السلام عليكم ،
قمت بعمل جديدة في ورشة العمل الاسبوعي المشكل هو
اني استعملت Global illumination في الاضاءة ولكن ظهرت لي
تشوهات كبيرة نوعا ما وقد وضعت سؤال في منتدى اللوكس ريندر
وقاموا باعطائي عدة نصائح من بينها هذه اريد منكم شرح تقني لهذا الكلام
خاصة لمن يعرف اللوكس ريندر
قمت بعمل جديدة في ورشة العمل الاسبوعي المشكل هو
اني استعملت Global illumination في الاضاءة ولكن ظهرت لي
تشوهات كبيرة نوعا ما وقد وضعت سؤال في منتدى اللوكس ريندر
وقاموا باعطائي عدة نصائح من بينها هذه اريد منكم شرح تقني لهذا الكلام
خاصة لمن يعرف اللوكس ريندر
1. your render settings are quite exotic, try the "recommended" preset (MLT/Bidir.)
2. the pool bottom consists of multiple objects at exactly the same location, it would be better to avoid that
3. the path to the LuxRender folder points to some release candidate of 0.7.1; please double check you're using a recent build
4. the pool water volume stops exactly at the pool edge, I'd suggest just keeping the top face and deleting the sides and the bottom. It would probably be even better to use volumes.
5. (edited, see jeanphi's response)
6. the windows don't have any thickness, it would be good to give them some. Also you might want to try the architectural glass option.
edit:
7. your rendering is stretched because you're using a pixel aspect ratio of 1.333 instead of 1
2. the pool bottom consists of multiple objects at exactly the same location, it would be better to avoid that
3. the path to the LuxRender folder points to some release candidate of 0.7.1; please double check you're using a recent build
4. the pool water volume stops exactly at the pool edge, I'd suggest just keeping the top face and deleting the sides and the bottom. It would probably be even better to use volumes.
5. (edited, see jeanphi's response)
6. the windows don't have any thickness, it would be good to give them some. Also you might want to try the architectural glass option.
edit:
7. your rendering is stretched because you're using a pixel aspect ratio of 1.333 instead of 1
تعليق