هم فكرة جميلة وبسيطة استمروو
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var rotateSpeed : float = 3.0;
var speed : float = 6.0;
var jumpSpeed : float = 8.0;
var gravity : float = 20.0;
private var moveDirection : Vector3 = Vector3.zero;
function Update() {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded == true ) {
moveDirection = Vector3(0, 0 ,Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0) ;
if (Input.GetButton ("Jump"))
{
moveDirection.y = jumpSpeed;
}
}
// Apply gravity
moveDirection.y -= gravity * Time.deltaTime;
// Move the controller
controller.Move(moveDirection * Time.deltaTime);
}
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