السلام عليكم هدا الدرس جميل يجب أن يترجم لنستفيد منه
الدرس1:
Open a new ******** by starting up Cinema 4D or go to File > New
Switch to front view by pressing F4. Now we are in the starting position for our glass modeling.
Let's start by making a spline object. By doing this your will be able to make the outlines of the glass.
Do this by Objects > Spline Object Now select the "Point Tool" by going to Tools > Point
You can also use your quick menu on your left side of the screen. When you do you need to press the following icon.
Let's start creating the glas now. By pressing your CTRL key on your keyboard and using your left mouse button you can make points that will form the glass later.
Get your spline points on the same spot as I did. You can see it in the image below.
Now that the first side of our glass is defined we are going to make it round and give it volume. Here for we will use "Lathe NURBS"
Lathe NURBS will take the line you created and make a 360 degree turn with your form but then solid.
To get this Lathe NURB, go to Objects > NURBS > Lathe NURBS The NURB will appear above the Spline in your Objects Manager. We need to make the Spline a "son" of the Lathe NURBS. This by selecting the Spline and drag it on the Lathe NURBS until you see an arrow that points down. When done, your glass should look like this :
As you can see, the green line isthe center point and everything turns around it. When you create a spline which goes over the green line and then use the Lathe NURB the line will turn twice. Well, when you switch to 3d view now ( F1 ) You will see your 3d Object and you will recoqnize a glass. Whe you render it by using the following button :
You will see this
No let's get some glass on that. Open your basic materials. Select glass004 and drag it on the Lathe NURBS in your objects manager. And render again. You will see that the glass is actually glass now. It does have a very thick edge. You can adjust this by going to front view again, selecting the Point tool and dragging some of the point that create the egde, sloser to each other.
To give some better quality to the glass. Select the Lathe NURB in your Object Manager and then the object tab beneath it. Get the setting like shown here :
This is really it for making glasses. Ofcourse you will be able to shape it al forms like wine glasses and whisky glasses. Feel free to experiment and please post your results on http://www.3d-resources.com/forum.
My final image for this tutorial :
________
الدرس2:
This tutorial requires you have the Thinking Particles plug-in for Cinema 4D and you are past beginner stage with the software. Start a new scene and bring in a primatives cube. Move the cube along the Z-Axis, with the Model tool selected choose the move tool and drag the blue arrow. Move it to around position 300M on the Z axis. Bring into the scene a sphere. Move this along the Z-axis also but in the negative direction to around -300M. In the properties for the cube set the number of segments for X,Y and Z to 10. Make the cube and the sphere editable (C on the keyboard).
On the menu at the top choose Plugins -> Thinking Particles -> Particle Geometry. Move the sphere and the cube inside this object in the objects palette. Using the toggle buttons make the sphere and the cube invisible. Bring a null into the scene (Objects -> Null object). We are going to apply and Xpresso setup to this null. Select the Null in the object palette then, within the object palette, goto File - > Cinema 4D tags -> Xpresso. In the window that pops up right click in the grid space and choose New Node -> Thinking Particles -> TP Generator -> PBlurp. Click on the newly create node to display its properties in the bottom right. Drag the sphere then the cube into the Objects parameter.
Now, make sure the animation header is on 0 F and right click on the Animation Phase parameter of the PBlurp node. Choose Animation -> Add Keyframe. Move the animation header along to the end (usually 90 F by default), and change Animation Phase to 100% then add another keyframe. Rewind the animation header. We are almost finished now, just tweaking of the Blurp to do. Firstly in the Object parameter of the Blurp (where you dropper the sphere and the cube), hold shift and click on both the sphere and the cube to highlight them both. This ensures the changes you make are identical to both objects. Now, if you followed my instructions, you will have to change the From To parameter to +Y to -Y, I also increased the IN and OUT Tangents to 400 each to get a better arch. Make the count parameter 1000 and change both Thickness parameters to 5%. Press play and enjoy. It also helps if you apply two different colour materials to each object. This method can make a whole bunch of different effects using different parameters and input objects, so EXPERIMENT.
Bellow is a PBlurp animation I made. I sphere explodes and the particles emmited for 'OPIFEX'. This is a really neat and fast effect to do. Due to bandwidth restrictions I cannot offer the animation to download. I can, however, offer an example scene for your pleasure.
الدرس1:
Open a new ******** by starting up Cinema 4D or go to File > New
Switch to front view by pressing F4. Now we are in the starting position for our glass modeling.
Let's start by making a spline object. By doing this your will be able to make the outlines of the glass.
Do this by Objects > Spline Object Now select the "Point Tool" by going to Tools > Point
You can also use your quick menu on your left side of the screen. When you do you need to press the following icon.
Let's start creating the glas now. By pressing your CTRL key on your keyboard and using your left mouse button you can make points that will form the glass later.
Get your spline points on the same spot as I did. You can see it in the image below.
Now that the first side of our glass is defined we are going to make it round and give it volume. Here for we will use "Lathe NURBS"
Lathe NURBS will take the line you created and make a 360 degree turn with your form but then solid.
To get this Lathe NURB, go to Objects > NURBS > Lathe NURBS The NURB will appear above the Spline in your Objects Manager. We need to make the Spline a "son" of the Lathe NURBS. This by selecting the Spline and drag it on the Lathe NURBS until you see an arrow that points down. When done, your glass should look like this :
As you can see, the green line isthe center point and everything turns around it. When you create a spline which goes over the green line and then use the Lathe NURB the line will turn twice. Well, when you switch to 3d view now ( F1 ) You will see your 3d Object and you will recoqnize a glass. Whe you render it by using the following button :
You will see this
No let's get some glass on that. Open your basic materials. Select glass004 and drag it on the Lathe NURBS in your objects manager. And render again. You will see that the glass is actually glass now. It does have a very thick edge. You can adjust this by going to front view again, selecting the Point tool and dragging some of the point that create the egde, sloser to each other.
To give some better quality to the glass. Select the Lathe NURB in your Object Manager and then the object tab beneath it. Get the setting like shown here :
This is really it for making glasses. Ofcourse you will be able to shape it al forms like wine glasses and whisky glasses. Feel free to experiment and please post your results on http://www.3d-resources.com/forum.
My final image for this tutorial :
________
الدرس2:
This tutorial requires you have the Thinking Particles plug-in for Cinema 4D and you are past beginner stage with the software. Start a new scene and bring in a primatives cube. Move the cube along the Z-Axis, with the Model tool selected choose the move tool and drag the blue arrow. Move it to around position 300M on the Z axis. Bring into the scene a sphere. Move this along the Z-axis also but in the negative direction to around -300M. In the properties for the cube set the number of segments for X,Y and Z to 10. Make the cube and the sphere editable (C on the keyboard).
On the menu at the top choose Plugins -> Thinking Particles -> Particle Geometry. Move the sphere and the cube inside this object in the objects palette. Using the toggle buttons make the sphere and the cube invisible. Bring a null into the scene (Objects -> Null object). We are going to apply and Xpresso setup to this null. Select the Null in the object palette then, within the object palette, goto File - > Cinema 4D tags -> Xpresso. In the window that pops up right click in the grid space and choose New Node -> Thinking Particles -> TP Generator -> PBlurp. Click on the newly create node to display its properties in the bottom right. Drag the sphere then the cube into the Objects parameter.
Now, make sure the animation header is on 0 F and right click on the Animation Phase parameter of the PBlurp node. Choose Animation -> Add Keyframe. Move the animation header along to the end (usually 90 F by default), and change Animation Phase to 100% then add another keyframe. Rewind the animation header. We are almost finished now, just tweaking of the Blurp to do. Firstly in the Object parameter of the Blurp (where you dropper the sphere and the cube), hold shift and click on both the sphere and the cube to highlight them both. This ensures the changes you make are identical to both objects. Now, if you followed my instructions, you will have to change the From To parameter to +Y to -Y, I also increased the IN and OUT Tangents to 400 each to get a better arch. Make the count parameter 1000 and change both Thickness parameters to 5%. Press play and enjoy. It also helps if you apply two different colour materials to each object. This method can make a whole bunch of different effects using different parameters and input objects, so EXPERIMENT.
Bellow is a PBlurp animation I made. I sphere explodes and the particles emmited for 'OPIFEX'. This is a really neat and fast effect to do. Due to bandwidth restrictions I cannot offer the animation to download. I can, however, offer an example scene for your pleasure.
تعليق