Unconfigured Ad Widget

تقليص

إعـــــــلان

تقليص
لا يوجد إعلان حتى الآن.

Animation from the brain of Ollie Johnston

تقليص
X
 
  • تصفية - فلترة
  • الوقت
  • عرض
إلغاء تحديد الكل
مشاركات جديدة

  • Animation from the brain of Ollie Johnston

    1. Don’t illustrate words or mechanical movements. Illustrate ideas or thoughts, with the
    attitudes and actions.
    2. Squash and stretch entire body for attitudes.
    3. If possible, make definite changes from one attitude to another in timing and
    expression.
    4. What is the character thinking?
    5. It is the thought and circumstances behind the action that will make the action
    interesting.
    e.g.: A man walks up to a mailbox, drops in his letter, and walks away.
    or
    A man desperately in love with a girl far away carefully mails a letter, in which
    he has poured out his heart.
    6. When drawing dialog, go for phrasing ( simplify the dialog into pictures of the
    dominating vowel and consonant sounds, especially in fast dialog.)
    7. Hit your pose 4 frames before articulating dialog, but use identical timing of the
    mouth as on the X-sheet. (Some suggest articulating dialog 2 frames before its
    placement on the sheet.)
    8. Changes of expression, and major dialog sounds are points of interest. If possible
    hold the character still for time. If the head moves to much you won’t see more subtle
    action.
    9. Don’t move anything without a purpose.
    10. Concentrate on drawing Clearly, not Cleanly.
    11. Don’t be careless.
    12. Everything has a function. Don’t draw it before knowing why.
    13 The facial expression should not be contradicted by the body. The entire pose should
    express the thought.
    14. Use thumbnails, explore all avenues to get the clearest picture in your drawing.
    15. Analyze a character in a specific pose for the best areas to show squash and stretch.
    Keep those areas simple.
    More...
    16. Picture in your head what it is you’re drawing.
    17. Think in terms of drawing the whole character, not just the head or eyes, etc.
    Keep a balanced relationship between all parts of the drawing.
    18 Strive for the most effective drawing.
    19. Draw a profile of the drawing you’re working on, every once in a while.
    Check the proportions against each other. The profile will usually clarify any
    perspective problem.
    20. The break in the eyebrow usually relates to the high point of the eye. Keep
    this relationship consistent.
    21. The eye is pulled by the eyebrow muscles.
    22. Keep skull size consistent, but get a plastic quality in the face; cheeks, mouth
    and eyes.
    23. Keep drawings loose. Strive for a rhythmic quality.
    24. Animate simple shapes.
    25. The audience will lose the first 6-8 frames of your scene.
    26. Does the secondary action contribute to the main idea, or confuse it?
    27. Think of your scene in continuity, visually and emotionally. Don’t animate for
    the sake of animation.
    28. Actions can be eliminated, and staging "cheated", if it simplifies the
    composition of the sceneand does not disturb the audience.
    29. Spend most of your time planning your scene before you draw.
    30. Steps for animating a 4 legged character:
    Work out the acting first. Pose your main attitudes. Then animate the
    legs. Finally adjust the up and down motion of the body in accordance
    to the phase of the stride.
    3d arab

  • #2

    http://www.maxforums.net/showthread....+for+attitudes

    تعليق

    يعمل...
    X