3ds max
™
4 Bible
Kelly L. Murdock About This Book
نبذه عن الكتاب
Let me paint a picture of the writing process. It starts with years of experience,
Which is followed by months of painstaking research. There were system crashes
And personal catastrophes and the always present, ever-looming deadlines. I wrote
Into the early hours of the morning and during the late hours of the night —burning
The candle at both ends and in the middle all at the same time. It was grueling and
Difficult, and spending all this time staring at the Max interface made me feel like . . .
Well . . . like an animator.
Sound familiar? This process actually isn’t much different from what 3D artists,
Modelers and animators do on a daily basis, and, like you, I find satisfaction in the
Finished product.
المؤلفون:
Acquisitions Editor
Tom Heine
Project Editor
Martin V. Minner
Technical Editor
Chris Murdock
Copy Editor
Paula Lowell
Project Coordinator
Regina Snyder
Graphics and Production Specialists
LeAndra Johnson
Joyce Haughey
Gabriele McCann
Heather Pope
Brian Torwelle
Jeremey Unger
Erin Zeltner
Quality Control Technicians
Carl Pierce
Marianne Santy
Permissions Editor
Laura Moss
Media Development Specialist
Gregory Stephens
Media Development Coordinator
Marisa Pearman
Proofreading and Indexing
TECHBOOKS Production Services
Special Help
Angela Langford
اذا اردتم الحصول على الكتاب مجانا ضعوا لي عناوينكم البريدية وانا ارسل لكل واحد منكم نسخة من الكتاب الكامل مع العلم ان الكتاب في اللغة الانكليزية
قريبا اعطي لكم كتاب المؤثرات السحرية الخاص في الاصدار الخامس وباللغة العربية وشكرا لكم.
™
4 Bible
Kelly L. Murdock About This Book
نبذه عن الكتاب
Let me paint a picture of the writing process. It starts with years of experience,
Which is followed by months of painstaking research. There were system crashes
And personal catastrophes and the always present, ever-looming deadlines. I wrote
Into the early hours of the morning and during the late hours of the night —burning
The candle at both ends and in the middle all at the same time. It was grueling and
Difficult, and spending all this time staring at the Max interface made me feel like . . .
Well . . . like an animator.
Sound familiar? This process actually isn’t much different from what 3D artists,
Modelers and animators do on a daily basis, and, like you, I find satisfaction in the
Finished product.
المؤلفون:
Acquisitions Editor
Tom Heine
Project Editor
Martin V. Minner
Technical Editor
Chris Murdock
Copy Editor
Paula Lowell
Project Coordinator
Regina Snyder
Graphics and Production Specialists
LeAndra Johnson
Joyce Haughey
Gabriele McCann
Heather Pope
Brian Torwelle
Jeremey Unger
Erin Zeltner
Quality Control Technicians
Carl Pierce
Marianne Santy
Permissions Editor
Laura Moss
Media Development Specialist
Gregory Stephens
Media Development Coordinator
Marisa Pearman
Proofreading and Indexing
TECHBOOKS Production Services
Special Help
Angela Langford
اذا اردتم الحصول على الكتاب مجانا ضعوا لي عناوينكم البريدية وانا ارسل لكل واحد منكم نسخة من الكتاب الكامل مع العلم ان الكتاب في اللغة الانكليزية
قريبا اعطي لكم كتاب المؤثرات السحرية الخاص في الاصدار الخامس وباللغة العربية وشكرا لكم.
تعليق