i made a small interview with Erwin
and it was like that ...
Hi Erwin ,
how the Bullet idea came to your mind ?
what was your specialization in the university ?
computer science/computer graphics
when did you start your journey of Bullet or computer
Back in 1985 I got a commodore 64...
software devloping ?
do you expect Bullet to become a famous physics engine ?
specialy that it can be used in PS2 and other platforms .
It needs to be useful, rather then famous :-)
in your opinion ... what is the features (until now) that
makes Bullet a good physics engine , specialy for blender
Bullet collision detection is general-purpose, stacking works decent, and vehicle/constraints are fun and useful.
did you work for organisation (company , cg group .. etc)
I worked for a dutch gamecompany, Havok, and currently for Sony, on Playstation 3
what is your goals for Bullet ? , what would you add for it
in this time . , we want an easy GUI
Adding better COLLADA physics support, better user interface, improving it, make it a useful tool for many game developers.
and what about the OGRE_BULLET project ? (we need details here)
and will it be released (even as demo) in 2006
are you looking for someone to share you upgrading Bullet ?
how much time it will take to make Bullet , a well known and
famous physics engine ?
since you now how blender game engine is structured , do
you think that it will handle more polygons than it can
now ... ?
better ask snailrose/Charlie about graphics / OGRE
do you get bored sometimes of being a devloper ?
what kind of Music you listen at between a time and an other
if someone gived you 3,000,000 dollars to leave upgrading
Bullet forever , would you agree ?
I enjoy development, so I would take the money and develop some other useful thing.
what it feels to have a Physics engine
created by you ? do you feel that you are special ?
It's motivating to develop your own software and see it being used.
can we see you ?
visit SIGGRAPH, Blender BOF or COLLADA BOF
thanks for reading ....