السلام عليكم اعضاء المنتدى الكرام
لقد رايت الzbrush و اعجبت به . و في اثناء بحثي وجدت هذا البرنامج mudbox
ربما الكثير منكم لم يسمع به
علي العموم هو برنامج نحت مثل الzbrush لكنه مختلف قليلا

لماذا mudbox افضل :
http://usa.autodesk.com/adsk/servlet...&siteID=123112
لقد رايت الzbrush و اعجبت به . و في اثناء بحثي وجدت هذا البرنامج mudbox
ربما الكثير منكم لم يسمع به
علي العموم هو برنامج نحت مثل الzbrush لكنه مختلف قليلا

لماذا mudbox افضل :
5 Reasons You Need Mudbox Today:
3D Layers. Revolutionize the way you work. 3D Layers opens countless doors in your sculpting workflow! Use 3D Layers to sculpt nondestructively, store different detail passes, explore different design directions, build libraries of facial morph targets, collaborate with other artists, and do much more.
Asymmetrical Mirroring. Stop working on lifeless symmetrical models. Use Mudbox "Tangent Space" mirroring to mirror your brush strokes on asymmetrical and posed models.
Local Subdivision. Add detail where you need it, when you need it, with Local Subdivision. Need to add more detail to your creature's face but don't have enough RAM to subdivide the entire model one more time? Not a problem; just locally subdivide the face area using the Mudbox Local Subdivision feature.
High Quality Texture Baking. Extract displacement and normal maps between arbitrary meshes -- use meshes with different topologies, UVs, vertex IDs! Output high quality 8, 16, and 32 bit maps.
Friendly, Efficient Interface. Save production time and work more efficiently with the Mudbox organized user interface and 'get it done' focus. Many CG artists have told us Mudbox has virtually no learning curve! Try it out for yourself
الان انضم mudbox الى الشركة العظيمة في برامج ال3d هي autodesk3D Layers. Revolutionize the way you work. 3D Layers opens countless doors in your sculpting workflow! Use 3D Layers to sculpt nondestructively, store different detail passes, explore different design directions, build libraries of facial morph targets, collaborate with other artists, and do much more.
Asymmetrical Mirroring. Stop working on lifeless symmetrical models. Use Mudbox "Tangent Space" mirroring to mirror your brush strokes on asymmetrical and posed models.
Local Subdivision. Add detail where you need it, when you need it, with Local Subdivision. Need to add more detail to your creature's face but don't have enough RAM to subdivide the entire model one more time? Not a problem; just locally subdivide the face area using the Mudbox Local Subdivision feature.
High Quality Texture Baking. Extract displacement and normal maps between arbitrary meshes -- use meshes with different topologies, UVs, vertex IDs! Output high quality 8, 16, and 32 bit maps.
Friendly, Efficient Interface. Save production time and work more efficiently with the Mudbox organized user interface and 'get it done' focus. Many CG artists have told us Mudbox has virtually no learning curve! Try it out for yourself
http://usa.autodesk.com/adsk/servlet...&siteID=123112
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