Gnomonology Outdoor Lighting Tutorial 5
This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion.
Various times of day are created, including morning, noon, afternoon, evening and night.
Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.
Download from RapidShare
http://rapidshare.com/files/44137833...0045.part1.rar
http://rapidshare.com/files/44144814...0045.part2.rar
http://rapidshare.com/files/44149919...0045.part3.rar
http://rapidshare.com/files/44131854...0045.part4.rar
Gnomonology Ground Explosion
Ground Explosion
Chapter One: Emission, Instancer, Expressions
This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter one, we start by setting up the intial burst emission of debris. The particle instancer is then used, in conjunction with several expressions, to replicate, randomize and animate the debris geometry. All steps and settings are explained in detail, including how to remove collision jitter and control instanced behavior via particle speed...
Ground Explosion
Chapter Two: Smoketrail, Cloud Shader Set-Up
This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter two, we focus on the smoketrail, incandescence and glow. The debris particles emit our smoketrail using per-point emission rates, driven by the speed of the debris with expressions. Using PP attributes, the particleSamperInfo utility and the particle Cloud material, we then begin the initial set-up of the shader.
Ground Explosion
Chapter Three: Volume Surface Shading, Blob Map
This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter three, we finalize the look of the smoketrail and complete the effect. Surface shading is used to give our smoke a more volumetric appearance, allowing it to interact more accurately with scene lighting. We also compare the built-in noise to the use of animated procedural blob maps. As the last step, the explosion is rendered and composited with an optical post-filter and sound ffects.
http://rapidshare.com/files/44266357...ion.part01.rar
http://rapidshare.com/files/44267344...ion.part02.rar
http://rapidshare.com/files/44269197...ion.part03.rar
http://rapidshare.com/files/44270285...ion.part04.rar
http://rapidshare.com/files/44271297...ion.part05.rar
http://rapidshare.com/files/44272196...ion.part06.rar
http://rapidshare.com/files/44273124...ion.part07.rar
http://rapidshare.com/files/44268222...ion.part08.rar
http://rapidshare.com/files/44274107...ion.part09.rar
http://rapidshare.com/files/44274975...ion.part10.rar
http://rapidshare.com/files/44275730...ion.part11.rar
Gnomonology Outdoor Lighting Tutorial III
This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of...
This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion. Various times of day are created, including morning, noon, afternoon, evening and night. Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.
Links:
http://rapidshare.com/files/44320775/AALV3.part01.rar
http://rapidshare.com/files/44320777/AALV3.part02.rar
http://rapidshare.com/files/44326118/AALV3.part03.rar
http://rapidshare.com/files/44326121/AALV3.part04.rar
http://rapidshare.com/files/44339746/AALV3.part05.rar
Posted by Soft Hunt Zone at 8.43.PD 0 comments
Labels: Tutorial
ابى ردود يا عالم دا ربع الموضوع ومش حكمل لومفيش ردود
This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion.
Various times of day are created, including morning, noon, afternoon, evening and night.
Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.
Download from RapidShare
http://rapidshare.com/files/44137833...0045.part1.rar
http://rapidshare.com/files/44144814...0045.part2.rar
http://rapidshare.com/files/44149919...0045.part3.rar
http://rapidshare.com/files/44131854...0045.part4.rar
Gnomonology Ground Explosion
Ground Explosion
Chapter One: Emission, Instancer, Expressions
This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter one, we start by setting up the intial burst emission of debris. The particle instancer is then used, in conjunction with several expressions, to replicate, randomize and animate the debris geometry. All steps and settings are explained in detail, including how to remove collision jitter and control instanced behavior via particle speed...
Ground Explosion
Chapter Two: Smoketrail, Cloud Shader Set-Up
This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter two, we focus on the smoketrail, incandescence and glow. The debris particles emit our smoketrail using per-point emission rates, driven by the speed of the debris with expressions. Using PP attributes, the particleSamperInfo utility and the particle Cloud material, we then begin the initial set-up of the shader.
Ground Explosion
Chapter Three: Volume Surface Shading, Blob Map
This tutorial demonstrates how to generate a volumetric ground explosion that is software rendered with cloud particles. Through the use of emitters, particles, fields, collisions, instancing, expressions, cloud shading, lighting, rendering and compositing, the effect is generated from scratch. In chapter three, we finalize the look of the smoketrail and complete the effect. Surface shading is used to give our smoke a more volumetric appearance, allowing it to interact more accurately with scene lighting. We also compare the built-in noise to the use of animated procedural blob maps. As the last step, the explosion is rendered and composited with an optical post-filter and sound ffects.
http://rapidshare.com/files/44266357...ion.part01.rar
http://rapidshare.com/files/44267344...ion.part02.rar
http://rapidshare.com/files/44269197...ion.part03.rar
http://rapidshare.com/files/44270285...ion.part04.rar
http://rapidshare.com/files/44271297...ion.part05.rar
http://rapidshare.com/files/44272196...ion.part06.rar
http://rapidshare.com/files/44273124...ion.part07.rar
http://rapidshare.com/files/44268222...ion.part08.rar
http://rapidshare.com/files/44274107...ion.part09.rar
http://rapidshare.com/files/44274975...ion.part10.rar
http://rapidshare.com/files/44275730...ion.part11.rar
Gnomonology Outdoor Lighting Tutorial III
This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of...
This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion. Various times of day are created, including morning, noon, afternoon, evening and night. Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.
Links:
http://rapidshare.com/files/44320775/AALV3.part01.rar
http://rapidshare.com/files/44320777/AALV3.part02.rar
http://rapidshare.com/files/44326118/AALV3.part03.rar
http://rapidshare.com/files/44326121/AALV3.part04.rar
http://rapidshare.com/files/44339746/AALV3.part05.rar
Posted by Soft Hunt Zone at 8.43.PD 0 comments
Labels: Tutorial
ابى ردود يا عالم دا ربع الموضوع ومش حكمل لومفيش ردود
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