300MHz
6.2 billion floating-point operations per second
2 x Vector Processing Units (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
3.2 GBytes/second bus bandwidth
1.8 Watt power consumption maximum
The 128 bit emotion engine is the brains behind the Playstation 2. Much of the early games poor performance can be put down to the fact that no games yet are using the 2 Vector Processing units which speed up calculations considerably.
Graphics Synthesizer
150Mhz
48 GBytes/second DRAM BUS bandwidth
2560 bits bus bandwidth
75 million polygons per second peak rendering rate
16.7 million colours
Perspective-Correct Texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-Mapping
Gourard Shading
Z-Buffering
Hardware Based Fogging
Bump Mapping
Coloured Light Sourcing
Lighting and Shadow Volumes
Hardware Based Texture Compression
One of the biggest drawback of this powerful graphics chip is a total lack of anti-ailising which has caused early games to have a jagged look to them. There are other tricks that can be used to avoid this situation but it will take developers time to get it all right.
SPU2 + CPU
48 channel playback
44.1KHz or 48KHz playback
Surprisingly the Dreamcast has a more capable sound system with 64 channels. In reality though the Playstation 2 sound chip has more then enough grunt to make the machine sound great. One new feature never seen on a consle before, and brought about by the addition of a DVD player, is the optical output to allow 5.1 dolby digital surround sound. This feature can also be enabled for use in games although it is uncertain how many developers will use it due to the extra expense.
Click To Enlarge ImageI/O Processor
Playstation 1 CPU
33.8MHz or 37.5MHz selectable
32-bit bus
This I/O chip is actually the CPU from the original Playstation. Because of it's inclusion it allows the Playsation 2 to play Playstaion 1 games. These Playstation 1 games are slightly enhanced with imporved graphics and better loading times.
System RAM
Main RAM : 32MB RAMBUS
Video RAM : 4MB
DVD Cache : TBA
The Playstation 2 includes 32MB RAMBUS RAM. In effect this unified RAM allows developers to determine where the RAM is best utilised. If there is more sound requirements then more RAM can be dedicated to handling the RAM. One major drawback of the Playstation 2 is the limited amount of VRAM which limits the amount of textures the system can have. In fact the Dreamcast games have an edge in this area due to the 8MB VRAM on that system.
MPEG2 Video Decoding Processor
This is the component in the Playstation 2 which enables you to watch DVD movies in all thier digital glory. This decoder also allows game developers to have straming video in the backgound of a game while the polygon characters remain in the foreground.
DVD-ROM Drive
The Playstation 2 has a 4X DVD drive which operates at the same speed as a 24X CD-ROM. Even though the system is loading many times more data then the original Playstation into RAM there is little difference in load times due to the faster reading speed of the DVD drive.
IEEE1394
Also known as "Firewire" to Mac comuter users this is an extremely fast port, similar to USB but with one big difference. This connection can also supply power to the peripheral which could include printers, cameras, scanners, modems or even speakers.
USB Port
Any PC user should know what a USB port is. Basically it is a connection point for peripherals with moderatly fast connection speed. Already there is talk that you will be able to hook up a USB modem to the Playstation 2 to begin online gaming at or near lauch.
ومواصفات ps3
The Sony PS3 Specs Specifications are here. If you would like more information or would like to contribute to the Sony PS3 Specs Specifications, please contact us.
PS3 CPU:
- Cell Processor
- PowerPC-base Core @ 3.2GHz
- 1 VMX vector unit per core
- 512KB L2 cache
- 7 x SPE @ 3.2GHz
- 7 x 128b 128 SIMD GPRs
- 7 x 256KB SRAM for SPE
- 1 of 8 SPEs reserved for redundancy
- total floating point performance: 218 GFLOPS
PS3 GPU (Graphics Processing Unit):
- RSX @ 550MHz
- 1.8 TFLOPS floating point performance
- Full HD (up to 1080p) x 2 channels
- Multi-way programmable parallel floating point shader pipelines
Bandwidth:
- Main RAM 25.6GB per second
- VRAM 22.4GB per second
- RSX 20GB per second (write) +15GB per second (read)
- SB< 2.5GB per second (write) + 2.5GB per second (read)
PS3 Sound: Dolby 5.1ch, DTS, LPC. All is cell based processing allow for unique sounds.
Audio Video Output:
- Screen size: 480i, 480p, 720p, 1080i, and 1080p
- HDMI: HDMI out x 2
- Analog: AV multi out
- Digital audio: Digital Out (OPTICAL) Disc Media (CD) Specs:
- PlayStation CD-ROM PlayStation 2 CD-ROM
- CD-DA, CD-DA (ROM), CD-R, CD-RW
- SACD, SACD Hybrid (CD layer), SACD HD
- DualDisc, DualDisc (audio side), DualDisc (DVD side)
Disc Media (DVD) Specs:
- PlayStation 2 DVD-ROM
- PlayStation 3 DVD-ROM
- DVD-Video, DVD-ROM, DVD-R
- DVD-RW, DVD+R, DVD+RW
Disc Media (Blu-ray) Specs:
- PlayStation 3 BD-ROM
- BD-Video
- BD-ROM
- BD-R
- BD-RE
Other Info of PS3:
- Product name: PlayStation 3
- Nickname: PS3
- System Floating Point Performance: 2 TFLOPS
- Storage: Detachable 2.5" HDD slot I/O:
-USB Front x 4, Rear x 2 (USB2.0)
- Memory Stick standard/Duo or PRO
- SD standard and mini
- CompactFlash (Type I, II)
Communications:
- Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
- Wi-Fi IEEE 802.11 b/g
- Bluetooth 2.0 (EDR)
Controls:
- Bluetooth, allowing up to 7 players at once
- USB 2.0, which is wired
- Wi-Fi allowing connectivety between PS3 and PSP.
- Network and networking over IP
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