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With 3D modeling, there are many different ways to reach a similar result. Some of the tasks described in this tutorial are the things 'I' do, which doesn't mean it is 'the' way to do it. Although this tutorial is written primarily for 3D Studio Max users, the same techniques apply to many other packages as well. You could even use the free modeler Wings 3D.
Phase 1. Create a new scene
Let's start by creating a new empty scene and set some basic options:
- Select New from the File menu, choose New All, and click OK.
- Right-click Top and select Smooth + Highlights (see Picture-1a below).
- Right-click Top again and select Edged Faces (see Picture-1b below).
Picture 1a Picture 1b
Phase 2. Create the initial box
Now we are going to create the initial box from which we will build the entire model. First select the Top view window by clicking on it. Next, click the Box button on the Create tab of the Command Panel as depicted in Picture-2a below.
Picture 2a
Now draw a box of any size on the Top view, we'll give it the correct dimensions in a bit. Note that when you click and drag your mouse to create the box, you first create a plane. When you release the mouse button, you need to move your mouse upward and click again to complete the creation of the box. To see what you are doing, make sure you look at the front, left, or perspective view while you create the box. When you created the box, you should have something like in Picture-2b.
Picture 2b
Next, we are going to give this box the dimensions we want it to have and convert it to an Editable Mesh. To change the dimensions for the box, click the Modify tab on the Command Panel while the box is selected. See Picture-2C below. Enter 0.7 for length, 45 for width, and 35 for height, below Parameters.
Picture 2c
As you can see in the picture above, I use centimeters, but it doesn't matter which metric system you use, you can scale the entire model when it is finished. If the box becomes so small you can hardly see it any longer, press the Zoom Extents All button at the bottom-right of the screen:
If your results are similar as depicted in Picture-2d below, you are ready to convert the box to an editable mesh.
Picture 2d
To convert the box to an editable mesh, right-click Box on the Modify tab of the Command Panel and select Convert To: Editable Mesh as depicted in Picture-2e below:
Picture 2e
Phase 3. Extruding the front of the monitor
Ok, now the fun part begins. By the way, did you save your work yet?
Now that we converted the box to an editable mesh, we can change and expand it by working on a sublevel. An editable mesh has 5 sublevels: Vertexes, Edges, Faces, Polygons, and Elements. In this tutorial, we will be focusing on Vertexes and Edges, and mostly on polygons. To select one of these sublevels, click the + sign in front of Editable Mesh on the Modify tab of the Command Panel and select the desired sublevel. When you select one of the sublevels, you will have a huge set of options on the scrollable bottom half of the Modify tab.
Picture 3a
We are going to start with the front side of the monitor by extruding and scaling some polygons. It may seem a lot of work at first, but once you get the hang of it you will be doing similar stuff in seconds. First, make sure you select the sublevel Polygon as depicted in Picture-3a above. Next, select the polygon on the front of the box. You can do this in the Front view, or in the Perspective view as displayed below in Picture-3b.
Picture 3b
At the bottom of the Modify tab, scroll down below and select Local and click the Extrude button as depicted in Picture-3c below.
Picture 3c
Now notice that the mouse pointer changes when you move it over the polygon. Click the selected polygon, hold down the mouse button, and move up to extrude the polygon. You should have something similar as depicted in Picture-3d below. It doesn't matter how far you extrude, because we are going to move back the polygon that is now selected.
Picture 3d
Click the Select and Move button?on the toolbar and move back the polygon as depicted in Picture-3e below, to get the results as in Picture 3f.
Picture 3e
Picture 3f
It may look like we have the same box as we started with, but the additional polygons we created by extruding are still there, as you will see in our next step. Important: instead of manually moving the polygon back to the place we extruded it from, you can move it back while you extrude it. For example, in the above example you moved up to extrude the polygon, if you move down again (while still holding down the mouse button) you can move the extruded polygon back to its exact original place.
Click the Select and Uniform Scale button ?and scale the extruded polygon as depicted in Picture-3g below. You can do this in either the Perspective or Front view. How far you want to scale it depends on how big you want the screen and the frame to be, just keep it realistic.
Picture 3g
Click the Extrude button again (see Picture-3c), and extrude the polygon inwards as depicted in Picture-3h below by moving down while extruding.
Picture 3h
Now right-click the Top on the Top view and select Wireframe as depicted in Picture 3i below.
Picture 3i
Click the Select and Move button again, and move back the polygon we just extruded to almost its original place, as depicted in Picture 3-j below:
Picture 3j
Unless you have a big screen monitor, you probably need to switch to maximum view for the next step. You can do this by clicking the Min/Max Toggle button on the bottom right (see Picture-3k below). You should do this while the Front view is selected. Press the Min/Max Toggle button whenever you want to return to the 4 views.
Picture 3k
Click the Select and Uniform Scale button again and make the polygon just a little bit smaller by scaling it down as depicted in Picture-3l below.
Picture 3l
Now extrude it inwards just a little bit. You may need to change to the Top view and use the Min/Max Toggle button again to switch to maximum view, and/or zoom in on the Top view. You should end up with something very similar to Picture-3m below:
Picture 3m
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فمع الدرس
This tutorial will show you how to model an LCD monitor in 3D Studio Max using basic of box modeling techniques. This tutorial is suitable for beginners and shows exactly how to perform each step. We won't be using a background image/picture to model an existing monitor, instead we'll create our own original LCD monitor. Once you learned to apply the techniques in this tutorial, it will be a piece of cake to adjust/extend the model to create your own unique monitor.
With 3D modeling, there are many different ways to reach a similar result. Some of the tasks described in this tutorial are the things 'I' do, which doesn't mean it is 'the' way to do it. Although this tutorial is written primarily for 3D Studio Max users, the same techniques apply to many other packages as well. You could even use the free modeler Wings 3D.
Phase 1. Create a new scene
Let's start by creating a new empty scene and set some basic options:
- Select New from the File menu, choose New All, and click OK.
- Right-click Top and select Smooth + Highlights (see Picture-1a below).
- Right-click Top again and select Edged Faces (see Picture-1b below).
Picture 1a Picture 1b
Phase 2. Create the initial box
Now we are going to create the initial box from which we will build the entire model. First select the Top view window by clicking on it. Next, click the Box button on the Create tab of the Command Panel as depicted in Picture-2a below.
Picture 2a
Now draw a box of any size on the Top view, we'll give it the correct dimensions in a bit. Note that when you click and drag your mouse to create the box, you first create a plane. When you release the mouse button, you need to move your mouse upward and click again to complete the creation of the box. To see what you are doing, make sure you look at the front, left, or perspective view while you create the box. When you created the box, you should have something like in Picture-2b.
Picture 2b
Next, we are going to give this box the dimensions we want it to have and convert it to an Editable Mesh. To change the dimensions for the box, click the Modify tab on the Command Panel while the box is selected. See Picture-2C below. Enter 0.7 for length, 45 for width, and 35 for height, below Parameters.
Picture 2c
As you can see in the picture above, I use centimeters, but it doesn't matter which metric system you use, you can scale the entire model when it is finished. If the box becomes so small you can hardly see it any longer, press the Zoom Extents All button at the bottom-right of the screen:
If your results are similar as depicted in Picture-2d below, you are ready to convert the box to an editable mesh.
Picture 2d
To convert the box to an editable mesh, right-click Box on the Modify tab of the Command Panel and select Convert To: Editable Mesh as depicted in Picture-2e below:
Picture 2e
Phase 3. Extruding the front of the monitor
Ok, now the fun part begins. By the way, did you save your work yet?
Now that we converted the box to an editable mesh, we can change and expand it by working on a sublevel. An editable mesh has 5 sublevels: Vertexes, Edges, Faces, Polygons, and Elements. In this tutorial, we will be focusing on Vertexes and Edges, and mostly on polygons. To select one of these sublevels, click the + sign in front of Editable Mesh on the Modify tab of the Command Panel and select the desired sublevel. When you select one of the sublevels, you will have a huge set of options on the scrollable bottom half of the Modify tab.
Picture 3a
We are going to start with the front side of the monitor by extruding and scaling some polygons. It may seem a lot of work at first, but once you get the hang of it you will be doing similar stuff in seconds. First, make sure you select the sublevel Polygon as depicted in Picture-3a above. Next, select the polygon on the front of the box. You can do this in the Front view, or in the Perspective view as displayed below in Picture-3b.
Picture 3b
At the bottom of the Modify tab, scroll down below and select Local and click the Extrude button as depicted in Picture-3c below.
Picture 3c
Now notice that the mouse pointer changes when you move it over the polygon. Click the selected polygon, hold down the mouse button, and move up to extrude the polygon. You should have something similar as depicted in Picture-3d below. It doesn't matter how far you extrude, because we are going to move back the polygon that is now selected.
Picture 3d
Click the Select and Move button?on the toolbar and move back the polygon as depicted in Picture-3e below, to get the results as in Picture 3f.
Picture 3e
Picture 3f
It may look like we have the same box as we started with, but the additional polygons we created by extruding are still there, as you will see in our next step. Important: instead of manually moving the polygon back to the place we extruded it from, you can move it back while you extrude it. For example, in the above example you moved up to extrude the polygon, if you move down again (while still holding down the mouse button) you can move the extruded polygon back to its exact original place.
Click the Select and Uniform Scale button ?and scale the extruded polygon as depicted in Picture-3g below. You can do this in either the Perspective or Front view. How far you want to scale it depends on how big you want the screen and the frame to be, just keep it realistic.
Picture 3g
Click the Extrude button again (see Picture-3c), and extrude the polygon inwards as depicted in Picture-3h below by moving down while extruding.
Picture 3h
Now right-click the Top on the Top view and select Wireframe as depicted in Picture 3i below.
Picture 3i
Click the Select and Move button again, and move back the polygon we just extruded to almost its original place, as depicted in Picture 3-j below:
Picture 3j
Unless you have a big screen monitor, you probably need to switch to maximum view for the next step. You can do this by clicking the Min/Max Toggle button on the bottom right (see Picture-3k below). You should do this while the Front view is selected. Press the Min/Max Toggle button whenever you want to return to the 4 views.
Picture 3k
Click the Select and Uniform Scale button again and make the polygon just a little bit smaller by scaling it down as depicted in Picture-3l below.
Picture 3l
Now extrude it inwards just a little bit. You may need to change to the Top view and use the Min/Max Toggle button again to switch to maximum view, and/or zoom in on the Top view. You should end up with something very similar to Picture-3m below:
Picture 3m
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