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Tutorials

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  • Tutorials

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    Tutorials



    1. Getting started with 3D


    Category: Basics
    Paragraphs: Going to 3D mode, Initializing 3D mode, Creating a 3D block, Using a virtual camera, Running the 3D program.


    2. Z values
    Category: Basics
    Paragraphs: Relative drawing of objects, Pointing a camera at an object, Exporting and importing scripts, Declaring the z value, Adding motion to the Z value.


    3. Specific use of sine
    Category: Basics
    Paragraphs: Moving the camera in a direction, Using sine to yaw, Using sine to pitch, Moving the camera up and down, Running the program.


    4. Z detection
    Category: Motion
    Paragraphs: Detecting z values, About collision detection.


    5. Platforms
    Category: Motion
    Paragraphs: About platform games, Using gravity, Designing simple levels, Using a third person view, Animating by deformation, Making the character walk, jump, land and fall.


    6. Elevators
    Category: Motion
    Paragraphs: About elevator types, Moving an elevator, Lifting a character, Taking character height into account, Looking around.


    7. Stairs & ramps
    Category: Motion
    Paragraphs: Setting up the objects, Setting up the scripts, Bumping against blocks, Walking on ramps, Switching between ramps and stairs.


    8. Jump & crouch
    Category: Motion
    Paragraphs: Jumping and crouching, Uncrouching.


    9. Gravity
    Category: Motion
    Paragraphs: Using gravity, Setting up values, More scripts, Using gravity interactively, Some more scripts.


    10. Collisions
    Category: Motion
    Paragraphs: Using collisions in 2D, Using three collision methods in 3D, Creating games using collision detection.


    11. Flat sprite models
    Category: Sprites
    Paragraphs: Using sprites to create models, Part A: drawing a sprite on the floor, Part B: making a sprite face the player, Part C: an animation that faces the player, Part D: using virtual rotation.


    12. First person mouselook
    Category: Views
    Paragraphs: Understanding first, second and third person, Creating a world, Creating rocks, Creating a character, Creating a camera.


    13. Directional lights
    Category: Lights
    Paragraphs: About light types, Part A: setting up lights, Part B: colored lights, Part C: multiple lights, Part D: combined lights, Part E: fog and shading.


    14. Split screen
    Category: Views
    Paragraphs: Drawing multiple views, Drawing multiple players, Drawing a radar, Moving multiple players.


    15. Backface culling
    Category: Basics
    Paragraphs: Setting culling to true or false, Using culling with different objects, Flipping the back face.





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    16. Rolling ball

    Category: Motion

    Paragraphs: Understanding transformation, Starting and ending transformation, Using rotation around two axes, Applying translation, Drawing and transformation, About the camera.



    Screenshot -Editable -Executable -GMC forum -TGG Forum



    17. Polygons

    Category: Models

    Paragraphs: Understanding polygons, Defining different kinds of primitives, Adding vertices, Drawing textured primitives, Polygons and culling, Models.



    Screenshot -Editable -Executable -GMC forum -TGG Forum



    18. Basic shape models

    Category: Models

    Paragraphs: Using basic shape codes, Creating basic shape models.



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    19. Overlays

    Category: Views

    Paragraphs: Understanding overlays, Drawing what the camera sees, Drawing the overlay, Drawing overlay sprites, Setting depth of camera, Setting depth of overlay.



    Screenshot -Editable -Executable -GMC forum -TGG Forum



    20. Sniper zoom

    Category: Views

    Paragraphs: Adding animation to scope, Creating camera zoom, Adding border and crosshairs, Activating zoom.



    Screenshot -Editable -Executable -GMC forum -TGG Forum



    21. Locations & dimensions

    Category: Basics

    Paragraphs: Understanding 3D locations, Understanding dimensions, Going from 2D to 3D, Moving around in 3D.



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    22. Bullet paths

    Category: Motion

    Paragraphs: Animating explosions, Activating zoom with mouse button, Drawing an explosion, Drawing patches of floor, Targeting crosshairs, Marking the path, Drawing a sky dome, Drawing facing walls, Setting up a bullet, Placing markers on a bullet path, Checking for hits, Understanding bullet paths.



    Screenshot -Editable -Executable -GMC forum -TGG Forum



    23. Full pitch

    Category: Views

    Paragraphs: Creating full pitch, Limiting the pitch.



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    24. Point lights

    Category: Lights

    Paragraphs: About light types, Defining point lights, Creating point lights, Drawing lights, Enabling and disabling lights, Using lighting and shading.



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    25. Multiple floors

    Category: Levels

    Paragraphs: Using sprites to create levels, Drawing floors and ceilings, Drawing stairs, Using level generation tricks, Walking on stairs and floors.



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    26. Upward sliding doors

    Category: Motion

    Paragraphs: Finding the exit, Setting up a door object, Making the door move, Bumping into doors.



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    27. Third person view

    Category: Views

    Paragraphs: Understanding third person view, Drawing a third person camera, Drawing the character, Drawing the world, Moving the camera, Moving the character.



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    28. Shooting bullets

    Category: Motion

    Paragraphs: Shooting a bullet, Creating an impact, Adding virtual bullets, Enabling accurate hits.



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    29. Terrain model

    Category: Levels

    Paragraphs: Creating a model, Drawing a model.



    Screenshot -Editable -Executable -GMC forum -TGG Forum



    30. Height arrays

    Category: Levels

    Paragraphs: Understanding height arrays, Generating terrain, Drawing terrain, Editing height arrays, Discovering countless uses.



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