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JimmyRIG Pro v1.1 Build 113

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  • JimmyRIG Pro v1.1 Build 113

    http://cgpeers.com/


    What is Jimmy|RIG?

    Jimmy|RIG was created to allow people to quickly apply motion capture data to their characters without the tedious process of painting weights, setting up a skeleton or re-targetting and then export the animated characters into other 3D applications for further adjustments.

    Jimmy|RIG gives any artist the ability to quickly visualize how a variety of motions might look on their characters. It allows them to setup one or more characters with a single click.

    Jimmy|RIG creates a fully rigged (painted weights and joint structure) model within seconds that can then be exported to other 3D applications in which the artists ability to further extend or modify the animation and base rig are limitless.

    With the addition of Kinect support in Jimmy|RIG Pro, animators can quickly capture reference motions for their animations without having to invest in expensive Mocap solutions. Where you used to videotape yourself as basic reference, you can now just use a Kinect with Jimmy|RIG Pro and capture the reference animation right on your model.

    Jimmy|RIG is Windows Based only with support for Windows XP, Windows Vista and Windows 7 (32 and 64 bit)

    What Jimmy|RIG is NOT

    Jimmy|RIG does not clean up motion capture data for you. Although there are functions such as smoothing data and detecting cyclic animations, Jimmy|RIG does not automatically cleanup bad data. We just apply the data, which once exported, can then be clean'ed up in other applications. We do however provide an advanced graph editor in Jimmy|RIG Pro to allow for basic cleanup operations for captured Kinect data.

    Jimmy|RIG will not make you a better animator, it merely allows non-animators to implement mocap on their characters and help you along the way.

    Three Versions of Jimmy|RIG are available

    JimmyRIG Lite
    load lwo character
    apply included body mocap data - no ability to load their own mocap/animation data
    ability to blend motions from included library in a timeline. (free CMU Library)
    ability to adjust the internal re-targetting with sliders (Head, Shoulders, Arms, Hips, Feet)
    ability to export rigged character Skeleton and Scene file as Lightwave
    ability to export computed weight maps
    ability to load ground object for grounding character to floor
    single Character
    SDK - to write your own motion plugins inside Jimmy|Rig
    no support (except Forums)
    PC / Windows ONLY - Supports Windows XP, Windows Vista, Windows 7 (32 and 64 bit)
    JimmyRIG Pro
    all features of Jimmy|RIG Lite
    ability to load their own mocap/animation data as .bvh (roughly 20 different bvh formats are supported, such as iPiSoft, etc)
    multiple characters at the same time as well as data sync up between multiple character motionfiles
    improved rigging and joint estimations
    imports a variety of formats: Wavefront OBJ, Poser, Lightwave LWO
    additional export formats: .mdd point cache data, FBX Export (including joints/animation)
    Exports have been tested with 3dsMax, XSI, Maya, Motionbuilder and Cinema 4D
    *FREE* Kinect support (IF you have a Kinect, just stand in front of it and you are ready to do live motion capture)
    Graph Editor to clean up Kinect Mocap Data
    PC / Windows ONLY - Supports Windows XP, Windows Vista, Windows 7 (32 and 64 bit)
    Jimmy|RIG Studio
    all features of Jimmy|RIG Pro
    Custom support for other motion data/formats
    PC / Windows ONLY
    The Jimmy|RIG Pro SDK

    Jimmy|RIG uses JavaScript as its internal scripting language, providing in a very powerful and easy way to extend its functionality. All of the basic effects included with JR are written in JavaScript and their source code is included with the application. We encourage developers to write their own motion plugins and hope to have our detailed SDK documentation available soon.
    click here

  • #2
    يعطيك العافية اخي محمد ممكن فكرة ملخصة لفائدته

    وهل هي شخصية وحده معمول لها ريج ام هو بجلن لعمل ريج لاي شخصية يعطيك العافية

    ام هو مخصص فقط لاستقبال حركات الموشن كابتشر
    :::أجمل مافي هندسة الحياة ...ان تبني جسر من التفاؤل على بحر من اليأس:


    ::::::::::::::::::::::من وجد الله فماذا فقد::::::::: ومن فقد الله فماذا وجد::::::



    من اجمل المواقع لدعوة غير المسلمين قد يسلم على يدك احد بزر واحد او رسالة واحدة فقط موقع هدهد الدعوي














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    • #3
      المشاركة الأصلية بواسطة أبومايا مشاهدة المشاركة
      يعطيك العافية اخي محمد ممكن فكرة ملخصة لفائدته

      وهل هي شخصية وحده معمول لها ريج ام هو بجلن لعمل ريج لاي شخصية يعطيك العافية

      ام هو مخصص فقط لاستقبال حركات الموشن كابتشر
      اخي انا من االلي قراتو عنو هاد بلجن رجنج مخصص لل
      motion capture
      وبعد التجربه انصح الجميع ب
      advanced skeleton
      مع مراعاة انو المودل يكون صحيح بعد اخر تعديلات ال
      advanced skeleton
      صار ممتاز
      جربتو اكتر من مره جدا رائع وما فيه مشاكل
      click here

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      • #4
        معروووووووووووووف الادفانسد من اسمه
        :::أجمل مافي هندسة الحياة ...ان تبني جسر من التفاؤل على بحر من اليأس:


        ::::::::::::::::::::::من وجد الله فماذا فقد::::::::: ومن فقد الله فماذا وجد::::::



        من اجمل المواقع لدعوة غير المسلمين قد يسلم على يدك احد بزر واحد او رسالة واحدة فقط موقع هدهد الدعوي














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