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Complex Polymodelling - The Invicta S1
Fast and direct, this tutorial shows you how to build and Invicta S1 sports car FAST. No timelapse here, just pure fast modelling. Watch and follow along... IF YOU DARE. Not suitable for beginners, this tutorial uses meshtools from www.scriptspot.com
Max - Spacemarine [s]
Important note - silent. Only really of use for if you are looking to move towards complex characters suitable as mormal maps within games - this piece was created for use as a normal map over a 3000 poly low detail game grunt. There is a new series of tutorials coming out soon that will show you all you need to know about low poly and high poly games character work - this tutorial was created mainly as a reference piece for our own use and as such will not be released publically. What does this coder? 1.04 million poly space marine character in all detail - head to feet. Theres a thread on the forums if you want to look it up.
The 3d-Palace Concept Art Tutorials - The Ship
Alex, resident alcoholic and student type at 3d-palace has prepared and released his first set of tutorials (go to http://www.3d-palace.com/forums/view...?p=26088#26088 to see pictures.) showing how to create concept art for creation of a high detail hero piece 3d model. Come download, watch and appreciate Alex's work using Painter and many many bottles of cheap alcohol.
the Deep Space Marine Support Pack
a Taster - an Addon - who knows, however these are the available addon weapons for the DSM character which is still in build at the moment. The two additional pieces are for the high poly sidearm (big gun) - this is a sci fi stape of the pistol with built in chainfeed gatling handcannon and grenade launcher - the second is a power sword modeled on the Khergan design (Highlander) - this one is stored in the DSN's robocop style leg hatch and is similar in use to the sword of Eric of Melnibone - lots of interesting tecniques, a primer on Normal-mapping for ue in games and a lot more besides.
The Door... [3ds Max 7]
Environmental modelling - a very important and necessary CG skill, used in games to make levels and props, used in films to make digital sets and used in visualisation. This tutorials set is a 5 part modelling set, showing you how to create a small environment in Max - dont be put off by the word "Door" - this is a sci fi blast door, so it should challenge your creativity quite nicely. Dont forget to read up on the forums about this release. For all of you looking for an interesting backplace for a model or are looking to start with complex environments, open the door... come on in.
The Dropship Tutorials[MAX]
This is a large scale end to end exercise showing you everything you need to know in order to create a large science fiction attack vessel with a fleet of attached dropships, each of which contains two attack vehicles. As if that was not enough, inside the attack vessel, on landing, the inner pods each contain a large attack mech with pilot too. Massive in scope, easy to follow, learn how to make massive scenes and objects the easy way, with 3d-palace Dropship Tutorial
[MAX] Fantasy Creatures and Keeps
This tutorial set aims to provide you, the end user, with all that you need to start building your own fantasy scene. Whether its the terrain, the fantasy warriors, the keep (castle) or even clothing for your warrior, this aims to show you how in a modular fashion. Learn how to build individual parts of the Warrior, with interchangable heads, weapons, clothes and other tricks and tips to assemble all you need to start your CG scenes.
[MAX] High Detail Modelling - The Rotorship
A Complete end to end project that will introduce you to the concepts of HDRI, high detail modelling, path animation, volumetric lighting and of course how to make lots of weapons. A Fantastically cool tutorial.
A selection of tutorials to show you how to model monsters efficiently and easily.
[MAX] Science Fiction Fleet Battles
If you have ever wanted to create your own sci-fi cutscene, movie or stills then this is the application for you, showing you how to create a full attack fleet that launches thousands of fighters using Particle Flow, through to building a high detailed military academy for it to attack, through to building smaller ships to populate this sci fi scene.
[MAX] The Chaos Scorpion - Ultimate Project!
Originally created for Digit Magazine but not used due to the massive size of this set, this is the only place you can access one of the best tutorials ever created for 3d Studio Max anywhere ever. This set shows you how to create the 8 legged chaos scorpion mega mech, with two massive crushing claws, a chain gun tail and a centaur like torso, but is that all? No. We then rig this BEHEMOTH of a model, then animate it, then begin the process of unwrapping it so that you can have THE SINGLE MOST REQUESTED AND BEST MAX VIDEO TUTORIAL AVAILABLE FOR SM DOWNLOAD ANYWHERE!
[MAX] The Lament Configuration (Puzzle Box)
This will _not_ tear your soul apart. It will however give you the skills you need to create a realistic LaMarchand Puzzle Box as seen in the film Hellraiser, from end to end. Not only creating its beautifully simple shape, but also building it for animation, animating and of course renderng with some amazing volumetric lighting effects.
This tutorial shows you all that you need to know and do in order to take the concept of the game Wipeout and use it to produce your own complete 2 minute 3d video based on it. Everything is here from texturing to lighting to cameras to explosions to trails to making the raceway.
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The 3d-Palace Concept Art Tutorials - The Ship
لو فية طريقة معينة حملتها بيهاالموضوع الأصلي كتب بواسطة nafie
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