السلام عليكم ...
تم اصدار الديفيدي الجديد لتعليم ال FumeFx 2.0 for 3Ds Max2011 من عمل allan makay بعنوان FumeFX 2 Core Fundamentals Advanced Training
التريلر تبع الديفيدي :
محتويات الديفيدي :
للاستفسار
adolfhack@hotmail.com
تم اصدار الديفيدي الجديد لتعليم ال FumeFx 2.0 for 3Ds Max2011 من عمل allan makay بعنوان FumeFX 2 Core Fundamentals Advanced Training
التريلر تبع الديفيدي :
محتويات الديفيدي :
TABLE OF CONTENTS
Chapter 1
Chapter 1.1 - Fume FX Core Fundamentals Introduction
Chapter 1.2 - Fume FX 2(+2.1) New Features - Taking a Closer Look
Chapter 2
Chapter 2.1 - Interface Overview Introduction & Key Tutorials
Chapter 2.2.1 A - General Paramters - Key General Parameters Overview
Chapter 2.2.1 B - General Parameters - Dynamic Adaptive Grids In-depth
Chapter 2.2.2 A - General Tab - Introduction
Chapter 2.2.2 B - General Tab - Range
Chapter 2.2.2 C - General Tab - Viewport Update
Chapter 2.2.2 D - General Tab - Channels
Chapter 2.2.2 E - General Tab - Output Cache
Chapter 2.2.2 F - General Tab - Playback
Chapter 2.2.2 G - General Tab - Out of Range Types
Chapter 2.2.2 H - General Tab - Cache Types
Chapter 2.2.2 I - General Tab - FumeFX Maxscript
Chapter 2.3.1 A - Simulation Tab - Introduction
Chapter 2.3.1 B - Simulation Tab - Maximum Quality
Chapter 2.3.1 C - Simulation Tab - Maximum Iterations
Chapter 2.3.1 D - Simulation Tab - Variable Density Solver
Chapter 2.3.1 E - Simulation Tab - Advection Stride
Chapter 2.3.1 F - Simulation Tab - Cubic Interpolation
Chapter 2.3.1 G - Simulation Tab - Gravity
Chapter 2.3.1 H - Simulation Tab - Timescale
Chapter 2.3.1 I - Simulation Tab - Vorticity
Chapter 2.3.1 J - Simulation Tab - Velocity Dampening
Chapter 2.3.1 K - Simulation Tab -Turbulence
Chapter 2.3.1 L - Simulation Tab - Blocking Sides
Chapter 2.3.1 M - Simulation Tab - Fuel Rollout
Chapter 2.3.1 N - Simulation Tab -Ignition Temperature
Chapter 2.3.1 O - Simulation Tab - Burn Rate
Chapter 2.3.1 P - Simulation Tab - Heat Production
Chapter 2.3.1 Q - Simulation Tab - Fuel
Chapter 2.3.1 R - Simulation Tab - Smoke From Temperature
Chapter 2.3.1 S - Simulation Tab - Smoke Buoyancy
Chapter 2.3.1 T - Simulation Tab - Smoke Dissipation + Diffusion
Chapter 2.3.1 U - Simulation Tab - Temperature Buoyancy
Chapter 2.3.1 V - Simulation Tab - Recap
Chapter 2.4.1 A - Rendering Tab - Rendering
Chapter 2.4.1 B - Rendering Tab - Container Edges + Post Load
Chapter 2.4.1 C - Rendering Tab - Volume Shading + Channel Data
Chapter 2.4.1 D - Rendering Tab - Fire
Chapter 2.4.1 E - Rendering Tab - Smoke
Chapter 2.4.1 F - Rendering Tab - Fuel
Chapter 2.4.1 G - Rendering Tab - Recap
Chapter 2.5.1 A - Illumination Tab - Lights
Chapter 2.5.1 B - Illumination Tab - Illumination Map
Chapter 2.5.1 C - Illumination Tab - Multiple scattering
Chapter 2.6.1 A - Obj/SRC - All Source Emitters Explained
Chapter 2.7.1 A - File Menu -Load/Save Preset
Chapter 2.7.1 B - File Menu - Initial State Explained
Chapter 2.7.1 C - File Menu - Match Dimensions to File
Chapter 2.7.1 D - File Menu - Preferences + .FDC Files
Chapter 2.7.1 E - File Menu - File Output + Preferences
Chapter 2.8.1 A - WT - Wavelet Turbulence
Chapter 2.8.1 B - WT - Post Processing
Chapter 2.9.1 - Additional File Menu
Chapter 2.9.2 - Modify Panel
Chapter 2.9.3 - Toolbar
Chapter 2.9.4 - Burn Shader Explained
Chapter 3
Chapter 3.1 - Animation Values
Chapter 3.2 - Creating Foam and fluid driven textures
Chapter 3.3 - Particle Flow Shapes as Collision Meshes
Chapter 3.4 - Interactively Painting Fuel
Chapter 3.5 - Per Particle Event Emissions
Chapter 4
Chapter 4.1 - Creating Explosions
Chapter 4.2 - Creating Flamethrower (Cover Art)
Chapter 4.3 - Creating Large Scale Volcano
Chapter 4.4 - Overview of Cover Art's Creation + GI
Chapter 4.5 - Realistic Large Scale Fire
Chapter 4.7 - Real Flow vs Fume, Getting Liquid and Fire to interact
متوفر الان بسعر 20 دينار فقط .... Chapter 1
Chapter 1.1 - Fume FX Core Fundamentals Introduction
Chapter 1.2 - Fume FX 2(+2.1) New Features - Taking a Closer Look
Chapter 2
Chapter 2.1 - Interface Overview Introduction & Key Tutorials
Chapter 2.2.1 A - General Paramters - Key General Parameters Overview
Chapter 2.2.1 B - General Parameters - Dynamic Adaptive Grids In-depth
Chapter 2.2.2 A - General Tab - Introduction
Chapter 2.2.2 B - General Tab - Range
Chapter 2.2.2 C - General Tab - Viewport Update
Chapter 2.2.2 D - General Tab - Channels
Chapter 2.2.2 E - General Tab - Output Cache
Chapter 2.2.2 F - General Tab - Playback
Chapter 2.2.2 G - General Tab - Out of Range Types
Chapter 2.2.2 H - General Tab - Cache Types
Chapter 2.2.2 I - General Tab - FumeFX Maxscript
Chapter 2.3.1 A - Simulation Tab - Introduction
Chapter 2.3.1 B - Simulation Tab - Maximum Quality
Chapter 2.3.1 C - Simulation Tab - Maximum Iterations
Chapter 2.3.1 D - Simulation Tab - Variable Density Solver
Chapter 2.3.1 E - Simulation Tab - Advection Stride
Chapter 2.3.1 F - Simulation Tab - Cubic Interpolation
Chapter 2.3.1 G - Simulation Tab - Gravity
Chapter 2.3.1 H - Simulation Tab - Timescale
Chapter 2.3.1 I - Simulation Tab - Vorticity
Chapter 2.3.1 J - Simulation Tab - Velocity Dampening
Chapter 2.3.1 K - Simulation Tab -Turbulence
Chapter 2.3.1 L - Simulation Tab - Blocking Sides
Chapter 2.3.1 M - Simulation Tab - Fuel Rollout
Chapter 2.3.1 N - Simulation Tab -Ignition Temperature
Chapter 2.3.1 O - Simulation Tab - Burn Rate
Chapter 2.3.1 P - Simulation Tab - Heat Production
Chapter 2.3.1 Q - Simulation Tab - Fuel
Chapter 2.3.1 R - Simulation Tab - Smoke From Temperature
Chapter 2.3.1 S - Simulation Tab - Smoke Buoyancy
Chapter 2.3.1 T - Simulation Tab - Smoke Dissipation + Diffusion
Chapter 2.3.1 U - Simulation Tab - Temperature Buoyancy
Chapter 2.3.1 V - Simulation Tab - Recap
Chapter 2.4.1 A - Rendering Tab - Rendering
Chapter 2.4.1 B - Rendering Tab - Container Edges + Post Load
Chapter 2.4.1 C - Rendering Tab - Volume Shading + Channel Data
Chapter 2.4.1 D - Rendering Tab - Fire
Chapter 2.4.1 E - Rendering Tab - Smoke
Chapter 2.4.1 F - Rendering Tab - Fuel
Chapter 2.4.1 G - Rendering Tab - Recap
Chapter 2.5.1 A - Illumination Tab - Lights
Chapter 2.5.1 B - Illumination Tab - Illumination Map
Chapter 2.5.1 C - Illumination Tab - Multiple scattering
Chapter 2.6.1 A - Obj/SRC - All Source Emitters Explained
Chapter 2.7.1 A - File Menu -Load/Save Preset
Chapter 2.7.1 B - File Menu - Initial State Explained
Chapter 2.7.1 C - File Menu - Match Dimensions to File
Chapter 2.7.1 D - File Menu - Preferences + .FDC Files
Chapter 2.7.1 E - File Menu - File Output + Preferences
Chapter 2.8.1 A - WT - Wavelet Turbulence
Chapter 2.8.1 B - WT - Post Processing
Chapter 2.9.1 - Additional File Menu
Chapter 2.9.2 - Modify Panel
Chapter 2.9.3 - Toolbar
Chapter 2.9.4 - Burn Shader Explained
Chapter 3
Chapter 3.1 - Animation Values
Chapter 3.2 - Creating Foam and fluid driven textures
Chapter 3.3 - Particle Flow Shapes as Collision Meshes
Chapter 3.4 - Interactively Painting Fuel
Chapter 3.5 - Per Particle Event Emissions
Chapter 4
Chapter 4.1 - Creating Explosions
Chapter 4.2 - Creating Flamethrower (Cover Art)
Chapter 4.3 - Creating Large Scale Volcano
Chapter 4.4 - Overview of Cover Art's Creation + GI
Chapter 4.5 - Realistic Large Scale Fire
Chapter 4.7 - Real Flow vs Fume, Getting Liquid and Fire to interact
للاستفسار
adolfhack@hotmail.com
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