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Tutorials
1. Getting started with 3D
Category: Basics
Paragraphs: Going to 3D mode, Initializing 3D mode, Creating a 3D block, Using a virtual camera, Running the 3D program.
2. Z values
Category: Basics
Paragraphs: Relative drawing of objects, Pointing a camera at an object, Exporting and importing scripts, Declaring the z value, Adding motion to the Z value.
Category: Basics
Paragraphs: Relative drawing of objects, Pointing a camera at an object, Exporting and importing scripts, Declaring the z value, Adding motion to the Z value.
3. Specific use of sine
Category: Basics
Paragraphs: Moving the camera in a direction, Using sine to yaw, Using sine to pitch, Moving the camera up and down, Running the program.
Category: Basics
Paragraphs: Moving the camera in a direction, Using sine to yaw, Using sine to pitch, Moving the camera up and down, Running the program.
4. Z detection
Category: Motion
Paragraphs: Detecting z values, About collision detection.
Category: Motion
Paragraphs: Detecting z values, About collision detection.
5. Platforms
Category: Motion
Paragraphs: About platform games, Using gravity, Designing simple levels, Using a third person view, Animating by deformation, Making the character walk, jump, land and fall.
Category: Motion
Paragraphs: About platform games, Using gravity, Designing simple levels, Using a third person view, Animating by deformation, Making the character walk, jump, land and fall.
6. Elevators
Category: Motion
Paragraphs: About elevator types, Moving an elevator, Lifting a character, Taking character height into account, Looking around.
Category: Motion
Paragraphs: About elevator types, Moving an elevator, Lifting a character, Taking character height into account, Looking around.
7. Stairs & ramps
Category: Motion
Paragraphs: Setting up the objects, Setting up the scripts, Bumping against blocks, Walking on ramps, Switching between ramps and stairs.
Category: Motion
Paragraphs: Setting up the objects, Setting up the scripts, Bumping against blocks, Walking on ramps, Switching between ramps and stairs.
8. Jump & crouch
Category: Motion
Paragraphs: Jumping and crouching, Uncrouching.
Category: Motion
Paragraphs: Jumping and crouching, Uncrouching.
9. Gravity
Category: Motion
Paragraphs: Using gravity, Setting up values, More scripts, Using gravity interactively, Some more scripts.
Category: Motion
Paragraphs: Using gravity, Setting up values, More scripts, Using gravity interactively, Some more scripts.
10. Collisions
Category: Motion
Paragraphs: Using collisions in 2D, Using three collision methods in 3D, Creating games using collision detection.
Category: Motion
Paragraphs: Using collisions in 2D, Using three collision methods in 3D, Creating games using collision detection.
11. Flat sprite models
Category: Sprites
Paragraphs: Using sprites to create models, Part A: drawing a sprite on the floor, Part B: making a sprite face the player, Part C: an animation that faces the player, Part D: using virtual rotation.
Category: Sprites
Paragraphs: Using sprites to create models, Part A: drawing a sprite on the floor, Part B: making a sprite face the player, Part C: an animation that faces the player, Part D: using virtual rotation.
12. First person mouselook
Category: Views
Paragraphs: Understanding first, second and third person, Creating a world, Creating rocks, Creating a character, Creating a camera.
Category: Views
Paragraphs: Understanding first, second and third person, Creating a world, Creating rocks, Creating a character, Creating a camera.
13. Directional lights
Category: Lights
Paragraphs: About light types, Part A: setting up lights, Part B: colored lights, Part C: multiple lights, Part D: combined lights, Part E: fog and shading.
Category: Lights
Paragraphs: About light types, Part A: setting up lights, Part B: colored lights, Part C: multiple lights, Part D: combined lights, Part E: fog and shading.
14. Split screen
Category: Views
Paragraphs: Drawing multiple views, Drawing multiple players, Drawing a radar, Moving multiple players.
Category: Views
Paragraphs: Drawing multiple views, Drawing multiple players, Drawing a radar, Moving multiple players.
15. Backface culling
Category: Basics
Paragraphs: Setting culling to true or false, Using culling with different objects, Flipping the back face.
Category: Basics
Paragraphs: Setting culling to true or false, Using culling with different objects, Flipping the back face.
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