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Rendering with mentalray ....

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  • #76
    GPA_Man , Thaks it's working now

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    • #77
      i am working today on something new i did't know it befor , it's the FG Diffuse Bounces
      i think with it i can start to forget the photons , i got this image only in 6 min comparison with what i got from Gi and photon's it's faster 4 times and more clean image than my GI one


      ]
      http://maxforums.net/showthread.php?t=99358&page=7

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      • #78
        Very nice GPA_Man , the lighting is very nice and the scene is more natural , but did you turn off the shadow

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        • #79
          المشاركة الأصلية بواسطة aloshM مشاهدة المشاركة
          Very nice GPA_Man , the lighting is very nice and the scene is more natural , but did you turn off the shadow
          look, i just use your scene models,
          my light setup is
          spotlight with raytrace shadow
          2 arealight just to increas the scene ight with no shadow
          1 fgdiffuse bounce
          300 FG rays
          FG Filter is 2
          MIN\Max -- 1\10
          no photons no GI
          http://maxforums.net/showthread.php?t=99358&page=7

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          • #80
            another test, i add some Texture , and i am use MR mia_material , it's powerful shader, and i am use the MR mib_cie_d light, so how it's Look


            http://maxforums.net/showthread.php?t=99358&page=7

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            • #81
              Ooooh! Nice work man! I love the second image

              I'll done my second test at Saturday , i have alot of works today, and i will try to use another technique

              in next week we must to finish this scene, that's to begin in a new scene

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              • #82
                المشاركة الأصلية بواسطة aloshM مشاهدة المشاركة
                Ooooh! Nice work man! I love the second image

                I'll done my second test at Saturday , i have alot of works today, and i will try to use another technique

                in next week we must to finish this scene, that's to begin in a new scene
                thx , i think we must work hard i the next days to move through MR matrials and animation test's to learn more about how to solve flicker issues and also how to decrease the render time, i hope to all of u to participate with us , and feel free to ask about anything , and share the knowledge
                http://maxforums.net/showthread.php?t=99358&page=7

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                • #83
                  i thank you hazem . cos it's your idea to open this thread and all of u guys who participate here cos i i am learn to much from u
                  http://maxforums.net/showthread.php?t=99358&page=7

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                  • #84
                    Hello

                    This is my new test of another scene,
                    i used Fg, GI and area light, mia_physicalsky1



                    This Scene from Cgsociety.org

                    fs_kitchen_mb.rar - 0.83MB

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                    • #85
                      aloshM ...very good

                      goo on maan
                      Hazem M. Sabry
                      VFX Artist
                      MBC Creative Service
                      ===========
                      www.hmsabryworks.com
                      Voxel Works - My Tutorials Page

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                      • #86
                        Thanks Hazem

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                        • #87
                          i updated the scene with FG only and i used Secondary Diffuse Bounces
                          and the render time redused up to half

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                          • #88
                            i like it but there is some things i wanna talk about ,
                            1 rst i can't fine from where the light come , if i follow the shadows i think light comes from the window , it's hard shadow so there a sun but where the sun light ,also i see blue light on the white walls, from where this blue light comes, another thing your scene is so bright, i feel like there is a powerful light source in the room
                            http://maxforums.net/showthread.php?t=99358&page=7

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                            • #89
                              try to see this DVD from gnomon workshop
                              Practical Light and Color Theory and Application with Jeremy Vickery
                              Jeremy Vickery is a great artist from pixar studios will make you understand to many thing
                              about light bounce and shadows colors and too many other things, try also to get many photos for a different times and study it, try to see how the light behave in real life, that's will make think in great way in your light setup , and how ur image should be

                              i said this words with all my respects to you and may be i wrong in my notes , but try to take my words seriously about the DVD it's so great
                              http://maxforums.net/showthread.php?t=99358&page=7

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                              • #90
                                try to give us the link of this tut , or this thread , to be more useful for us
                                http://maxforums.net/showthread.php?t=99358&page=7

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