بسم الله الرحمن الرحيم
hi every one in my 2nd making of cadenza gt 550
this car i created without using any blueprints
so lets get started
this final render


first of all
there is a few notes about creating concept model
you should modeling low poly in start and then go on modeling high poly by using edit poly or any thing
now let's go
i began from plane to modeling my car body
pic-1

i use poly by poly to create hard surface
pic-2

then i create thickness and smooth it by
turbo smooth
pic-3

pic-4

this my body done
pic-5

pic-6

now after finish the exterior parts i continuing the modeling of details such as lights,logo,widscreen,tire,etc
pic-7

pic-8

pic-9

pic-10

now the textures
this my all materials
pic-11

my car body map
pic-12

pic-13

pic-14

pic-15

chrome
pic-16

pic-17

pic-18

glass
pic-19

pic-20

rotar
pic-21

pic-22

disc
pic-23

now go ahead to lighting
i use one v-ray light with this parameters
pic-24

and i use plane as ref.
pic-25

last objects is camera i use v-ray physical camera in my scene
pic-26

render setup is show in under
pic-27

i use render elements in final photos
pic-28

in the end i want to thank allah and all reader
i hope you enjoy to read my making of
thanks
http://3d-carartist.webnode.com
carartist_3d@yahoo.com
houmam munir
hi every one in my 2nd making of cadenza gt 550
this car i created without using any blueprints
so lets get started
this final render



first of all
there is a few notes about creating concept model
you should modeling low poly in start and then go on modeling high poly by using edit poly or any thing
now let's go
i began from plane to modeling my car body
pic-1

i use poly by poly to create hard surface
pic-2

then i create thickness and smooth it by
turbo smooth
pic-3

pic-4

this my body done
pic-5

pic-6

now after finish the exterior parts i continuing the modeling of details such as lights,logo,widscreen,tire,etc
pic-7

pic-8

pic-9

pic-10

now the textures
this my all materials
pic-11

my car body map
pic-12

pic-13

pic-14

pic-15

chrome
pic-16

pic-17

pic-18

glass
pic-19

pic-20

rotar
pic-21

pic-22

disc
pic-23

now go ahead to lighting
i use one v-ray light with this parameters
pic-24

and i use plane as ref.
pic-25

last objects is camera i use v-ray physical camera in my scene
pic-26

render setup is show in under
pic-27

i use render elements in final photos
pic-28

in the end i want to thank allah and all reader
i hope you enjoy to read my making of
thanks
http://3d-carartist.webnode.com
carartist_3d@yahoo.com
houmam munir
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