Selected for performance. Adapted for next generation productions.
Unparalleled performance
Because scene files have grown in complexity, Alias has engineered Maya to deliver faster overall performance in key areas identified as bottlenecks in customer workflows. Artists will enjoy improved file I/O and faster redrawing in addition to benefiting from significantly improved interactivity in areas such as polygon modeling, deformations, 3D Paint and Maya Artisan.
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Scene Segmentation
New scene segmentation tools such as reference locking, reference editing, proxies and enhancements to nested references give you more control to focus on specific sections of massive data sets, managing scene load times, parallel and collaborative workflows, scene sharing and overall scene performance.
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Increased rendering capabilities
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mental ray(r) for Maya benefits from the overall performance improvements delivered in the new version 3.4 of mental ray including new Rapid Scanline and Final Gather algorithms, as well as detailed depth shadows.
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Supplemental mental ray for Maya network rendering is now available via mental ray for Maya Satellite. This new feature – which will come free with Maya Complete (2 CPUs) and Maya Unlimited (8 CPUs) – supports Interactive (including IPR), batch and command-line rendering as well as pre-lighting (textures and vertices).
Maya technology significantly advances character creation and animation for people who love to animate.
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Animation - With the re-architecting of the TRAX™ non-linear animation system and other additions such as Motion Retargeting, Maya gives animators new ways to create, edit, combine and repurpose various types of animation data.
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Long Hair - Maya delivers a robust set of native and integrated tools that make creating and working with long hair fast and straightforward.
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Tools for advanced character creation - Improvements in Maya Cloth make it as easy to work with Cloth Objects (created from modeled geometry) as with garments constructed from flat panels; Fur can be rendered in mental ray for Maya – and thus take advantage of the advanced lighting effects that mental ray is famous for.
Maya delivers a new level of interaction and integration with industry standard tools.
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Adobe Photoshop – Integration with the industry’s favorite texture and matte painting creation tool results in a more streamlined workflow for those who move back and forth frequently between the two packages.
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High Performance CAD Data Import - A new STEP translator in Maya 6.5 gives artists the ability to quickly import large data sets from most major CAD packages for the creation of high quality product images and animations directly from CAD data.
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Web browser in a Maya panel – Create and view interactive web pages that can contain MEL scripts in the form of MEL URLs – an easy way to extend the Maya user interface, manage assets and scenes and create interactive Maya tutorials. New to Maya 6.5 is two-way communication in the integrated web browser, this enables artists to build web pages that can be dynamically updated according to changes in the Maya scene.
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Support for translators/ file formats - Custom image formats written as IMF plug-ins are now accessible through the Maya UI; Bi-directional support is now available for the popular PNG file format and support has been enhanced for Studio, and STL.
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Increased customization – Numerous Maya API enhancements for greater extensibility including the Paint Effects API allows Paint Effects information to be accessed by external renderers.
Maya delivers on the most requested features to specifically meet the demands of everyday projects and those of next generation productions.
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Unparalleled particle effects – Maya makes it easier to create complex particle effects through new features such as deformers on particles, more tools for working with particle systems in conjunction with polygonal meshes and the ability to add mental ray motion blur to software particles.
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Significant advances in modeling – Maya contains numerous enhancements in the area of modeling that directly impact user productivity. With improvements to the Soft Modification tool and enhancements to the polygon bevel tool (as of Maya 6.5), artists can quickly manipulate geometry to attain the desired effects.
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Dynamic curves – A dynamic curve simulation engine allows artists to create and animate not only long hair – but also a huge range of effects such as suspension bridges, octopi, curtains, fishing lines and more.
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Continued integration of rendering technologies – Maya takes a further leap forward in the area of rendering: from workflow enhancing Shader Organization features to enhanced integration with mental ray for Maya (including IPR and the ability to render fur and volumetric fluids) and high-quality shading in the interactive viewport.
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Customer driven - Enhancements within Maya 6.5 that respond directly to customer requests include: improved Maya Cloth workflow, variable joint sizes, skin weight copying and the ability to bind to non-joint objects, as well as the addition of a scroll wheel in all windows.
هذه هي المشكلة . معلومات عن المايا لا يذكروها في موقع المايا وإنما مواقع أخرى تذكرها . ولا زلت مستغرب كيف أن المايا 6 في البداية , لم يذكر في موقع ألياس أن هناك مايا 6 ولكن الناس يحصلون عليه وعلى الكراك .
هذه هي المشكلة . معلومات عن المايا لا يذكروها في موقع المايا وإنما مواقع أخرى تذكرها . ولا زلت مستغرب كيف أن المايا 6 في البداية , لم يذكر في موقع ألياس أن هناك مايا 6 ولكن الناس يحصلون عليه وعلى الكراك .
أعتقد أن Alias هي من تسرب هذه المعلومات و النسخ لترى الانطباع العام. أو أن ناس من داخل الشركة هي من تفعل هذا لأسباب غير معروفة.
يشبه هذا ما يحدث في السياسة مع وسائل الاعلام. تجد معلومات تتسرب من اجتماع الحكومة الى جرائد كبيرة و تقول هذه الأخيرة: من مصادرنا الخاصة و قد تجد هذا المصدر هو وزير أو موظف سامي أو مجرد موظف بسيط يبيع الأخبار للجرائد أو وكالات الأنباء أو كل من يهمه الأمر.
تعليق