انا وضعت موضوع يشبه هذا الموضوع لكن مختلف .وكان على اساس افضل جامعة لكن نصحتموني بـ iAnimate & Animation Mentor الله يجزيكم خيرًا . لكن سؤالي هو . هل اذا ابغى اكون انيميتور الالعاب هل من الضروري اتعلم عن الاخراج مثل الافلام ام ليست ضرورية ؟
وسؤال ثاني بعد. بشأن iAnimate :
http://www.ianimate.net/workshops/games.html
Versatility in your reel
There is a lot of animation opening in games! In all honesty, game studios want independent and quick on their feet animators. Some animators don’t get hired because of the lack of understanding the Game industry needs. If you have a reel that shows the fundamentals needed and you have some kick ass acting and action shots… you’re the guy they can use for cinematic and in game.
هل هم بيعلموني (kick ass acting and action shots) ام لازم انا اكون اعرفها قبل الالتحاق بالورشة ؟
والسؤال الثالث:
هل احد يقدر يفهمني ما محتوى الورشة ؟
Animation and Game Principles
This workshop is an entry level class, introducing character animation for video games in Maya. Only basic knowledge of animation in Maya is required for this workshop, fundamentals in-game insights will be integrated along the way to get you ready for our main program.
(Introduction)
Advance Body Mechanics and Workflows
This workshop focus on advance body mechanics, actions and reactions performances, that are needed to give the player exciting feedback responsiveness, foundations of core gameplay and the everyday practices on designing a characters animation system.
(Workshop 1)
Combat, Takedowns and Advanced Techniques
The workshops is centered around pushing the communication and connection of the animation, mastering the characters timing and rhythm, learning how to embellish and polish an animation, bring personality and creating dynamic actions such as combat and takedowns. Followed by working on your animation and ensuring that the player reaction feels seamless, believable and responsive, animators will be pushing their limits and learning some of the industry best tips, tricks and advance techniques.
(Workshop 2)
Games Elite - Battle Sequences, Cinematic, Interactive Gameplay
The Elite Games Workshop includes a series of live talks, demos, reviews, and assignments that are designed to resemble an actual games production pipeline. In the workshop, instructors focus on techniques for games animation, which include timing, creating strong body mechanics, posing characters, player reactions, responsiveness of action, and more. Students also learn how to create interactive battles, cinematics, staging, and integration with popular game engines such as Unity.
(Workshop 3)
و السؤال الرابع:
هل ابدأ بداية بالورشة iAnimate كشخص يبغى يتخصص Game Animate . فأنا حولت لمايا منذ فترة
وسؤال ثاني بعد. بشأن iAnimate :
http://www.ianimate.net/workshops/games.html
Versatility in your reel
There is a lot of animation opening in games! In all honesty, game studios want independent and quick on their feet animators. Some animators don’t get hired because of the lack of understanding the Game industry needs. If you have a reel that shows the fundamentals needed and you have some kick ass acting and action shots… you’re the guy they can use for cinematic and in game.
هل هم بيعلموني (kick ass acting and action shots) ام لازم انا اكون اعرفها قبل الالتحاق بالورشة ؟
هل احد يقدر يفهمني ما محتوى الورشة ؟
Animation and Game Principles
This workshop is an entry level class, introducing character animation for video games in Maya. Only basic knowledge of animation in Maya is required for this workshop, fundamentals in-game insights will be integrated along the way to get you ready for our main program.
(Introduction)
Advance Body Mechanics and Workflows
This workshop focus on advance body mechanics, actions and reactions performances, that are needed to give the player exciting feedback responsiveness, foundations of core gameplay and the everyday practices on designing a characters animation system.
(Workshop 1)
Combat, Takedowns and Advanced Techniques
The workshops is centered around pushing the communication and connection of the animation, mastering the characters timing and rhythm, learning how to embellish and polish an animation, bring personality and creating dynamic actions such as combat and takedowns. Followed by working on your animation and ensuring that the player reaction feels seamless, believable and responsive, animators will be pushing their limits and learning some of the industry best tips, tricks and advance techniques.
(Workshop 2)
Games Elite - Battle Sequences, Cinematic, Interactive Gameplay
The Elite Games Workshop includes a series of live talks, demos, reviews, and assignments that are designed to resemble an actual games production pipeline. In the workshop, instructors focus on techniques for games animation, which include timing, creating strong body mechanics, posing characters, player reactions, responsiveness of action, and more. Students also learn how to create interactive battles, cinematics, staging, and integration with popular game engines such as Unity.
(Workshop 3)
هل ابدأ بداية بالورشة iAnimate كشخص يبغى يتخصص Game Animate . فأنا حولت لمايا منذ فترة
تعليق