reactor 2: Integrated directly within 3ds max 6, these new features stunt man / rag doll, vehicle dynamics and a more advanced fracture.
Particle Flow: a Discreet-developed event-driven particle system for creating complex particle systems – already used on effects-intensive feature films such as The Core and XMEN-2, Particle Flow gives artists an intuitive interface for creating realistic fountains, fog, snow, splashes, contrails, explosions, and other environmental effects.
Command Line Rendering: Technical Directors and rendering specialists will be able to perform batch operations – rendering can be started from a command line prompt, and text files are able to drive rendering operations without engaging the 3ds max UI.
Region Net Render: Enables the rendering of single frames to be deployed over the entire render farm by breaking the frame up into “buckets” and deploying them across the network.
3D Paint (see above)
Support for mental ray 3.2 (see above)
Rendering Presets (see above)
Schematic View (see above)
Tabbed Render Dialogue (see above)
Layer Manager (see above)
Mirror Skin Weights (see above)
Patch Improvements (see above)
HDRI Support: Allows for the use of HDRI maps to simulate photorealistic lighting of a 3D scene, based on an image map
Blobmesh Object
Improved Job Archiving controls: Enable job archiving directly from the Job Submissions dialogue.
http://www.3d-palace.com/modules.php...iewtopic&t=630
http://www.3dtotal.com/press_releases/discreet02/02.asp
Particle Flow: a Discreet-developed event-driven particle system for creating complex particle systems – already used on effects-intensive feature films such as The Core and XMEN-2, Particle Flow gives artists an intuitive interface for creating realistic fountains, fog, snow, splashes, contrails, explosions, and other environmental effects.
Command Line Rendering: Technical Directors and rendering specialists will be able to perform batch operations – rendering can be started from a command line prompt, and text files are able to drive rendering operations without engaging the 3ds max UI.
Region Net Render: Enables the rendering of single frames to be deployed over the entire render farm by breaking the frame up into “buckets” and deploying them across the network.
3D Paint (see above)
Support for mental ray 3.2 (see above)
Rendering Presets (see above)
Schematic View (see above)
Tabbed Render Dialogue (see above)
Layer Manager (see above)
Mirror Skin Weights (see above)
Patch Improvements (see above)
HDRI Support: Allows for the use of HDRI maps to simulate photorealistic lighting of a 3D scene, based on an image map
Blobmesh Object
Improved Job Archiving controls: Enable job archiving directly from the Job Submissions dialogue.
http://www.3d-palace.com/modules.php...iewtopic&t=630
http://www.3dtotal.com/press_releases/discreet02/02.asp
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