الخامس
(This eyelash is solely visible if we activated photon map in primary or secondary bounces).
Bounces: I number of bounces that sera used by the map of photons.
Car search dist: It automatically calculates the radius of use of photons on the basis of the precision that we have assigned in max density.
Search dist: With this parameter we manually assigned the radius of performance of photons in a point.
Max photons: Maxima amount of photons that will be used with respect to the value given in search dist.(A greater value better precision in the illumination).
Multiplier: Luminance intensity of the photons.Este parameter acts similar to the normal multiplier of the lights.
Max density: It allows us to specify the exactitude of the map of photons in a point.
This varia parameter based on the scale of the scene, a unit would be equivalent to çm, 1 mm, 1m, etc.
This data along with search dist is most important since the precision of the illumination with radio of 1 meter is not equal,
that with radio of 1 millimeter.
In this scheme we can appreciate as they work photons.
The blue line marks the radius to us (search dist) that delimits the zone to us of action of photons.
The green circles are photons (max photons).
I circulate red indicates the precision to us by which sera calculated the illumination in that point I specify dice by the value of max density.
The luminance information stored by photons that is within the radius specified by the zone
blue it is absorbed by the red zone allowing to do
I calculate of the amount of light in that point I specify.
If the scale were in meters the shown spots they would have a radius of
150,100 and 50 meters respectively obtaining very little precision in the map of photons).
If the value is of 30, search dist sera of 150 and thus consecutively.
Covert to irradiance map:
Interp. samples:
Convex hull area estimate:
Store direct light: Activating this option the photon map us permitira to calculate the direct illumination as much as indirect (area lights),
lowering the times to render in scenes with several lights.
If we deactivated it, the sera direct light calculated by brute force.
Retrace thresold:
Retrace bounces:
Mode: New map:
From cases out:
On to render end: Don´t delete:
Car save:
Switch to saved map:
(This eyelash is solely visible if we activated Quasi-Monte Car it in primary and secondary bounces).
Subdivs: Amount of samples that will be computed by the global illumination.
Secondary bounces: I number of secondary bounces that the light carries out.
Calculation parameters: Subdivs:Amount of samples that will be computed by the light maps.
Sample size:
Scale:
Store direct light:
Show calc. phase:
Reconstruction parameters: Pre-filter:
Filter:
Interp. samples:
Multiplier: Amount of light that is reflected and refracted.
This value allows to increase the effect us caustic of the light with no need to have to increase the intensity of the lights.
(Also we have the possibility of controlling the caustic intensity within the Vray panel light properties, increasing the value of caustic of multiplier).
Caustic subdivs.: Amount of samples that are going to be computed for the caustic illumination.
Search dist: It works of equal way that in global photon map.
Max photons: It works of equal way that global in photon map.
Mode:
On to render end:
(This eyelash is solely visible if we activated photon map in primary or secondary bounces).
Bounces: I number of bounces that sera used by the map of photons.
Car search dist: It automatically calculates the radius of use of photons on the basis of the precision that we have assigned in max density.
Search dist: With this parameter we manually assigned the radius of performance of photons in a point.
Max photons: Maxima amount of photons that will be used with respect to the value given in search dist.(A greater value better precision in the illumination).
Multiplier: Luminance intensity of the photons.Este parameter acts similar to the normal multiplier of the lights.
Max density: It allows us to specify the exactitude of the map of photons in a point.
This varia parameter based on the scale of the scene, a unit would be equivalent to çm, 1 mm, 1m, etc.
This data along with search dist is most important since the precision of the illumination with radio of 1 meter is not equal,
that with radio of 1 millimeter.
In this scheme we can appreciate as they work photons.
The blue line marks the radius to us (search dist) that delimits the zone to us of action of photons.
The green circles are photons (max photons).
I circulate red indicates the precision to us by which sera calculated the illumination in that point I specify dice by the value of max density.
The luminance information stored by photons that is within the radius specified by the zone
blue it is absorbed by the red zone allowing to do
I calculate of the amount of light in that point I specify.
(These tests are made with a radius of 150.100 and 50 millimeters.
If the scale were in meters the shown spots they would have a radius of
150,100 and 50 meters respectively obtaining very little precision in the map of photons).
The use of max density and search dist is based on a fundamental proportion; 1 is to 5.
If we put for example a value of 10 inmax density, we will have to locate search dist to 50.If the value is of 30, search dist sera of 150 and thus consecutively.
Covert to irradiance map:
Interp. samples:
Convex hull area estimate:
Store direct light: Activating this option the photon map us permitira to calculate the direct illumination as much as indirect (area lights),
lowering the times to render in scenes with several lights.
If we deactivated it, the sera direct light calculated by brute force.
Retrace thresold:
Retrace bounces:
Mode: New map:
From cases out:
On to render end: Don´t delete:
Car save:
Switch to saved map:
(This eyelash is solely visible if we activated Quasi-Monte Car it in primary and secondary bounces).
Subdivs: Amount of samples that will be computed by the global illumination.
Secondary bounces: I number of secondary bounces that the light carries out.
Calculation parameters: Subdivs:Amount of samples that will be computed by the light maps.
Sample size:
Scale:
Store direct light:
Show calc. phase:
Reconstruction parameters: Pre-filter:
Filter:
Interp. samples:
Multiplier: Amount of light that is reflected and refracted.
This value allows to increase the effect us caustic of the light with no need to have to increase the intensity of the lights.
(Also we have the possibility of controlling the caustic intensity within the Vray panel light properties, increasing the value of caustic of multiplier).
Caustic subdivs.: Amount of samples that are going to be computed for the caustic illumination.
Search dist: It works of equal way that in global photon map.
Max photons: It works of equal way that global in photon map.
Mode:
On to render end:
تعليق