عمل جميل و الخامات القديمة تكسب روح الواقعية للعمل لاحظ استخدام صور ذات دقة اكبر و لا داعي لكثرة اماكن التأكل استخدامها بحذر و في الاماكن المطلوبة الجزء علي يمين الصورة يحتاج اعادة ضبط لان الخامة ممطوطة استخدم uvw map او اصنع خامة خاصة لهذا الجزء حسب تصميمك
hi my friend
i've got few comments
tiling the textures doesn't give it the realistic touch
each dirt or scratch must be in it's place not putting a map and increasing the tiling of it
second, for the places that aren't flat try do unwrap them
and also try 2 study lighting coz it gives the scene the realistic touch
my dear friend
here's a Quick dirt texture guide
first of all you have 2 set the ID's of the mesh you r using
apply uvw modifier and then unwrap it
using photoshop paint a grayscale picture for the unwrapped mesh
in max use a blend texture and place your grayscale as a mask between your textures
don't increase the tiling of any texture unless you need it 2 be like that
add the lighting and i suggest using a raytrace renderer like brazil
hope it helps
تعليق