in the way of making the geometry to be a light simulater is by these steps
1. make the object.
2. go to quad menue and choose proprities.
3. put the channel map into any number except 0.
4. go to render menu > effect > lense effect > glow> go to option > make the object ID the same as for the geometry , and then check the box, and make it center to image , then play with the size as u like.
render the scene or press update effect
and her u got it.
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eazy isn't it ?????/
so any comment
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