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# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # <pep8 compliant> bl_info = { 'name': 'Display Keys Status for Screencasting', 'author': 'Paulo Gomes, Bartius Crouch', 'version': (1, 0), 'blender': (2, 5, 6), 'api': 35457, 'location': 'View3D > Properties panel > Display tab', 'warning': '', 'description': 'Display keys pressed in the 3d-view, '\ 'useful for screencasts.', 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/'\ 'Py/Scripts/3D_interaction/Screencast_Key_Status_Tool', 'tracker_url': 'http://projects.blender.org/tracker/index.php?'\ 'func=detail&aid=21612', 'category': '3D View'} import bgl import blf import bpy import time def draw_callback_px(self, context): wm = context.window_manager if wm.display_keys: # draw text in the 3d-view blf.size(0, wm.display_font_size, 72) r, g, b = wm.display_color bgl.glColor3f(r, g, b) final = 0 # only display key-presses of last 2 seconds for i in range(len(self.key)): label_age = time.time()-self.time[i] if label_age < 2: blf.position(0, wm.display_pos_x, wm.display_pos_y + wm.display_font_size*i, 0) if label_age > 1.5: label_alpha = (2.0-label_age)*2 bgl.glColor4f(r, g, b, label_alpha) blf.draw(0, self.key[i]) final = i else: break # get rid of statuses that aren't displayed anymore self.key = self.key[:final+1] self.time = self.time[:final+1] else: return class ScreencastKeysStatus(bpy.types.Operator): bl_idname = "view3d.screencast_keys" bl_label = "Screencast Key Status Tool" bl_description = "Display keys pressed in the 3D-view" def modal(self, context, event): if context.area: context.area.tag_redraw() # keys that shouldn't show up in the 3d-view mouse_keys = ['MOUSEMOVE','MIDDLEMOUSE','LEFTMOUSE', 'RIGHTMOUSE', 'WHEELDOWNMOUSE','WHEELUPMOUSE'] ignore_keys = ['LEFT_SHIFT', 'RIGHT_SHIFT', 'LEFT_ALT', 'RIGHT_ALT', 'LEFT_CTRL', 'RIGHT_CTRL', 'TIMER'] if not context.window_manager.display_mouse: ignore_keys.extend(mouse_keys) if event.value == 'PRESS': # add key-press to display-list sc_keys = [] if event.ctrl: sc_keys.append("Ctrl ") if event.alt: sc_keys.append("Alt ") if event.shift: sc_keys.append("Shift ") if event.type not in ignore_keys: sc_keys.append(event.type) self.key.insert(0, "+ ".join(map(str, sc_keys))) self.time.insert(0, time.time()) if not context.window_manager.display_keys: # stop script context.region.callback_remove(self._handle) return {'CANCELLED'} return {'PASS_THROUGH'} def invoke(self, context, event): if context.area.type == 'VIEW_3D': if context.window_manager.display_keys == False: # operator is called for the first time, start everything context.window_manager.display_keys = True context.window_manager.modal_handler_add(self) self._handle = context.region.callback_add(draw_callback_px, (self, context), 'POST_PIXEL') self.key = [] self.time = [] return {'RUNNING_MODAL'} else: # operator is called again, stop displaying context.window_manager.display_keys = False self.key = [] self.time = [] return {'CANCELLED'} else: self.report({'WARNING'}, "View3D not found, can't run operator") return {'CANCELLED'} # properties used by the script def init_properties(): bpy.types.WindowManager.display_keys = bpy.props.BoolProperty( default=False) bpy.types.WindowManager.display_mouse = bpy.props.BoolProperty( name="Mouse", description="Display mouse events", default=False) bpy.types.WindowManager.display_font_size = bpy.props.IntProperty( name="Size", description="Fontsize", default=20) bpy.types.WindowManager.display_pos_x = bpy.props.IntProperty( name="Pos X", description="Position of the font in x axis", default=15) bpy.types.WindowManager.display_pos_y = bpy.props.IntProperty( name="Pos Y", description="Position of the font in y axis", default=60) bpy.types.WindowManager.display_color = bpy.props.FloatVectorProperty( name="Colour", description="Font colour", default=(1.0, 1.0, 1.0), min=0, max=1, subtype='COLOR') # removal of properties when script is disabled def clear_properties(): props = ["display_keys", "display_mouse", "display_font_size", "display_pos_x", "display_pos_y"] for p in props: if bpy.context.window_manager.get(p) != None: del bpy.context.window_manager[p] try: x = getattr(bpy.types.WindowManager, p) del x except: pass # defining the panel class OBJECT_PT_keys_status(bpy.types.Panel): bl_label = "Display Keys Status" bl_space_type = "VIEW_3D" bl_region_type = "UI" def draw(self, context): col = self.layout.column(align=False) if not context.window_manager.display_keys: col.operator("view3d.screencast_keys", text="Start display", icon='PLAY') else: col.operator("view3d.screencast_keys", text="Stop display", icon='PAUSE') col = self.layout.column(align=True) row = col.row(align=True) row.prop(context.window_manager, "display_pos_x") row.prop(context.window_manager, "display_pos_y") row = col.row(align=True) row.prop(context.window_manager, "display_font_size") row.prop(context.window_manager, "display_mouse") row = self.layout.row() row.prop(context.window_manager, "display_color") classes = [ScreencastKeysStatus, OBJECT_PT_keys_status] def register(): init_properties() for c in classes: bpy.utils.register_class(c) def unregister(): for c in classes: bpy.utils.unregister_class(c) clear_properties() if __name__ == "__main__": register()
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