullet Engine], PolyFX, and MoSplines)
* Bucket rendering reduces render times and manages clone instancing and memory management much more efficiently. Anti-Aliasing methods to choose from are Scanline, Ray-Tracing, and Hybrid (which uses both to best optimize quality vs. speed). Also greatly improved Subpolygon Displacement and Area Shadows efficiency and speed using Multi-Threading.
* An enhanced Picture Viewer that will allow a history of renders, RAM previews, and A/B swiping. Also, manages post filtering and Multi-Pass Layers.
* Full 3D support for Apple Motion, and improved support with Adobe After Effects. Also, exports clones and XRefs to Motion and After Effects, as well as the ability to bring in solids for mapping video onto 3D surfaces. It can also export multiple cameras at once.
* Fully compatible with Mac OS X Snow Leopard (10.6) and Windows 7.
* Quicktime for Windows (64 bit) now supported.
* File exchange for FBX 2010.0
* Other new features include a new Camera Shader which will map any camera view onto any surface, improved MoGraph Effectors, and other general improvements and refinements.