In this lesson, you will create a default biped: a
simple skeleton consisting of bones that are
connected in a hierarchy. A default biped is
different from a skeleton of 3D Studio MAX
bone system objects, because the biped structure
automatically has built-in joints like a human
being. You can bend your knee so your foot
touches the back of your thigh, but you can’t
bend it forwards so your toe touches the front of
your thigh. Biped creates skeletons in the same
fashion. They are ready to animate, and work
correctly without further setup
Setup
• Reset 3DS MAX.
You’ll find the files for all tutorials are in the
cstudio\tutorial directories, in your
3DS MAX path. Each tutorial has its own
subdirectory with all the needed files. To
load the files for tutorial 1, for example,
look in cstudio\tutorials\tutorial_1.
If the tutorial files have not been installed
on your system, you can open the files from
the Tutorials directory on the character
studio 3 CD.
Creating a Biped
1. On the Create panel, click Systems.
2. On the Object Type rollout,
click Biped.
The Biped button turns green.
The Create Biped Rollout is displayed on the
command panel.
3. If you can’t see the Height spinner in the
Create Biped rollout, scroll to the bottom of
the command panel.
4. In the Perspective viewport, place your
cursor over the center of the grid. Press and
drag upwards.
A blue box appears and grows with your
cursor movement.
5. Drag upwards until the Height spinner on
the Create Biped rollout reads
approximately 70 units, then release.
A biped is created in the viewport.
The biped is a hierarchy of special objects.
Its parent object (Bip01) is its center of mass
(COM). The COM is displayed in the
viewports as a small tetrahedron, initially
centered in the biped’s pelvis. After you
create a biped, only the center of mass
object is selected (not the entire biped).
Modifying the Biped
1. Zoom into the Perspective viewport to get a
closer look at the biped.
In zoom mode you can switch to pan with
the middle mouse button, and rotate by
pressing Alt and the middle mouse button.
Default Biped
2. Zoom into each viewport to view the biped.
3. Change the Tail Links spinner from 0 to 5,
and back to 0.
In the Left view you can see the biped
growing with a tail..
simple skeleton consisting of bones that are
connected in a hierarchy. A default biped is
different from a skeleton of 3D Studio MAX
bone system objects, because the biped structure
automatically has built-in joints like a human
being. You can bend your knee so your foot
touches the back of your thigh, but you can’t
bend it forwards so your toe touches the front of
your thigh. Biped creates skeletons in the same
fashion. They are ready to animate, and work
correctly without further setup
Setup
• Reset 3DS MAX.
You’ll find the files for all tutorials are in the
cstudio\tutorial directories, in your
3DS MAX path. Each tutorial has its own
subdirectory with all the needed files. To
load the files for tutorial 1, for example,
look in cstudio\tutorials\tutorial_1.
If the tutorial files have not been installed
on your system, you can open the files from
the Tutorials directory on the character
studio 3 CD.
Creating a Biped
1. On the Create panel, click Systems.
2. On the Object Type rollout,
click Biped.
The Biped button turns green.
The Create Biped Rollout is displayed on the
command panel.
3. If you can’t see the Height spinner in the
Create Biped rollout, scroll to the bottom of
the command panel.
4. In the Perspective viewport, place your
cursor over the center of the grid. Press and
drag upwards.
A blue box appears and grows with your
cursor movement.
5. Drag upwards until the Height spinner on
the Create Biped rollout reads
approximately 70 units, then release.
A biped is created in the viewport.
The biped is a hierarchy of special objects.
Its parent object (Bip01) is its center of mass
(COM). The COM is displayed in the
viewports as a small tetrahedron, initially
centered in the biped’s pelvis. After you
create a biped, only the center of mass
object is selected (not the entire biped).
Modifying the Biped
1. Zoom into the Perspective viewport to get a
closer look at the biped.
In zoom mode you can switch to pan with
the middle mouse button, and rotate by
pressing Alt and the middle mouse button.
Default Biped
2. Zoom into each viewport to view the biped.
3. Change the Tail Links spinner from 0 to 5,
and back to 0.
In the Left view you can see the biped
growing with a tail..
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