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درس استخدام خاصية الـ Hdri

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  • درس استخدام خاصية الـ Hdri

    السلام عليكم ورحمة الله

    أولاً : استعن بالله ثم بهذا الموقع لترجمة الدرس
    http://www.arabsgate.com/tarjm.htm


    الدرس

    HDRI: High Dynamic Range Image


    This tutorial will show you how to use HDRI images to make realistic environments and lighting.

    HDRI images are called High Dynamic Range Images because they have a high-range that can simulate different amounts of light. Normal images can have lighting from 0 (black) to 255 (white). HDRI images can have a much higher range since it stores values differently. The main format of HDRI images are Radiance *.hdr files. Now, 3ds max 6 can use HDRI images without third-party plug-ins.

    What you need for this tutorial:


    First of all, we'll need to modify the HDR image we downloaded a little. If you'll notice, it's in kind of a ball shape because it was taken with a light probe. We want it in a rectangle shape. So...

    Open up HDR Shop and go to open and open up the .hdr file you downloaded (you might have to unzip):



    Unzoom or whatever and it will look somewhat like this.



    We want it to be a rectangular map. So... go to Image > Panorama > Panoramic Transformations. The program can convert it into a rectangle.



    You'll end up with something like this:



    Save it. I just saved it with the same name in my 3dsmax\maps\Reflections\ folder.

    Now, open Max.

    To get started, we'll make a simple sphere to test with:



    Open up your Material Editor (M). We'll make it real shiny, so make a new Raytrace material and set the Reflection to 100.



    Now for the environment. Go to Rendering > Environment and proceed to put the HDRI file in the Environment slot. It'll pop up with a line graph and some lines and stuff. Just accept. That's for adjusting the maximum brightness areas and black areas.



    But there's a problem. If you render a few viewpoints, the environment won't look right. It'll follow the camera. Instead of being an all-around environment it's just like a background image, and you don't see your sphere. The problem is with its mapping coordinates. We will fix this.

    Open up the Material Editor but keep the Environment dialog open. Now drag the map in the Environment map slot into an empty box in the Material Editor. Make sure you choose Instance and not Copy, so that they'll stay linked.



    Now, with change the Mapping Coordinates from Screen (wherever you're facing) to Cylindrical Environment (A cylinder around you). You could also try Spherical.



    Now, when you render it will produce some nice results. The end result is that your sphere looks like it's floating in the forest, since all the lights are exactly the same.


    Click to download a 640x320 PNG image


  • #2
    جميل جدا يا اخ حسنى
    ===============
    ملحوظه
    انا لدى طريقه افضل استخدمها دائما فى تطبيق خامه على البيئه المحيطه
    بدلا من سحب الصورة من الخلفيه الى matrial editor
    وعمل spherical effect
    لان هذه الطريقه تحد من اعدادات الخامه والتأثيرات
    طريقتى هى
    انى اضع المشهد كله داخل كرة كبيرة
    واعطيها خامه الهيدرا مثلا واغير الاعدادات زى ما انا عايز (اضيف اضائه ذاتيه مثلا فى خامه السماء ......الخ)
    مع تفعيل الخيار forced 2 side فى كلا من المشهد والرندر
    !!!جميع الدروس المعمارية المجانية والغير المجانية والمشاريع المعمارية الكاملة !!!!

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    • #3
      جزاك الله خير أخي يوسف ..

      طيب هل طريقتك تعطي نتائج أفضل من الطريقة العادية ..

      تحياتي

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      • #4
        مشكور يااخي درس جميل جدا
        -----------------------------------------------------------------
        يقول سفيان الثوري رحمه الله تعالى كما في "حلية الأولياء" (6\363) :
        " لا نزال نَتَعلَّم ما وجدنا من يعلمنا ".
        -----------------------------------------------------------------


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