السلام عليكم ورحمة الله وبركاته
تم تحديث جيم ميكر اليوم ليدعم تطوير العاب multiplayer بشكل ممتاز و هذه الخاصية حاليا في طور التجربة
من المخطط لها بانها تكون cross platform multiplayer بمعنى بانك تستطيع تصدير لعبة على موبايل و اخرى على وندوز وكذلك الماك و مع ذلك يستطيع اللاعبيين المقابلة في اللعبة و لعب بشكل جماعي, وللعلم هذه الخاصية لاتحتاج سيرفر فهي تعتمد على شبكة من نوع peer 2 peer اي مثل ماتقدمه لعبة كول اوف دوتي حيث تعتمد بصورة رئيسية على هوست بمجرد خروج هوست يتوقف اللعب و ايضا تعتمد بصورة كبيرة على سرعة الطرفيين الهوست و كذلك اللاعبيين.
مصدر الخبر:
http://gamemakerblog.com/2013/02/22/...ames-revealed/
قائمة التحديثات التي وصلتني اليوم:
تم تحديث جيم ميكر اليوم ليدعم تطوير العاب multiplayer بشكل ممتاز و هذه الخاصية حاليا في طور التجربة
من المخطط لها بانها تكون cross platform multiplayer بمعنى بانك تستطيع تصدير لعبة على موبايل و اخرى على وندوز وكذلك الماك و مع ذلك يستطيع اللاعبيين المقابلة في اللعبة و لعب بشكل جماعي, وللعلم هذه الخاصية لاتحتاج سيرفر فهي تعتمد على شبكة من نوع peer 2 peer اي مثل ماتقدمه لعبة كول اوف دوتي حيث تعتمد بصورة رئيسية على هوست بمجرد خروج هوست يتوقف اللعب و ايضا تعتمد بصورة كبيرة على سرعة الطرفيين الهوست و كذلك اللاعبيين.
مصدر الخبر:
http://gamemakerblog.com/2013/02/22/...ames-revealed/
قائمة التحديثات التي وصلتني اليوم:
كود:
[LEFT] ****** Remember to update the Runner on devices to the latest version ***** Changes ◾ EXPERIMENTAL Binary buffer support added. (buffer_???? commands, please read the manual) ◾ EXPERIMENTAL Multi-Platform networking support added. (network_???? commands, please read the manual) ◾ EXPERIMENTAL asset compiler caching, for seriously speeding up compilation on large projects. (needs to be switched ON in preferences for now) ◾ Multi-player platformer demo added (see DEMOS tab) ◾ SVN fixes and usability improvements. ◾ Some common exceptions in the asset compiler now reported as proper errors. ◾ iCade support on Andorid added ◾ Some optimisation to WinPhone8 rendering. Now does some lazy state evaluation to cut down on redundant changes ◾ New "clean" option on toolbar to clear our cached assets Fixed bugs ◾09166 Android: Flurry Analytics not working for Android Game ◾08465 Facebook error when Facebook app is installed ◾09664 Windows: room_set_width + room_set_height not working. ◾09470 windows XP/Android: "Included file" hierarchy in IDE not reflected in file structure ◾09659 Buffer peek/poke should use pos, not index ◾09590 UI: Update copyright dates ◾09609 Buffer arguments inconsistent ◾09618 Buffer functions use _ex instead of _ext ◾09625 UI: Licenses: The license info for SVN is missing. Needs its own license info showing. ◾09294 Android: Game non-responsive after losing focus [Samsung S3] ◾04574 GM: Studio Invalid Pointer and Other Error After Downloading Update ◾04571 GameMaker won't update if the program is closed ◾07606 Audio: audio_get_name() or audio_get_index(string) for my Scene Maker, editor to make cutscenes, introvideos, menus ◾09529 Audio: under certain circumstances, audio_play_sound_on() randomly disobeys volume falloff due to distance ◾09585 UI: Code editor disappears ◾09597 asset_get_type and asset_get_index don't work with sounds ◾09539 Mac: [App's] Copyright Issue ◾09060 Audio: Odd error message in the compiler [when closing the game] ◾09157 Audio: audio_emitter_free() [doesn't work as expected] ◾09434 iAds-ads getting cropped in Mopub (iOS landscape game) ◾09576 Scripts: 1.1.827 Still uses popup code editor ◾09468 Documentation: typo on step event page ◾09504 Android: iap_activate() crashed game under android ◾04020 Mac: Loading an image [using sprite_add()] over http crashes the game ◾09569 UI: "OK" button difference ◾09415 UI: Test Instance Count operation capitalization ◾03572 Functions: get_function_address() throws a compiler error [function should be removed from autocomplete] ◾09432 Export: Version Number doesn't increment with new Single Exe Compile ◾09532 Functions: date_create_datetime() [or date_get_hour and date_get_second] function problems ◾09562 Windows 8 apps fail certification in 1.1.827 ◾09535 UI: Dark field colour [for the "other" box on Destroy Instance DnD action dialogue] ◾07198 App crashes after several minutes ◾07314 Sprites Imported Using sprite_add Aren't Scaled Properly in 3D Objects ◾00628 Extension functions with no arguments do not show as errors if you miss off their brackets ◾06424 Collision box enlarges with negative image_xscale and image_yscale values ◾09527 asset_get_index() does not work with sounds ◾09411 Variables: error when assigning to an array and simultaneously incrementing the array's index ◾09559 Runner crashes when supplying irandom() with a negative fraction ◾09546 No Tooltip on (new?) icon ◾09533 Texture page previews giving errors ◾09469 Draw and Draw GUI documentation contradict themselves ◾09531 Incorrect information in GM manual ◾09538 Help file TYPO achievement_show_achievements() ◾09537 Help file TYPO achievement_show_leaderboards() ◾09424 Graphics quality reduce down after after the last update ◾08418 Functions: Included file with space char in name doesn't open after 734 update ◾09454 string_delete() could use clearer example in manual ◾09491 audio_emitter_gain entry ◾09085 Physics: Collision normals in physics wrong ◾09327 UI: Creating multiple include file via the dialogue causes an error about bad file path ◾04719 sprite_replace memory leak ◾08404 HTML5: show_message_async() shows a dialog with "OK" & "Cancel" instead of just "OK" ◾09480 Example for ini_write_string() uses ini_read_string() instead ◾09356 Export: Included files dumped to root directory ◾06013 error about a string type, even if strings aren't involved: -!function(args) ◾09334 Android: Audio does not stop playing when the game loses focus. ◾09005 UI: Make the "Execute Code" independent of the rest of User Interface ◾04054 Scroll bar isn't aligned properly in the code action ◾08542 Vertical scrollbar often disappears in the code editor ◾06740 [Scripts] Using code auto-completion tool can cause Studio to lock up ◾07473 Code completion crashes (still) ◾07545 memory leak using sprite_delete[/LEFT]
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