hi
this is just a test for making dust with particles in maya, but the important things that i should consider here is the force field to controling particles and lighting
i used turbulence, air and vortex, but my question is what dynamic fields can i use to control the turbulence of the air particles?
how can i map the particles for giving dust more realistic? for my example i mape the rock texture to the color attribute, and give it some transparency, and i map the blob Map Attribute with the cloud texture.
this is just a test for making dust with particles in maya, but the important things that i should consider here is the force field to controling particles and lighting
i used turbulence, air and vortex, but my question is what dynamic fields can i use to control the turbulence of the air particles?
how can i map the particles for giving dust more realistic? for my example i mape the rock texture to the color attribute, and give it some transparency, and i map the blob Map Attribute with the cloud texture.