الكلام موجه للجميع
اعتقد سبب فشل هذه المسابقة هو إعتقاد البعض بأن اكوادهم احترافيه جداً و انهم يعملون فى الشركات الكبرى فى برمجة الالعاب مثل EA - او حتى Capcom ...
لمن يظن ان اكواده احترافية و لا يستطع حتى الخبراء فهمها ..
اعطى له مثال من احد المنتديات المتخصصة فى برمجة الالعاب ماذا يفعلوا
Spearhawk Member since: 2/27/2000 From: Sweden
Posted - 29 December 2003 8:32:14 PM
Hi,
Just finished work on my simple snake (nibbles) clone and thought I'd share the result with everyone. The game itself isn't much, just a very simple clone of the old game snake (nibbles) but I thought that someone might perhaps find the source useful.
It's written in C++ using OpenGL as API and is roughly 900 lines of effective code (not including the game lib).
The code also includes my game lib, SHE 2.0 which includes features like easy setting up a OpenGL window for 3D/2D rendering, creation of sprites and textures, model loading and particle systems (although only two different kinds supported so far, explosion and snowstorm (the snowstorm is taken from OpenGL Game Programming)). This lib will be released officialy on a later date (once I had had the time to add more features).
Any questions or comments on the code are more than welcome.
The Game
http://w1.183.telia.com/~u18321972/d.../SON%201.0.zip
The Source
http://w1.183.telia.com/~u18321972/d...N%20Source.zip
ماذا يريد لما فعل هذا ؟؟
يريد النقد ... الذى سيطوره ... سيجعله مبرمجاُ حقيقياً و ليس ( برمجياً ) ...
مع تحيات
م.أحمد صالح
مدرس بكلية الحاسبات و المعلومات
مبرمج ادوات العاب أول بشركة كبري.
ألا
اعتقد سبب فشل هذه المسابقة هو إعتقاد البعض بأن اكوادهم احترافيه جداً و انهم يعملون فى الشركات الكبرى فى برمجة الالعاب مثل EA - او حتى Capcom ...
لمن يظن ان اكواده احترافية و لا يستطع حتى الخبراء فهمها ..
اعطى له مثال من احد المنتديات المتخصصة فى برمجة الالعاب ماذا يفعلوا
Spearhawk Member since: 2/27/2000 From: Sweden
Posted - 29 December 2003 8:32:14 PM
Hi,
Just finished work on my simple snake (nibbles) clone and thought I'd share the result with everyone. The game itself isn't much, just a very simple clone of the old game snake (nibbles) but I thought that someone might perhaps find the source useful.
It's written in C++ using OpenGL as API and is roughly 900 lines of effective code (not including the game lib).
The code also includes my game lib, SHE 2.0 which includes features like easy setting up a OpenGL window for 3D/2D rendering, creation of sprites and textures, model loading and particle systems (although only two different kinds supported so far, explosion and snowstorm (the snowstorm is taken from OpenGL Game Programming)). This lib will be released officialy on a later date (once I had had the time to add more features).
Any questions or comments on the code are more than welcome.
The Game
http://w1.183.telia.com/~u18321972/d.../SON%201.0.zip
The Source
http://w1.183.telia.com/~u18321972/d...N%20Source.zip
ماذا يريد لما فعل هذا ؟؟
يريد النقد ... الذى سيطوره ... سيجعله مبرمجاُ حقيقياً و ليس ( برمجياً ) ...
مع تحيات
م.أحمد صالح
مدرس بكلية الحاسبات و المعلومات
مبرمج ادوات العاب أول بشركة كبري.
ألا
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