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مفاجأة الريجينغ على المايا 2011

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  • مفاجأة الريجينغ على المايا 2011

    الاسطوانة الجديدة والمميزة بعنوان

    Digital Tutors - Character Rigging for Production in Maya 2011






    وفيها 68 درس ... مع ملفات العمل ...



    1. Introduction and Project Overview
    2. Prepping Our Scene
    3. Creating a Renaming Tool
    4. Building the Left Leg Joint
    5. A Technique for Re-orienting Joints/Finishing the Leg Joints
    6. Setting-up Foot Roll Joints
    7. Creating a Tool that Generates a Box Curve
    8. Scripting a Joint Curve
    9. Constructing Foot Controls
    10. Setting up the Foot Controls/Rigging the Toe Bend
    11. Rigging a Foot Bank
    12. Finishing the Foot Bank Rig
    13. Adding Knee Controls
    14. Establishing Knee Association Curves
    15. Writing a Script to Generate Joints on each Selected Vertex
    16. Building the nSpine Joints
    17. Adding in a Spline IK / Initial Connections of the nSpine
    18. Creating Upperbody Control Curves
    19. Starting to Add Twisting to our nSpine
    20. Setting up the Initial Twisting in the nSpine
    21. Completing the Setup of the nSpine Locators
    22. Choosing a Stable Rotate Order for Control Objects
    23. Finishing the nSpine
    24. Building the Shoulder and Arm Chains
    25. Building Finger Joints
    26. Rigging Shoulder Controls
    27. Establishing IK Arm Controls
    28. Adding Elbow Controls for the IK Arm
    29. Establishing Elbow Association Curves
    30. Dynamically Parenting the Arm Controls
    31. Setting up IK/FK Switch Controls
    32. Building FK Controls of the Arms
    33. Finishing the FK Arm Controls
    34. Dynamically Orienting the FK Arm Controls
    35. Creating a Tool that Parents Shape Nodes
    36. Starting on Finger Controls
    37. Finishing the Finger Controls
    38. Building Arm/Forearm Twist Joints
    39. Establishing Arm/Forearm Twist Controls
    40. Wrapping up our Forearm Twist Rig
    41. Rigging the Left Arm with an Auto Clavicle Feature
    42. Setting up an AutoClavicle on the Right Arm
    43. Building the Neck and Head Bones
    44. Establishing a Head Control
    45. Dynamically Parenting the Head Control
    46. Creating Facial Joints
    47. Renaming and the Facial Joints
    48. Building Facial Controls
    49. Adding Parent Controls to our Facial Rig
    50. Wrapping up the Facial Controls
    51. Blinking the Eyes
    52. Constructing Eye Controls
    53. Dynamically Parenting the Eye Controls
    54. Starting to Rig the Eyes
    55. Finishing the Left Eye
    56. Finishing the Right Eye
    57. Cleaning up the Scene / Adding a Global Control Curve
    58. Adding a Character Set
    59. Binding the Character / The Magic of Dual Quaternion Skinning
    60. Binding the Eyebrows / Blocking in Weights with Dual Quaternion Skinning
    61. Refining the Deformations of the Head
    62. Finishing the Weights on the Left Leg
    63. Wrapping up the Weights on the Left Hand
    64. Adding and Editing Influence Objects
    65. Finalizing the Left Arm's Weights
    66. Painting Weights on the Neck
    67. Double-checking Deformations
    68. Mirroring Skin Weights / Finishing the Character Rig

    * Project files are included




  • #2
    مشكور اخي كثير كثير

    كما انه يوجد اسطوانة اخري خاصة بتحريك الوجه فقط

    و اسطوانة تحريك الجسم كاملا

    وهما مكملتان لهذه الاسطوانة

    جزاء الله كل خير


    Name
    : basem hamad


    Country : jordan

    3D Program : Cinema 4d 11.5 -&- Maya 2010

    2d Program : Adobe Flash -&- Adobe Photoshop -&- Adobe After Effects

    Other Program : Maxwell render -&- RealFlow -&- MatchMover

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